Bam! Pow! Superheroes vs. Ideological Critique!

Editor’s Note by Noah: Ben originally wrote this on a thread at the Comics-Scholars listserv in response to what he called “the banal, tendentious, flat-footed, and largely comics-ignorant commentary of Manohla Dargis and AO Scott. I asked to reprint Ben’s piece here, and he kindly agreed. With his permission, I’ve edited his piece slightly so it can stand alone without confusing references to a conversation we’re unable to reprint in full. I’ve included ellipses to show where I’ve made deletions.)
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…as someone who can enjoy some superhero comics and films, and who can even find things to admire and teach in the work of superhero comic-book creators from the 1930s to the present, I have a mixed reaction to the (very common) ideological critiques of this material – that is, critiques that focus on the supposed racism, nationalism, and sexism of the genre.

Depending on the degree of intellectual subtlety and rhetorical talent of the critic, I can find such responses stimulating, informative, educational, and provocative; but I can also find them reductive, repetitive, self-righteous, and (occasionally) no less ideologically dubious than the material purportedly being “critiqued”. Most often, though, I just find ideology critique boring.

To be clear: I am entirely persuaded that the superhero genre as a whole is vulnerable to critiques in term of racism, nationalism, and sexism.

So is the genre of the Western. So is the Crime/Noir genre (in fact, I would say the problem of misogyny is far more fundamental to the crime genre as a whole than it is to the superhero genre; and I like a lot of crime/noir stuff, too). So is the SF genre. (Any Robert Heinlein readers out there?) So is the Romance genre. And on, and on, and on.

My point is NOT that “all these genres can be politically problematic, so why pick on superheroes.” (Although an honest, aesthetically searching discussion of why different genres at different times get cut all sorts of critical and ideological slack, while other get dismissed on such grounds – well, that might be worth reading.)

My point is rather that ideological critique can only take us so far. It tends to proceed as if works of art (or acts of representation, if you prefer) are best judged in terms of their political content and efficacy. In other words, the (generally unspoken) assumption of such criticism is that politics should serve as the primary evaluative yardstick by which the “success” or “failure” of a work of art (or act of representation) can be measured.

I happen to disagree, strongly, with this assumption (although that does not mean that I do not have an interest in and cannot learn from or do not sometimes practice ideology critique!).

One serious problem with the “superhero movies are racist, nationalist, sexist” arguments (and I use the term advisedly) of Dargis and Scott is that it insults those members of the audience who consider themselves to be anti-racist, anti-nationalist, and anti-sexist. I would number myself in that crowd.

And do I really need to add that there are in fact quite a lot of women, people-of-colour, and non-Americans, who enjoy superhero fantasies? How are they supposed to respond to the “arguments” of Dargis and Scott? “Oh my, you are so right! What a fool I have been for enjoying the propagandist “entertainments” of my oppressors! Would you please supply me with a list of approved movies and books so that I may become as enlightened as a New York Times journalist – for surely there is no one wiser or kinder on God’s green Earth!”

I suppose one could make some argument about false consciousness in order to “explain” the phenomenon of, say, a woman-of-colour who just enjoyed the heck out of, say, The Avengers. But personally I find such arguments deeply patronizing, and self-evidently inadequate.

A more productive line of reasoning (to my mind) would be to ask what it is about superhero fantasies that attracts so many people (across lines of race, gender, and generation), DESPITE the ideologically troubling aspects of many of those fantasies.

Isn’t it possible – just possible – that there is something genuinely emotionally compelling and even aesthetically powerful about the best examples of this genre? (Just as there is about the best examples of the Western, the Crime genre, the Romance genre, and so on?) Isn’t it possible – just possible – that sometimes people are responding to those compelling and aesthetically powerful aspects of these narratives (and not just, say, giving in to their inner fascist)?

It might also be worth pointing out that it is possible to be aware of the ideologically poisonous aspects of an art work (or act of representation) such as, say, Shakespeare’s The Merchant of Venice or (to take a more recent and perhaps even more disturbing example), The Birth of A Nation, while also considering those artworks important enough to be worth teaching, and even defending in terms other than the political.

