No Manga, Maybe Cry

So to start with the self-promotion:

The Comics Journal #288 is out, and I have several articles in it, including a long essay about the collected volume of Winsor McCay’s Dream of the Rarebit Fiend which came out late last year. I also have a best of list, in which I talk about several manga titles I liked this year.

Besides me, in this issue there’s also a very entertaining discussion of why Stan Lee is dense and not very creative but still deserves props by Tom Crippen; some elegant, sexy comics from back in the day by Tarpe Mills; and a nice piece by Bill Randall on poetry comics, which sums up for me what’s wrong with both poetry and comics (though Randall’s take is somewhat less grim.)

The Journal has a good-looking redesign, and is supposed to be appearing in bookstores again for the first time in a while, so hopefully it’ll start being easier to find.

Okay, on to biting the hand that feeds me.

So, as I said, my best of list in TCJ focuses mostly on manga. I figured that I’d be a little unusual, but I was still kind of shocked at the extent to which I was an outlier. Altogether, out of 18 contributors and over 150 selections, I found, I think, a total of eight manga titles listed. (Four of those were my picks.)

I think that’s pretty pitiful. Even if you’re not all that interested in manga, it’s a huge segment of the Amerian market now, covering an enormous range of genres and subjects. Yet, in the Journal’s best of, it barely exists. I end up looking like the resident manga expert — which is kind of embarrassing, given my very, very limited knowledge of the subject.

I’ve talked about this a little before in other contexts, but the Journal has, in general, struggled to cover manga in a sustained way. Dirk Deppey made a sustained effort to improve things when he was managing editor, culminating most notably in issue #269, which focused almost entirely on shojo and included an epochal interview with Moto Hagio. Dirk also wrote an editorial in which he explained why mainstream and alternative American cartoonists really need to get their heads out of the sand and deal with manga as an aesthetic, cultural, and marketing phenomena if they don’t want to end up aesthetically, culturally, and actually bankrupt.

Since then, Dirk’s moved on to supervise TCJ’s website, and to write his newsblog Journalista, both of which are, of course, quite comfortable with, and friendly towards manga. Without Dirk, though, the print Comics Journal has retreated a step or two (at least) towards its old ambivalence. There are certainly many writers on staff who are knowledgeable about manga (Bill Randall, most notably, but lots of other folks as well). And Michael Dean, the new managing editor, who I have a lot of respect for, certainly doesn’t have any anti-manga grudge — there was a pretty great lengthy article on Asian comics recently, for example. But I don’t think there’s been any manga cover story since 269. There are rarely interviews with manga artists (and interviews are the Journal’s specialty after all.) And while manga titles do get reviewed with some regularity, there certainly isn’t the sustained interest or dialogue with manga that there is with alternative comics or classic comic strips, or even with contemporary mainstream super-hero work.

A lot of this is just because engaging with manga would be hard — how do you get those interviews, for instance, especially on a very restricted budget? For that very reason, though, I think the Journal needs to really, really be focusing on manga — and it’s simply not. I think this is a little unfortunate for manga — it would be great especially to see things like the Moto Hagio interviews on a somewhat more regular basis.

But whether or not the Journal’s manga blinders are bad for manga, I’m certain they’re bad for the Journal. I mean, as Dirk pointed out, the next generation of comics fans is going to be younger, more female and a lot more interested in manga than the current one. If you were one of those folks, would you look at TCJ and say, “This magazine really has something interesting to say to me?” Or would you say, this place feels like all those direct market stores I hate, and I’m not going anywhere near it?

Not that I want the Journal to abandon its mission or interests or personality. On the contrary, it seems like the Journal’s mission has always been, at least in part, to react to and think about what’s going on in the world of contemporary comics. In some ways, I’d be happier if the Journal was taking a hard-line “manga sucks!” stand. At least that’s engagement, of a sort. But instead there’s a kind of benign, somewhat bemused neglect. Given the barriers to dealing with manga on the Journal’s terms, that’s certainly understandable…but I don’t think it’s a wise long term stance.

Update: Dirk points out that finding interviewers fluent in Japanese and English is extremely difficult. I wasn’t trying to deny this; I think the Journal faces enormous challenges in trying to deal with manga. Initial improvements may really only be incremental — but if there’s no effort to do better, then things are only going to get worse (as they have already; the 2006 best of had much better manga coverage.)