And BTW, I don’t find a movie like The Avengers to be anywhere near as troubling as D W Griffith’s racist version of history, or even Shakespeare’s The Merchant. I’m not arguing for some sort of equivalence between these texts – I’m arguing that ideology critique is, at best, an opening move, in critical terms. To my mind, you have to have more things to say about a movie or book than “it’s racist/sexist/homophobic” if you are really engaging with it as a professional critic. Of course, you don’t HAVE to engage with any text critically if you don’t feel like it or think it’s worth it. But if you aren’t engaging in that way, don’t pretend that you are.

Scott and Dargis, I submit, fail this basic test of critical engagement when it comes to the superhero genre… Scott and Dargis just come off as art-movie-snobs, and their attitude is all too lazily familiar. But hey, we already knew that the NYTimes doesn’t have much of a clue about pop culture. This is the same NYTimes that just criticized Comic Con for being too serious, after all. (And they say superhero movies are stupid and incoherent!)

For those of you who might be interested, I’ve found Jonathan Dollimore’s book, SEX, LITERATURE & CENSORSHIP to be very smart and useful when it comes to parsing out the vexed relationship between aesthetics and politics – and in moving beyond the more knee-jerk tendencies of ideology critique. Dollimore’s work is definitely somewhere in the back of my mind as I write all this, and it seems appropriate to give him a nod.
 

Music For Middle-Brow Snobs: Brown and Beige Are My Favourite Colours

Twee faery folk pop download: Brown and Beige Are My Favourite Colours.

1. Sunshine on My Shoulders — John Denver
2. Bring Me A Song — Lavender Diamond
3. April Come She Will — Simon and Garfunkel
4. On Susan’t Floor — Gordon Lightfoot
5. Place to Be — Nick Drake
6. Thicker Than a Smokey — Gary Higgins
7. Winter Is Blues — Vashti Bunyan
8. Sandy Toes — Linda Perhacs
9. Epistle to Derroll — Donovan
10. Banquet on the Water — The Sallyangie
11. Plumb — The Horse’s Ha
12. Fall — Devandra Banhardt
13. Eastern Spell —Tyrannosaurus Rex
14. The Traveling Tradition — Tyrannosaurus Rex
15. Brown and Beige Are My Favourite Colours — Acid House Kings
16. Winter Sprint Summer Fall — The Postmarks
17. The Rollercoaster Ride — Belle and Sebastian
18. You Told a Lie — Camera Obscura

Comics and the Age of Mechanical Reproduction

 

The question of comics’ status as an art-form might be irrelevant. Comics might never be accepted into the fold of institutional art, shown in galleries and supported by million dollar donors, yet they are en route to attaining a different kind of prestige. ‘Graphic novels’ are well-respected, recommended literature. Comic book franchises dominate pop culture, and comics studies are relatively well established in academia. Comics creators could still do with more money and credit, but it makes less and less sense for comic books and strips to aspire to the art industry’s pedestal. The complaint that most cartoonists demonstrate more talent than contemporary artists falls apart in the light that both are playing different games.

Film is a good example of this: there is an ‘art’ to filmmaking, and ‘art films,’ but film is not a genre of fine-art. Yet comic’s relationship to institutional art still remains largely unsketched. This is surprising, since the comparison between the two still inspires controversy, and they are not unrelated.

Walter Benjamin, a literary critic, philosopher and social critic, never intended to write about the nature of comics. He wouldn’t have been opposed to it: his insight and curiosity ranged from classic literature to popular illustration to chambermaid’s novels. One seminal essay, “The Work of Art in the Age of Mechanical Reproduction,”* focuses on film and photography, but many of his arguments address the strangeness of another product of modern technology: the comic book. The essay was published in 1936, three years after the creation of the first comic books in the United States and Japan, and four years before his failed escape from Nazi Germany.

In “The Work of Art…,” Benjamin wrote about the implications of photography as an art form before it was widely considered one.  He writes, “…commentators had earlier expended much fruitless ingenuity on the question of whether photography was an art—without asking the more fundamental question of whether the invention of photography had not transformed the entire character of art” (28). Benjamin devotes most of the essay to a discussion of film, which he understood as the natural evolution and greater manifestation of twentieth century technology. Unlike film and photography, comics lack the ubiquity and readership to change the nature of art, and as Benjamin argues, the nature of perception. Although, comics have made their own contributions.

 

 

Comics are as representative of the same shifts in the cultural landscape, and are descended from many of the same precursors as photography and film. Applying Benjamin’s arguments to comics hazards some guesses about the medium’s relationship to ‘high brow’ forms. It also suggests that comics’ fan community isn’t an accident, but an inextricable and inevitable part of the form.

 

  1. The Lineage of Comics

 

Benjamin traces the origin of photography all the way back to the woodblock. Woodprints were used both for books and broadsheets, or printed public announcements and stories. News and narratives were often conveyed with images alone, as the public was illiterate. Engraving and etching later replaced the ‘reportage’ use of woodblock prints—woodblock didn’t reclaim popularity until early modernists readopted it for its primitivism. Lithography then replaced metal plates, allowing for large numbers of copies to be published on a daily basis. With lithography, drawings could be transferred onto the printing stone. Before, prints had always looked like prints. You could tell there were multiple copies just by how it looked. Now, a newspaper illustration could resemble art that once could only be made and reproduced by hand. The scientific invention of photography usurped lithography, and finally made representation dependent on the eye alone. Illustrations in newspapers nearly became obsolete.  As newspaper illustrations, photography and comics are distant cousins, both descendents of the broadsheet.

Film and photography shifted the way people could perceive things. For the first time, we knew how a horse’s feet fell when running, and could catch almost imperceptible changes in body language. Benjamin refers to this as “the optical unconscious.” Film can magnify the tiniest details, and can slow down or rewind actions—kinds of perception and visualization that hadn’t been available before. The invention of comic strips and books obviously wasn’t a scientific endeavor, relying on printing technologies already in play.  In comparison, comics have given us a (perhaps) universal visual system to communicate speech, thought, movement and impact, but its a light-hearted system, and outside of a comic narrative, unsuited to serious expression.

  1. The Lack of an Unique Original

 

In his essay, Benjamin describes the degradation and fragmentation of the ‘original’ work of art through photographic reproduction, and the predominance of art forms that lack originals. This change was partly driven by the public’s desire to “overcome” an art work’s uniqueness and bring it closer to themselves, preferring accessible copies of the same work to a proliferation of small, one-of-a-kind creations. The proliferation of reproductions reduces the value of engaging with the original. We approach the Mona Lisa and it looks small and dark. After so many postcards, Uluru (Ayer’s Rock,) is only impressive for the first few minutes. We’ve seen it before. What once was a rare and location dependent experience now occurs wherever and whenever the consumer likes, and the reproduction is often cheap, sometimes disposable. This results in a detachment from the weight of tradition, and a loss of “aura.” Benjamin coined the term as “a strange tissue of space and time: the unique apparition of a distance, however near it may be. To follow with the eye…a mountain range on the horizon or a branch that casts its shadow on the beholder is to breathe the aura of those mountains, of that branch” (23). His theory parallels the belief in some cultures that photographing an object removes its soul.

Comics, like all prints, have always lacked originals. The invention of lithography allowed them to appear hand-drawn, or resemble a work with an aura. Printmaking demands skill and artistry, but the vision of the printing press, cranking out copies is harder to romanticize than an illustrator bent over his board, drawing a single virtuosic stroke. The disposabililty of the comic strip and book resulted from the impulse to bring work closer to the reader, but the dynamic artwork and storytelling inspires the desire to become even closer than that. Yet it is impossible to behold an “original” comic, the source of all the multiples, and so its origin-point is scattered between the original artwork, the creators, the publisher, and the franchise.

3. Assemblage from Fragments

 

“Film is the first form whose artistic character is entirely determined by its reproducibility… The finished film is the exact antithesis of a work created in a single stroke. It is assembled from a very large number of images and image sequences that offer an array of choices to the editor; these images, moreover, can be improved in any desired way in the process leading from the initial take to the final cut” (30).

 

Comics amplify this when the nature of the visual itself can be redrawn. There is no actor’s performance to cut up and stitch together—the actor doesn’t exist in the first place. Then again, sometimes he does: artists like John Romita Sr. have admitted to copying panels from film stills, and photographic reference is often necessary. Comic’s reference to camera “angles” was doubtlessly borrowed from film. Some pages are collages, patched together from different sources. Sometimes older pages are cut up, for their images are reused on other pages. Finally, the process of reproduction manipulates the contrast and removes pencil lines. The color and the lettering is often added on a copy, not on the linework—no original comic ‘page’ exists, and the penciler’s work is eradicated by an ink tracing.