If I ruled the world, here’s what I might do to start:

–find a well-respected manga blogger, and ask him or her to write a column in the Journal

–approach folks in the scanlation community and offer to pay them to find and translate classic out-of-copyright manga (obviously, the Journal doesn’t pay much, but these folks are mostly working for free, so the project doesn’t seem entirely implausible.)

–make an effort to find American academics who work with manga and try to get them to write for the Journal (Matt Thorn can’t be the only one, can he?)

–aggressively pursue interviews with people who work in the manga industry in the U.S. — translators, critics, etc. (Dirk’s done some of this on the website.)

I could be wrong, but most of that doesn’t sound too pie in the sky. The point is that coups like the Moto Hagio interview are probably not going to come very often…but you can make them more likely in the future if you start trying to lay the groundwork. Right now the Journal has (comparatively) very little presence, profile, or contacts in the manga world. Changing that will be difficult, but it will be impossible if you don’t start putting the time and effort in now.

Omega Cereno

In my ongoing march through the post-apocalypse, I saw Omega Man last night, and boy, was it not especially good. Charlton Heston’s emotional range goes from stoic to constipated; faced with the end of all civilization, he spends most of his time laconically wisecracking and randomly taking off his shirt. It all makes a sort of sense, I guess; if he were a more responsive actor, he might notice the Giant. Fucking. Plotholes. Scattered every few feet. As it is, the fact that the bioplague trasforms innocents into, not zombies or vampires, but hooded melanin-challenged medieval Luddites just slides right off him. Oh right, you can see him saying. Those crazy Russians engineered a bacteria which turns us all into murderous robed hippie flower-children. Damn commies; I always knew they were behind all that environmentalist crap. Well, time to take off my shirt…..

Meanwhile, a couple of hundred years earlier, as they say in the comics, Melville wrote Benito Cereno, which, I realized as I read it, is really to all intents and purposes a horror story. In the story an American captain boards a damaged Spanish ship. The Spanish captain (Benito Cereno) seems oddly distant and damaged; strangely despotic, yet unable to effectively rule over the black slaves who seem to have the run of the ship. And what’s the deal with Cereno’s black bodyservant, anyway? The whole story is basically a series of paranoid foreshadowings, giving way at the end to shocking revelations and a couple of extravagant gross-outs. As in horror, too, the plot hinges on innumerable doublings (between Cereno and the manservant and Cereno and the American captain) and displaced and anxious intimacy. The American’s ship is called “The Bachelor’s Delight,” and I’m sure that there are tons of academic papers about the relationship in the story between masculinity and race. Basically, the story, obviously written from a white perspective, associates black men with hypermasculinity (they’re silent, efficient, violent, etc.), and then expresses its massively anxious desire for that masculinity through images of death, apocalypse, and paranoia. Or in other words, it’s a great story because its willing to explore the terror that’s (ahem) aroused by masculine bodies and desires. Omega Man, on the other hand, is pretty blithely and worshipfully heterosexual; Charlton Heston never really has a compelling moment of weakness; at one point he’s even compared, jokingly but not really nearly ironically enough, to God. He can’t really ever do anxious, just stoic, so the whole thing just seems stupid. Horror in this tradition is really about loss of self, especially compromised masculine identity. The title of “Omega Man” suggests it’s about the Last Man, but it’s not — instead, when Heston does offer the ultimate sacrifice it’s as a completely unambiguously gendered Christ, ushering in a world as stable and dull as the Man himself. Benito Cereno also dies at the end of his story…but his death is less about heroics than it is about self-compromise and being unable to face oneself.

So, yeah, Herman Melville, better than Charlton Heston. No one’s really surprised, I guess….

Dark Water

I just saw the Japanese movie Dark Water. I’ve been watching a lot of American horror movies recently — I saw George Romero’s Crazies a couple of weeks ago for example — and I like them a lot, but I never really find them all that scary. Crazies, for example, was good predictable fun; the horrible infection spreading through town driving everyone insane; the government fucking everything up; the townspeople reacting in more or less the worst and most violent ways possible; lots of bitter ironies; random interpersonal conflicts — you know the drill. It’s all about violent payoffs and loud breastbeating and watching the world dissolve into chaos, whee!, violating various taboos along the way. Good clean fun, plus the very sexy Lynn Lowry makes an appearance. What more can you ask for?

Dark Water, on the other hand, is PG. The world does not descend into chaos; there’s not really any violence to speak of, and the apocalypse certainly doesn’t beckon. And it completely freaked me out. It made me so anxious I had trouble watching the whole thing, and afterwards the world seems like an even bleaker and lonelier place.

I’m not sure exactly how the movie managed to do this. Part of it is that it latches on to feelings of parental anxiety rather than sex. The mother-daughter pair is in danger of being separated by a custody battle, and the mother’s terror at this prospect is mirrored in a truly petrifying ghost story. Over and over again in Dark Water, the mother (Yoshimi) loses her daughter (Ikuku) and goes running to find her, generally through the claustrophobic corridors of a dark, rickety building. Every time it happens the tension gets more and more unbearable, and every time it happens a little more of the supernatural creeps in — a child’s red bag that shows up again and again, water pooling in more and more unlikely places, a head glimpsed for a moment on a video screen, a brief vision…. There’s an accretion of details, leading up to the climactic terrifying moment when the child is the wrong child, and the victim is the wrong victim, followed by an extended denoument that is deeply unsettling. The vacillation between the eerie interludes and moments of normality is very well done; instead of an accelerating blast of terror, the movie moves in cycles, and the result is that you’re never quite sure when the horror is going to start; it all leaks through into the everyday world. The end, too, doesn’t have any of the winking comfort of a lot of American films; this isn’t one of those instances where you’re rooting for the monster. Not that the ghost isn’t sympathetic — she is — but she’s also unknowable; an emotional dislocation. The movie really isn’t about a monster at all; it’s about the uncanniness of death and loss. There isn’t even really grief here; just a blank shadow, like water, covering up memory and love.

Yeah; it’s a beautiful movie, but don’t watch it unless you want to be depressed for a while.

Hideously Inexpressible

Canonical writers of popular fiction — Stevenson, Wells, Conan Doyle, Poe— are usually renowned for lucid prose, deft allegory, vivid description, and, most of all, a mastery of pacing. H.P. Lovecraft is a titanic — or as he would say, a Cyclopean — exception. His prose is a clotted, lumbering mush, as if a septuagenarian academician had decided to rewrite “The Fall of the House of Usher” as an anthropological treatise. His use of allegory and myth is so preposterously labored it makes Joseph Campbell look coherent and insightful. His descriptions have all the obfuscatory imprecision of a Hillary Clinton stump speech. His pacing is, um, inutterably amorphous. His plots grind out with audible squeals and protests — standard suspense tropes slowed down till they become first laughable, then abstract. Foreshadowings don’t so much slither up as they thump to earth like pratfalls; surprise twists leap out like barbituate-stunned glaciars; even climactic chase scenes are methodically borified with extraneous matter and irrelevant observations. Lovecraft makes the mystical mundane and the exciting dull — he is Golden Age pulps’master pedant.

He’s also one of my favorite writers. Lovecraft had an enormously individual imagination and a supergeek’s fascinated enthusiasm with the minutia of self-contained systems. Jammed into a popular framework, his somnolent ineptitude and undeniable creativity combined with a whole closet-full of neurosis to produce a body of work which is charmingly ludicrous, poetically prosaic, and shot through with a quivering, submerged anxiety. Despite the genre trappings that group him with Stephen King, or Poe, he’s really much closer to someone like Henry Darger — an outsider artist transforming Dungeons-and-Dragons-style world-building into art.

Lovecraft’s ham-fisted style and predictable thematic concerns seems like they should be easy to reproduce, and he’s spawned a slew of imitators — from his close friend August Derleth down to, well, me, in some of my more benighted adolescent writing endeavors. But while the outward, abominable trappings are easy to mimic, Lovecraft’s unspeakable core is almost impossible to reproduce without lapsing into self-parody, empty genre exercises, or both.

It’s no surprise, therefore, that the Lovecraft volume of Eureka’s Graphic Classics series fails for the most part to capture the man’s special charms. In fact, the act of turning Lovecraft into comics has so many obvious pitfalls that the attempt seems almost Quixotic. At the most basic level, Lovecraft simply isn’t a visual writer — you can see some beleagured Creative Writing instructor being driven inexorably mad by a young H.P.’s insistence on telling, not showing. If Lovecraft’s hideous creeping nightmares aren’t “unnamable,” they are “indescribable,”,or possibly productive of “visions so extravagant that I cannot even relate them.” When Lovecraft does explain more clearly what he’s talking about, the results generally are…well, see for yourself. Here’s his description of one of the “Great Race,” a group of monstrous aliens in “Shadow Out of Time”

“They seemed to be enormous, iridescent cones, about ten feet high and ten feet wide at the base, and made up of some ridgy, scaly, semi-elastic matter. From their apexes projected four flexible, cylindrical members, each a foot thick, and of a ridgy substance like that of the cones themselves.”