This lack of aura is compensated by the growth of the cult of celebrity. Following Benjamin’s reasoning, aficionados would latch onto the human figure, the creator, the character, the story’s universe, and the best possible copy, as they are unable to form a relationship to an original work.

 

4. Fan-Issues and The Cult of Celebrity

“Art in the Age of Mechanical Reproduction” is a fabulously dated, Marxist text. Benjamin was unable to predict the ubiquity of cameras and their every day use. “In photography, exhibition value begins to drive back cult value on all fronts… It falls back to a last entrenchment: the human countenance” (27). For Benjamin, this last entrenchment is the ownership of pictures of the dead, rather than a general obsession with taking pictures of each other.

In film and comics, where there is no original copy to behold, the fan must pursue other avenues to become closer to the work. Autographs and other ‘indexes’ of the creator’s presence command incredible value. In some cases, the creators would command more interest than the art-work, creating celebrities. In the case of narrative work,  popular characters would be expanded into franchises. Fan communities would grow out of this Sisyphean approach of authenticity, and fan-community concerns would be articulations of this perturbation.

The nature of comics, and mainstream comic’s current dominance of pop culture, dictate a different set of fan-community issues than those of film. And for that matter, art. Celebrity-dom has taken over fine-art, where historic masters command higher prices than ever, and contemporary artists are most valued when shaping themselves into new art-heroes. There continue to be more reproductions, digitally and on more distinct kinds of merchandise, than ever before.

 

Benjamin believes that the social function of film is to reconcile humanity to technology’s fragmenting of experience—that meaning survives ‘the apparatus.’ By their nature, comics might be more escapism than reconciliation. There is no actor to reclaim his identity, no real world with a stolen ‘aura.’ Comics are created using technology we are comfortable with—they are nostalgic. This is not a bad thing—comics succeed at expressing the subjective, surreal and fantastical with a naturalness and integration that film’s special effects may never achieve. The complicated diagesis of mainstream comics is one of the most fascinating narrative systems in human history. Fantasies are as revealing as our visions of reality, which can be equally fantastical.

 from Epileptic, by David B 

But fantasies are also manipulative. Benjamin anticipates the loss of aura with an almost reckless happiness—as awed and appreciative as he is of aura, he believes it is used to protect class interests. If people can resist the urge to keep looking for aura where it doesn’t exist, we can move on to nobler work. Consumer capitalism would have us chase the rainbow of “authenticity,” becoming better and better consumers. “Not only does the cult of the movie star, [fostered by the money of the film industry,] preserve that magic of the personality which has long been no more than the putrid magic of its own commodity character, but its counterpart, the cult of the audience, reinforces the corruption by which fascism is seeking to supplant the class consciousness of the masses” (33).

 

*The quotes pulled from “The Work of Art in the Age of Mechanical Reproduction” are pulled from another translation (that I use as my travel copy. This translation can be found in The Work of Art in the Age of Its Technological Reproducibility And Other Writings on Media (Belknap Harvard, 2008). I’d recommend reading the more orthodox translations in Illuminations or Reflections : Essays, Aphorisms, Autobiographical Writings (Schoken, 1986). There’s a link above to a digital copy, but its a less-recognized translation.

 

 

Metatext of Doom

Homestuck: where to begin?

In a book I haven’t read, Rob Salkowitz “explores how the humble art form of comics ended up at the center of the 21st-century media universe” by talking about the mother of all trade shows: the San Diego Comics Convention. In this book, which again I haven’t read although I have read some excerpts on Amazon, he talks about how the focus of SDCC has shifted from intellectual property delivered via printed books to intellectual property that might, once, have been printed on a page, but that is bound to be far more profitable on screens: on movie screens, of course (though as with all good things the superhero movie boom must one day come to an end) but also on television and computer screens (TV shows, games) as well as tablet screens (digital serialization). Despite all this talk of “digital,” however, webcomics only get a few pages near the end of his book! And even then they are brought up largely as an example of artists who lack business sense! (Note again that I haven’t read the book.)