It sounds like he’s describing a giant muppet.

Buried in Lovecraft’s copious prose, descriptions like this can register as kind of silly, but don’t necessarily attract enough attention to undermine the whole. Once you start illustrating them, though, you’re in trouble. Matt Howarth, for example, faithfully draws “The Great Race” as Disneyesque cuddlies — and once you’re forced to actually look at them, the story’s delicate balance between cosmic preposterousness and (in critic Lin Carter’s words) “cosmic immensitude” is destroyed. Howarth tries to compensate by veering towards straight mockery; the protagonist rushes around at the end mouthing wry speech bubbles like “(incoherent shriek)” and “(mindless panic).” I love Lovecraft humor (the shoggoth plush-toys are great), and Howarth’s schtick definitely made me chuckle. But it does seem a little too easy — as if Howarth-the-adapter is using his smart-guy irony to avoid having to actually sweat as Howarth-the-artist.

Even more disappointing are Pedro Lopez’s illustrations for The Dreams in the Witch-House.” A story about the unholy powers of mystically disjointed angles, Lovecraft’s narrative is filled with bizarre vistas and frankly incomprehensible images. As just one example:

“Two of the less irrelevantly moving things — a rather large congeries of iridescent, prolately spheroidal bubbles and a very much smaller polyhedron of unknown colors and rapidly shifting surface angles — seemed to take notice of him and follow him about or float ahead as he changed position among the titan prisms, labyrinths, cube-and-plane clusters, and quasi-buildings….”

Faced with the admittedly fiendish task of rendering this in comics form, Lopez punts – his extra-dimensional landscapes are mostly just a basic black, shoehorned into an uninspired layout of standard panel borders. When he does try for more exciting page organization, it ends up looking like bottom drawer Marvel knock-offs. An image of Gilman, the protagonist, hurtling through space towards some tentacles, a disembodied bridge and a group of bald guys, with close-up insets of the main villains, could almost be a page from Steve Ditko’s Dr. Strange — in an alternate reality where Steve Ditko sucks. This is quickly followed by a sequence in which the evil witch’s arms telescope like Mr. Fantastic — to what narrative or aesthetic purpose, I couldn’t tell you. In any case, with its central spatial themes abandoned, the story is crippled. Perhaps Lopez’s collaborator sensed as much — Rich Rainey truncates the end of the story in such a desultory fashion that the final revelations will be incomprehensible to those who haven’t read the original.

Visualization is the most obvious problem facing a comic-book Lovecraft, but it’s not the only one. For example, there’s the difficulty raised by dialogue — or rather, by its absence. Lovecraft’s stories are told almost entirely through narration; there are long expository block of text, and occasionally long expository monologues from one character to another, but there’s little interaction. In a comic, the urge to switch some of the exposition into speech bubbles is nearly irresistible, but it comes at a cost. Lovecraft’s stories are obsessively inward-focused; the fact that you only ever “hear” one person speak at a time contributes to their cloistered, dream-like stuffiness. Having a bad guy shout, “There he is! Get him! He knows too much!”— as adapter Alex Burrows does in “The Shadow Over Innsmouth” — certainly makes the story more dramatic (or at least melodramatic). But drama isn’t what Lovecraft is about, and adding it diminishes him.

Another challenge has to do with length. Lovecraft’s best and most characteristic stories are his longest ones. In short form, he starts to look just like any other mediocre horror writer — it’s only when the pages mount that he can indulge his gloriously leaden penchant for irrelevant detail and narrative stasis. Obviously, for an adapter, this presents serious problems. On the one hand, you can reprint — largely unchanged— his shorter, inferior works. Or you can adapt the longer classics, tightening them, focusing them — and turning them into shorter, inferior works.

The Graphic Classics volume does include “The Terrible Old Man” — a very brief, very mundane twist-ending shocker, with equally predictable alterna-art by Onsmith Jeremi. But for the most part the volume tries to cope with the more ambitious pieces: the long “Witch House”, the really long “Herbert West” Reanimator”, the stupefyingly long “Innsmouth” and the even longer “Shadow Out of Time.” Inevitably, the result is to conventionalize them, changing them from lumbering monstrosities into (more or less) competent pulp. Robbed of much of its backstory, “The Shadow Out of Time” seems particularly irrelevant. “The Shadow Over Innsmouth” has problems too — Alex Burrows’radically shortens the beginning and middle, and as a result the bulk of the story feels rushed rather than ponderously inevitable. Still, the angled shapes and overwhelming grays of Simon Bane’s art do manage to recapture some of the tales’ muffled claustrophobia. This works especially well at the conclusion, where Burrows slows down, and wisely reprints Lovecraft’s last two paragraphs — among the best things he wrote — virtually in their entirety. The second-to-last panel is particularly striking: we stare directly into the preposterously large, unblinking, and pupilless eyes of a monstrous fish-frog as he drives a bus, — beside him another creature sits in the passenger seat, fanged mouth hanging open, as if in speech. Both wear coats, and the driver seems to have some sort of seaweed comb-over, but the humorous incongruity only adds to the disjointed feeling of alienation — an awareness of an unknowable, monstrous and perhaps Lacanian Other, whose very existence, for Lovecraft, corrupts both the world and the self.

The story that suffers most from excision, is probably “Herbert West: Reanimator.” This is a shame, because the art here is much more effective — zombies are a lot more easy to deal with than alternate dimensions or giant cone creatures. J.B. Bonivert’s sketchy cartoons in Chapter Three looks ugly and cluttered, but Mark A. Nelson’s cross-hatched, boldly composed illustrations in Chapter Four hit the spot, and the mottled flesh on Richard Corben’s corpses — inanimate and otherwise — has a skilled and grisly weight. And, to be fair, from a narrative perspective,“West” isn’t really all that good a story to begin with. Lovecraft disliked it himself —it was written in serialized form, which meant that each chapter had to end with an unLovecraftian bang. In addition, Lovecraft had to review “the story so far” at the beginning of each chapter. And, to top it off, the plot is simply a clunky Frankenstein riff — mad scientist raises the dead — which Lovecraft apparently intended partly as parody. Even as farce, though, it doesn’t come off. It lacks both Shelley’s moral power and Lovecraft’s pseudo-mythological scope, and the gore which was supposed to be over-the-top at the time comes across, in the age of splatter-films, as helplessly quaint.

Still, the original story does have a couple of things going for it. Perhaps the high point is West’s efforts to reanimate the corpse of Buck Robinson, a Harlem boxer. Lovecraft’s racial views were unpleasant, even for his time, and fear of miscegenation and impurity were at the emotional core of much of his work. Sure enough, the vision of a black man from beyond the grave inspired one of his most visceral images of ravenous, animalistic degeneration.

“Looming hideously against the spectral moon was a gigantic misshapen thing not to be imagined save in nightmares — a glassy-eyed, ink-black apparition nearly on all fours, covered with bits of mould, leaves, and vines, foul with caked blood, and having between its glistening teeth a snow-white, terrible, cylindrical object terminating in a tiny hand.”

The story’s other point of interest is a little more subtle, but perhaps more important overall. It involves the relationship between Herbert West and the unnamed narrator. This relationship is never discussed at length, but we do learn that the narrator is West’s “enthralled assistant” in his efforts to raise the dead, that the two set up a practice and even live together, and that, impelled by his search for fresh corpses, West “sometimes glanced witha kind of hideous and calculating appraisal at men of especially sensitive brain and especially vigorous physique.” Moreover, West starts to look at the narrator with this same unholy lust. The narrator begins to fear his companion, and there is some suggestion that, rather than being dragged away by hideous legions from beyond the grave, West may have been killed by his life-long companion in a semi-allegorical homosexual panic.

There’s no proof that Lovecraft was gay, though there’s certainly been a lot of speculation. There is , however, a lot of evidence that he had, shall we say, issues with intimacy. Certainly, the sublimated anxiety surrounding close relationships of indefinite category, bodies, and the creation of life give “Herbert West” its flashes of emotional coherence and resonance. Yet, in the comics version both these and the story’s racial elements are excised.