Nothing else in this article will focus on business, trade shows, superheroes, or the construction of what ruthlessculture.com calls trans-media megatexts. I only felt like I had to open with something appropriately journalistic or academic to fit in with the general tone of this website. “Trans-media megatexts,” however, is a label that might apply to a work like Homestuck, as I will discuss later on. Bear with me, I am going somewhere!

Homestuck is a multimedia webcomic with a large fan following, which as of November 9th of last year was 4,107 pages and 326,796 words long. That’s half the length of Atlas Shrugged, only taking into account page titles and captions. Words that come together with the art are a whole different story, and not included in this analysis because they are too difficult count. They are largely sound effects or image macro-style commentary on the action, anyway.

What enables this preposterously high wordcount is the inclusion of long chat logs below the art in which the characters comment on the action, crack jokes, and discuss their feelings. Because duh. How else would a group of teenagers who only know each other through the internet communicate while playing a cooperative computer game which can create and destroy reality?

Before getting any further into the plot of this comic, I want to talk about what it’s actually about. Homestuck is a self-aware work which is knowingly preoccupied with low or “junk” culture and this is expressed in a variety of ways. To start with an obvious one, John, the first character we are introduced to, and arguably the “shoujo heroine” of the series, lives in a room decorated with “bad movie” posters. His greatest irrational (?) fear is that the evil Betty Crocker will do something unspeakably awful to him, but Gushers replenish his health. Meanwhile, Dave, his smart-cynical rival and best friend, the ultimate “cool kid” of many talents (although he rarely leaves his room), lives surrounded by bad videogames and junk food, which he claims to love “ironically.” He is also the author of an intentionally bad dada-ist webcomic.

A panel from Sweet Bro and Hella Jeff,
the intentionally bad webcomic drawn “ironically” by a character in Homestuck.

The love-hate affair with low culture doesn’t end there. Whole character arcs in Homestuck are built out of bad puns, as when a character identified with the Sagittarius zodiac sign is revealed to be too strong for his own good (because he is a StrongBow – get it?). The character, “Equius,” was raised by a monster resembling a centaur who is also a butler – which is only appropriate, as his blood is literally blue.

Equius Zahaak, a character whose entire personality is built from a pun
on “blue-blooded” and the Sagittarius Zodiac sign

 

As frivolous and inconsequential as these jokes might have been in the hands of another author, in Homestuck they are taken, not just “seriously” as elements of the narrative which must be as carefully and exhaustively thought out as any other element of the narrative, but often to their most tragic logical endpoints. For example, the strong blue-blooded character is unable to pursue hobbies in archery or robotics as he continually breaks the equipment. More tragically, several millennia of suffering and oppression have resulted from the blood caste color system he supports.

An unrelated scene of mass death

 

In fact, the logic of Homestuck often dictates that frivolous things lead logically, predictably, and inevitably to tragic outcomes. For instance, when John receives a stuffed bunny from the Nicholas Cage movie Con Air for his birthday, this sets off a chain of events which causes the game he and his friends are playing to become, according to its own rules, unwinnable.

Nicholas Cage and Con Air are reoccurring jokes in Homestuck

 

In this way, throwaway jokes, bad movies, fast food, and other ephermalia of US and internet culture take on mythic – and often tragic – weight. It’s only appropriate, then, that the structure of the comic follows the same general shape as the Dark Carnival mythology created by horrorcore band Insane Clown Posse, becoming much darker around the 5th Arc. Like Robertson Davies, who built an entire mythology out of a kids’ snowball fight in a rural town in Canada, Andrew Hussie of Homestuck takes these elements of low culture, destined to be thrown away, and enshrines them in a traditional epic narrative.

Mass consumer culture is not the only source mined by Homestuck for hilarious or tragic potential. Internet memes – e.g. horse_ebooks, “all the things” – are also fodder for Homestuck‘s long-running epic narrative. In this way, Dave’s love/hate relationship with low culture might (if one was so inclined) be read as representative of the author’s conflicted perspective, and the work as a whole can be read as commentary on the centrality of junk to the current US cultural landscape.

Naturally, there’s another kind of “low” culture that’s central to a work as meta-referential as Homestuck: of course I’m talking about online fan culture, and specifically online fanfiction, fanart, and fanshipping culture. In the original set of characters, John and Dave hobby-program and insult each others’ tastes in music, movies, and videogames; Rose dresses in a gothic way, fights with knitting needles, and writes fanfiction about wizards. Another female character, Jade, rounds out the original set of characters and is a more-or-less wholesome person who happens to really like anthropomorphic cartoon animals (in other words, she’s a furry).