It’s possible that this is in part due to concerns about political correctness. But probably it has more to do with the logistics of condensation. The implications of the relationship between the narrator and West are spread out over the course of the entire story; it would have taken extraordinary care on the part of adapter Tom Pomplun to have retained them while chopping much of the context. As it is, there are hints — the quote about West’s fascination with living bodies is still present in the final version, for instance. But the narrator’s role in the story is deemphasized throughout, and as he becomes more of a non-entity the question of why on earth he is mucking about with West becomes less pressing. So we’re left with a mildly gory shocker and some nice art, without any of the tale’s half-realized, but much more interesting, depths.

All of these translation problems can be summed up by saying that the Graphic Classics approach is too faithful to the original — which in Lovecraft’s case, ends up meaning not faithful enough. The adapters here dutifully keep to Lovecraft’s words and try to follow his plots and imagery as closely as they can given the differences between straight text and comic forms. I suspect this works well in their volumes devoted to Arthur Conan Doyle or even Stevenson — writers for whom plot and surface are pretty much the point. In Lovecraft, though, it’s all about atmosphere and repressed meaning, and a straight retelling of the story just doesn’t cut it. Instead, you need to completely reimagine the work in order to translate its effects for a new medium — the way David Cronenberg did for William Burroughs’ “Naked Lunch,” as just one example. It would have been great to have seen what Bill Sienkiewitz or Gary Panter or Paper Rad, or a visual artist like Paul Nudd or Masami Teraoka would have made of this material.

Alas, Graphics Classics is too tied to the illustrational approach to embrace surrealism. As a result, many of the best moments in this anthology are the filler drawings, unconnected to any particular story. Giorgio Comolo’s cover is probably what most people think of when they think: “Cthulhu art”: writhing tentacles, disembodied eyeballs, hideously carved masonry, and a big, bad monster who veritably screams “trashy album art!” Jim Nelson’s frontispiece, showing a carving of Cthulhu and attendant monstrosities on a piece of presumably ancient pottery, is less bombastic, but comes broadly from the same “cool shit!” perspective. Though neither of these is overwhelming in conception or execution, they do have an enthusiasm and energy missing from much of the rest of the book — since they don’t have to worry about bashing Lovecraft’s vision into an incongenial form, they’re able to stretch out and enjoy themselves. This is even more true of Maxon Crumb’s odd, semi-abstract illustration of man, window, and vaguely animate conglomeration. On its face, the drawing seems to have as much to do with Bauhaus as it does with H.P. — yet, in its suggestion of menacingly dissolved boundaries, it’s probably the piece of art here that gets closest to Lovecraft’s spirit.

There are a two longer stories that are effective as well — and both are notable for being very uncharacteristic Lovecraft productions. “The Cats of Ulthar” is a short, light, adorably gruesome fable in which virtue (or at least felines) triumph over evil. Tom Pomplun organizes the text so that it essentially works as a children’s book, with cute goth greeting card illustrations rendered by Lisa K. Weber in an appealingly witty style somewhere between Edward Gorey, manga, and Saturday morning cartoons. “Sweet Ermengarde” is even less Lovecraftian — it’s a satiric melodrama which suggests, against all other evidence, that Lovecraft not only had a sense of humor, but was actually witty. The story is presented by adapter Rod Lott and Kevin Atkinson as a stage drama at Miskatonic U and the semi-virtuous heroine with the “beautiful but inexpensive complexion,’ the dastardly villain (who enters riding a hobby horse), the male lead (named Jack Manly) and similar stock characters enthusiastically and amorally betray each other in front of an audience full of shoggoths, sea horrors, mad scientists, and other assorted Lovecraftian monsters.

Both “Ulthar” and “Ermengarde” are a hoot, and the straightforward translation to comics form works seamlessly — which suggests once more that the central problem here is that most Lovecraft stories are a bad fit for the literal approach with which the Graphics Classics crew seems comfortable. Still, the enterprise deserves props for finding any Lovecraft stories that fit their aesthetic. And whatever this volume’s shortcomings, it did encourage me to go back and check out the original stories again. If only for that, I’m grateful to have had the chance to read it.

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This was originally published in the Comics Journal in July 2007. If you’re interested in more of my writing on horror, I have a long essay on the Carpenter’s The Thing, Cronenberg’s Shiver, and Tabico’s Adaptation here.

Despicable Hobbies Redux

I remain obsessed with the Democratic primary. Found this excellent site; his post Super Tuesday analysis is really smart.

The Field is a great site. Check out his analysis:

http://ruralvotes.com/thefield/?p=509

I think it’s a good night for Obama too; Clinton’s tough though. A knockout blow keeps seeming in Obama’s reach…and then he just can’t quite close. If he’d gotten California or New Jersey, she’d be dead in the water, I think…but it didn’t happen.