Jade, the anthropomorphic cartoon animals fan

 

The inclusion of recognizable fandom “types” within the comic goes a long way toward explaining Homestuck’s fan culture, which is going strong not just in traditional nerd spaces like 4chan, gameFAQs and reddit, but also in places were female media fans hang out out like tumblr, livejournal, and devientart (and of course on the Homestuck forums). Furthermore, fan activity is not a one-way street, as art & music created by fans, fan speculation, fandom romantic pairings, and fandom injokes have increasingly found their way back into the comic in a kind of inclusive and transformative echo chamber.

A character in Homestuck cosplaying as another character in Homestuck

 

Perhaps this is the logical endpoint of a form of comic production that originally took reader suggestions directly into account: in Andrew Hussie’s previous comics and in Homestuck before the readership reached several million, readers could write in “commands” in order to directly affect the action. On the surface, the comic is a parody – or homage? or example? – of an interactive text adventure game, maybe the ultimate form of improv storytelling in the computer age. I’m not too familiar with the genre conventions of interactive text adventure games (though like everyone else I started but never finished Hugo’s House of Horrors in middle school), so I’ll just link to Get Boat as an example of an awesome long-running work of interactive fiction of the type Homestuck aimed to be.

To enter the Homestuck fandom, then, is to be trapped in a hall of mirrors in which your own culture is reflected back at you in an immediate way by a prolific author (Andrew Hussie updates Homestuck at a rate of up to 20 panels a day). Maybe it’s this element of reflection that explains Homestuck‘s position at (from a specific point of view) the zeitgeist. The massive popularity of the comic contributes to the centrality of its messages in certain online spaces: as happened with the Joss Whedon series Firefly, phrases which originated with or were popularized by Homestuck have found their way into the everyday speech of fans: all the feels, because reasons, coolkid, grimdark.

On another level, it’s possible that Homestuck has had an impact on, not just fannish vocabulary, but also readers’ vocabulary for the discussion of mental illness. Particularly as the comic becomes darker, entire chatlogs focus around feelings of helplessness and depression. A popular fan-created spinoff series, Brainbent, combines a DSM-IV understanding of the characters with responses to individual readers about managing mental illness.

A campfire singalong from Brainbent, a fan-created spin off comic set in a mental institution

 

But let’s not overstate this too much: this is still a comic where comedy or tragedy is bound to interrupt any time the discussion gets too deep. Or as a friend of mine observed: “the part that’s filtered back out of this giant epic narrative made of pasted together lulzy memes is… more memes. XD;”

So what kind of comic is it that can hold all of these things – the low culture, the fan shout outs, the sudden tragic reversals which often follow times when everything seems to have been going just a bit too well?

At its core, Homestuck is a comic about creation and destruction. The reality-altering computer game the characters are playing revolves around building – building up another player’s physical space and building up your own stats – but with greater power comes greater ability to break stuff, and that’s without counting all the meteors and falling rocks and ticking time bombs and insane homicidal maniacs who now and again will randomly – except that nothing is random in a comic which revolves around prophecies (of doom), time travel (proving you are already doomed), alternate universes (which are doomed) – destroy all the stuff you just built with your awesome godlike powers. At which point, the cycle repeats…

Driven forward by the propulsive logic of this pacing style, and held within a strongly logical structure built out of playing cards, chess pieces, light/dark dualities, and time travel paradoxes (with callbacks often occurring to events hundreds of pages in the past: no one can be more obsessed with Homestuck than Andrew Hussie, who does this for a living) – the comic is a carnival of amazing things and small moments – to make up for its violent and depressing tendencies? In the world of Homestuck, there is always something new to see and experience. Animation, short videos, a soundtrack, and playable “levels” are incorporated directly into the narrative, giving Homestuck the feel of one of those trans-media megatexts discussed earlier.

Click through to watch an early atmospheric and non-spoilery animation from Homestuck

Questions to ask about the work include: is it ultimately an optimistic or a pessimistic narrative? Does the depressive logic of the series, in which characters are repeatedly told that the story will end badly no matter what they do, cancel out its huge create energy? On a personal level, outside the privilege of being able to participate, however indirectly, in a zeitgeist, is it worth your time to spend hundreds of hours on a comic which is (however knowingly and intelligently) obsessed with junk culture and might end horribly?

Of course this will devolve to questions of personal taste. Are you someone who spends a lot of time online? Do you like things that are well made with a strong understanding of cinematic framing and pace? Is there value in the pleasure of small moments, or truth in the back and forth of the characters as they discuss depression? Do you enjoy art which is self-referential and actively engaged with its audience? Do you trust in the author to deliver a satisfying ending? Are you a nerd on the internet?

Personally I have a strong suspicion that whatever the case, the series will end in a logical and appropriate way. This is Andrew Hussie’s fourth comic, after all. And anyway, who doesn’t love a good rollercoaster ride?

The Homestuckkers were out in force at Comic-Con, by the way.

Nick Black’s Super-Awesome Urine-Recycling Alien

Artist Nick Black had an awesome kinetic sculpture up at Happy Dog gallery here in Chicago. It’s a giant floating bulbous faced alien with a raygun peeing pink pee into a giant vat. The pee is constantly recycled, so there is never an end to the urinating.

Katie Fizdale took some pictures and kindly shared them with me.
 

 

 
And click here to see the recycling urine in action.

I think this piece fits in nicely with our recent discussion of modernism and post-modernism and comics and fine art. It’s using underground comics references pretty obviously, I think (the alien could be a Johnny Ryan drawing.) At the same time, it’s turning a mechanistic system which might well be modernist and turning it into a representation of itself; parodic/pastiche divorced from utilitarian function and turned into a sign of itself as pornographic pulp. There’s still the nostalgia from the comics, maybe, but the 3-D giant action figureness of it kind of deliberately cheapens the nostalgia…or inflates it, depending on your viewpoint. (The piece was priced, very much tongue in cheek, at over $5 million.)

52 Equals Zero

A version of this first appeared in The Chicago Reader
______________
Eight months ago DC launched the New 52, restarting all of its titles from #1 and transforming the pop culture universe as we know it. From Salon to Rolling Stone to the Atlantic to the Chicago Reader itself, the excitement among columnists, bloggers, and alternative news sources has been almost uncontainable. It’s like Game of Thrones…except 52 times!

Or, you know, possibly not. The truth of the matter is, back in September some mainstream outlets were mildly interested and/or just couldn’t resist the opportunity to put “Pow! Boom!” in a headline. Shortly thereafter, a few people kind of sort of notice that a bunch of the DC titles were sexist crap even by the admittedly low standards of stupid pop culture detritus. And after that, basically, nothing. Comics blogs still follow this stuff, but in the real world, nobody cares.

And if you want to know why nobody cares…well all you have to do is pick up some of those new titles. You would think that the purpose of a massive relaunch would be to create an easy-in for new readers — why reset to #1 if you’re not going to start at the beginning? But when I picked up a handful of titles this week, I found myself right back in the same Comic Nerds Only space I remembered so well from the days when I used to occasionally read this crap. In Animal Man, our hero is discovering that Everything He Ever Knew About Himself Was Wrong, just like Swamp Thing did back in the famous Alan Moore run from the 1980s — and, indeed, writer Jeff Lemire is actually literally cobbling together his new (New!) Animal Man from random plot elements Moore used thirty years ago. In Wonder Woman, our heroine is discovering that Everything She Ever Knew About Herself Was Wrong, and that she’s actually the daughter of Zeuss which allows lots of Gods to wander in and out saying profound things like they were in Neil Gaiman’s Sandman comic from, oh, 30 years ago (the early Sandman issues, specifically, when Gaiman was still trying to write horror like Alan Moore.) In Batman, our hero is discovering that Everything He Ever Knew About Himself Was Wrong (are you detecting a pattern?) though, to give him his due, writer Scott Snyder’s drooling, insane, drugged out and victimized Batman is pretty entertaining, especially if you’re as sick of the character as I am. And then there’s Red Hood and the Outlaws, which has accomplished the impressive feat of taking only seven issues to create an intricate backstory which feels tedious enough to have been going on for decades.