I actually don’t think it’s the case that a Clinton win powered by superdelegates will tear the party apart. It’s easy to forget when (like me) you wouldn’t vote for Clinton under any circumstances, but the vast majority of Democrats like both candidates. Clinton’s lead in the popular vote is very narrow, but it’s there at the moment, and she could make a strong (and I believe reasonable) argument that it gives her a mandate for the nomination even if she’s behind in earned delegates. Furthermore, whoever wins is going to get very strong support from the other candidate. I very much doubt there’ll be a shared ticket, but Obama would certainly campaign hard for Clinton, and vice versa.

I doubt Clinton will go negative in any serious way. It didn’t work well for her in South Carolina, and if anything lessons like that tend to make her overcompensate. (Her “any debate – any debate at all stance” at the moment being a case in point.)

Texas seems like a pretty large prize, and it seems like exactly the sort of state in which Clinton will do well. Another element in the mix may be that, with the Republican nomination over, independents may tend to vote Democratic, which might help Obama. (An insight from the Field again.)

Raised by Functionaries

I was reading CLAMP’s Cardcaptor Sakura recently. It’s a series that my wife likes a lot, and Jason Thompson gives it high marks in his amazing guide to all things manga ever. So I wanted to like it…but it just didn’t really do it for me. I can certainly see part of the appeal; Clamp’s art is great; Sakura’s ever-changing round of preposterously frilly costumes is especially entertaining…especially since it brings up the much-neglected question, “Don’t those super-heroes ever get tired of wearing the same thing?” And I like the fact that everybody in the series seems to have a crush on everybody else, more or less regardless of gender or even age. Longing between teenage boys, between girls, or between an elementary school girl and her teacher are all viewed through the same bittersweet lens of romantic sighs and giant expressive eyeballs. You’ve got to love the gay utopia.

But overall, the storyline felt a bit flat for me. I think the problem is that, if I’m going to read a fantasy series about larger than life struggles between clashing mystical forces, the eldritch evils need to be impressively, um, eldritch and evil. Clamp is certainly visually up to the mystical pyrotechnics, but their chipper everyone-loves-everyone-else worldview has left them unable to deliver a villain of any sort. Instead, all Sakura’s tests are just that — arbitrary tests. Her enemy, Clow, isn’t a bad guy at all; he’s a mentor figure who keeps putting her in “dangerous” situations in order to help her realize her true potential. Admittedly, the protagonists are all school kids, but the plot is still disturbingly school-like — some supposedly all-knowing shit-head tormenting the protagonists with pointless exercises while all the time claiming its for their own good. At the end everybody hugs, but I would have been happier if they’d slapped Clow silly for deliberately wasting everyone’s time.

I’m probably just hopelessly jaded, but I much prefer my magical fairy tales for children to have some teeth. Childhood, much like adulthood, is rather scary, and it’s hard for me to cathart if my escapist material doesn’t at least nod at this actuality. C. S. Lewis’ “The Last Battle,” or John Christopher’s “The City of Gold and Lead,” Tolkein, Ursula K. Le Guin’s “A Wizard of Earthsea” are all suitably apocalyptic…but even just a touch of sincere menace, as in “Where the Wild Things Are” can go a long way. I read Dame Darcy’s “Frightful Fairy Tales” recently, and that gets it just about perfect — it really shows how fantasy and horror started in the same place, and still haven’t drifted that far apart. Darcy’s stories are knowing, and there is an ironic wink or two, but for the most part her tales are told straight. I think the most effective one is “Persimmion, in which a witch changes a young woman into a statue, which stands in the forest for many years, ignored and weathering, as the world around her changes. There’s a happy ending here, too, with true love winning the day after many, many years, but the joyous spring is given weight, conviction and depth by the painful winter. We like to think of childhood as a series of carefully managed stages, through which benevolent parental dictators guide their eagerly willing trainees. But I think Darcy’s closer to the truth in painting it as a series of painful and largely uncontrollable transformations, preceded or followed by long periods of frozen boredom and helplessness. And I’m not sure, ultimately, that the second version isn’t less cruel than the first. The witch who changes the girl into the statue has at least done her the honor of hating her honestly. In Cardcaptor Sakura, Clow’s lovingly duplicitous guidance seems to me indistinguishable from contempt. If you have to choose, it’s better to be raised by an ogre than by a God.

And, yeah, I like Darcy’s art better too. The two are actually quite comparable; Darcy’s art too is girly, filled with frills and flowers and mooning large-eyed ectomorphs. But she also has an otherworldly menace that Clamp quite deliberately eschews. In Clamp, all the characters look like plush toys; for Darcy, they look like plush toys wandering around in one of Edward Gorey’s dreams.

*****

Incidentally, Darcy contributed a piece to the Gay Utopia symposium I edited. The symposium also has a creepy shojo take on Little Red Riding Hood by Nishizaka Hiromi which I’d encourage you to check out.

Twenty Arms

In a post a while back, I mentioned that my four-year old son is obsessed with super-heroes. So he remains — though he has now moved on from Spider-Man to the Fantastic Four, Daredevil, Superman, Batman, and various costumed do-gooders of his own invention, including Twenty-Arms (his power is that he has twenty arms, and he can crush you), Stripe Man (he can control anything that has stripes), the Gray Lantern, the Orange-and-Brown Lantern, and Dr. Mysterious, with his Mysterious Cat (I think Dr. Mysterious is a villain, actually. Just in case you’re keeping track.)

Anyway, we’ve also moved on from the super-hero children’s books, thank god, and have been reading some actual comics. I got the first Essential Spider-Man collection, which is maybe a bit too old for him, but he likes looking at the pictures and can occasionally sit all the way through a whole story. I remembered these as being pretty good, and so they are. I don’t know that I quite think Ditko’s artwork is quite genius here, but it is clean and energetic, and he’s definitely got a flare for bizarre character designs (what is the deal with the Green Goblin carrying a purse, anyway.) Similarly, Stan Lee’s story-telling is just so hackneyed and goofy you’ve got to love it. Paraphrasing loosely:

Dr. Octopus: Spider-Man!

Spider-Man: Well I ain’t Albert Schweitzer!

Dr. Octopus: How dare you speak flippantly to me!

All the broken-hearted mooning and love quadrangles (Flash Thompson, Liz, Peter, Betty, and son on) is pretty great. And there are lots of nice touches — the Sandman actually gets captured at one point by a giant vacuum cleaner, and at another he’s stopped when the police sit on him. The comics are satisfying and entertaining. I definitely still have affection for them.

We’ve also been reading some of the old Gardner Fox JLA comics, though, and those are a different kettle of sludge. I don’t see anyway around them being just flat out bad. Yes, there is a spark of imagination there, and the deliriously aphasiac leaps of logic could, in another context, be exciting and diverting (see Fletcher Hanks’ comics, for example.) But it’s all delivered with such ineptly plodding storytelling that much of the joy is lost. Many of the stories are told through multiple narrative frames for no particular reason other than sheer poor planning — the JLA telling Snapper Carr about their first adventure for example — a move which effectively kills any suspense and makes the entire effort needlessly wordy. Snapper Carr himself is just a disaster — he’s a bored forty year old’s vision of what a ten year old imagines a hip 15 year old would be like, and as such is an unmitigated embarrassment to everyone involved. Maybe worst of all is the relentless effort to educate; Aquaman can’t swim onto the page without being accompanied by some wordy disquisition about the unique characteristics of the puffer fish.

I guess some folks might argue that it’s bad because it’s for kids — but, you know, there’s lots of great art for kids. There’s the Moomin books, for example, or Dr. Seuss, or Asterix, or Tin-Tin, or even Sandra Boynton, for that matter. And, actually, those first Siegel/Schuster Superman comics were better than this by a country mile; even the first Batman comics have a consistent pulpy atmosphere and a visual style that’s missing here. But this stuff is dreck. Maybe it’s the first effects of the whole shared-world meme; the people working on this stuff didn’t create many of these characters, and putting them together totally vitiates there whole reason for being in many cases. Wonder Woman is supposed to be a tripped out statement about female power; Batman’s supposed to be at least a bit noir, put them together and you’ve got — a bunch of suburban old farts in a wandering around cleaning their clubhouse while chatting about their past exploits. Blech. These just totally feel like hackwork by guys who couldn’t care less — like Hardy Boys books, only maybe worse. Anyway, nostalgia notwithstanding, it’s worth remembering I guess that super-hero comics have a long, rich tradition of sucking really, really hard. In case anyone had forgotten.