The point here isn’t that these comics are formulaic pulp crap. They are formulaic pulp crap, but goodness knows I’m willing enough to consume formulaic pulp crap if it’ll meet me half way. I really liked the superhero found footage exercise Chronicle, for example. I even had a place in my heart for the recent The Thing remake. I’m not proud.

And yet, even by those low standards, the DC relaunch is just surprisingly unpleasurable. And while I would like to blame the creative teams, I don’t think it’s entirely their fault. Red Hood is truly embarrassing shit, but the writers and artists on Animal Man, Wonder Woman, and Batman are all competent enough pulp creators as these things go. It isn’t their fault that they have to use 50 to 70 year old characters to tell utterly irrelevant stories to an audience of ever-more-insular fanboys (and yes, it is almost entirely boys.) Serialized television pulp, a genre which was once almost as scorned as comics, has rejuventated itself by scampering shamelessly after controversy and high concept. 24, with its countdown and its terrorism and its torture is maybe the most egregious example, but Mad Men qualifies with its period feel gimmick, and so does Breaking Bad with its “Meth! The drug of the moment!” schtick.

That’s the way pulp’s supposed to work; it’s supposed to be crass and time-bound and desperate for the next new shiny thing. Not superhero comics, though; they don’t even bother trying — presumably because their audience doesn’t want them to. My friendly local comics retailer, James Nurss at First Aid Comics in Hyde Park, told me that in his store DC has had a significant boost in sales since the reboot. Marc-Oliver Frisch, a journalist who covers comics sales figures for news site The Beat, confirmed that this was the case industry-wide. Both, however, suggested that the boost in sales is not from new readers. Instead, the bump is from what Frisch referred to in an email as “lapsed” readers (his quotes) — people who, Nurss suggested, moved to Marvel titles, or people who’d stopped buying DC some years back. It’s buyers from within the subculture, in other words, not anyone from outside it. Or, as Frisch concluded, “I think it’s fair to say that, thanks to the ‘New 52,’ DC is making more money selling more comic books to more of the same direct-market customers; no more, no less.”

The other part of DC’s reboot was a move to start releasing digital comics on the same day as print. Nurss, whose store carries a good amount of alternative and children’s comics as well as mainstream titles, feels that the change to digital may transform the comics industry, making it possible for new kinds of comics — and new kinds of audiences — to get a foothold. Maybe so, but after slogging through this pile of uninspired and unambitious dreck, it’s difficult to get too excited about comics future.

And just in case you think it’s only a problem for DC — I also bought a couple of Marvel’s Avengers vs. X-Men comics in honor of the new Avengers film. Apparently the Phoenix force is endangering us all, just like it did 30 years ago when Chris Claremont and John Byrne wrote X-men stories that were at least marginally creative, even if they were using other people’s characters. These days, though, the best you can hope for is that one of the same old heroes will discover that everything he (or possibly she) knew about himself was wrong. At which point he (or less likely she) will slog bravely forward through the torpid drifts of continuity while the rest of the world get its schlocky pulp fun from television or YA novels and its superheroes, if it must have them, from the big screen.

Utilitarian Review 7/21/12

On HU

I talk about Quentin Blake’s beautiful “The Story of the Dancing Frog.”

In our Featured Archive Post, Alex Buchet discusses Herge’s struggles with race.

Ng Suat Tong on Joe Sacco’s Journalism.

Alex Buchet on his experiments with spoiler technology.

Robert Stanley Martin on Godard’s Alphaville.

Isaac Butler stages a brutal gritty cage match between The Wire and Johnie To’s Election films.

I stage a cage match between Al Columbia and the electronica of Taragana Pyjarama; the winner receives the postmodern sublime.
 
Utilitarians Everywhere

At The Atlantic I review the documentary Queen of Versailles.

At Esquire I look at some lesser known Bat villains.

At Splice Today I compare the Bain Scandal to the Jeremiah Wright Scandal.

Also at Splice I review Tommy Flander’s forgotten sixties hippie folk masterpiece The Moonstone.

 

 
Other Links

Ben Winters (that’s my cousin!) talks about his new apocalyptic detective novel.

The Guardian on a possible Chicago teacher’s strike.

Alex Pareene takes down Aaron Sorkin.

CBR with a really nice piece on Wonder Woman’s lasso.

James Fallows on Americans and guns.