Cursing the Darkness: The Last Horrors of Alex Toth

Fear and suspense can be effectively created by the inference of the unknown. What is shown can be less harrowing than what is implied and then forms in the imagination of the reader. The late cartoonist Alexander Toth disliked drawing explicit horror and violence in the style of E.C., what he called “gore-gulping grind and grunge.” His preferred taste was for adventure fare appropriate for general audiences. However, throughout his career as an interpretive comic artist, he worked mainly on short stories for anthology titles and so he drew many horror stories. The artists of Toth’s generation drew comics primarily for children. When called upon to actually show ghouls and demons, he most often made them as flimsy as the harmless monsters he designed for children’s TV cartoons. Still, Toth is one of the greatest of America’s horror comics stylists because he believably renders the emotions of characters who face shadowy, barely-seen terrors.

As a cartoonist, Toth remains in a league of his own. His succinct, seemingly effortless realism is underlaid with intuitive storytelling and a consummate artistry gained from observation, research, inspiration and dedicated effort. At his best, Toth’s stories fully immerse the reader because he found a way to believe the stories himself. His characters act. Their gestures, movements and expressions are thoughtfully rendered. Everything in his comics is elegantly composed in deep space and insofar as it was in his power to do so, accurately drawn.

Toth’s son Eric recalls that his father “would never use scrap for anything,” that any research he did was committed only to his memory. Toth was like a human camera akin to his primary influence, the brilliant draftsman and graphic journalist Noel Sickles, but with a much more pronounced talent than his idol for dramatic narrative and oblique design. Because of the breadth of his abilities, Toth was highly in demand for designs and storyboards in the much more lucrative field of television animation, but he continued to draw comics because he loved the form.

In the mid-1970s, Toth’s wife Guyla suffered through an initial round of cancer treatments. His general aspect understandably darkened and he had already felt that values were declining in the world. He began to speak and write against the antihero image, which was then becoming prevalent throughout popular culture. He saw it as a negative influence in comics, and in the scripts he was asked to draw. As his wife’s condition worsened, Toth began to withdraw from comics and from the world in general. His work for Warren’s magazines Creepy and Eerie stands as some of the best of his career, but a look at his late works for that publisher also shows the narrowing of his sensibilities.

In 1975, a time Toth called an “awful trauma” for his wife and himself, he drew a pair of stories written for Eerie by Steve Skeates about The Hacker, a Jack the Ripper clone. It was impossible for Toth to avoid rendering the bloodletting that the stories demanded. Both episodes also show extensive editorial tampering with Toth’s artwork. During Bill Dubay’s tenure as editor of the Warren magazines, panel borders and lettered captions were often reversed to negative by the production staff. On Tothfans.com in the early 2000s, Toth annotated several of his Warren stories from this period and repeatedly excoriated “damn Dubay” because the alterations interfered with his painstaking orchestration of word and image.

Reversed borders and captions destroy continuity, from The Hacker’s Last Stand.

In his first installment, The Hacker Is Back in Creepy #65, Toth used linear crosshatching to create tonal values, a technique rarely seen in his work. However, the printed story has additional watery grey tones that are clearly applied by another hand. To my eyes, it has the look of a halftoned version of color art. At this time, Warren was running color sections in their magazines and this story might have originally been intended for that purpose. Toth applied tones himself to the second story, The Hacker’s Last Stand in Creepy #67, but the reversed borders and captions muddy his designs and in some places make the work nearly unreadable.

He liked DuBay’s successor, Louise Jones (now Simonson) much better, even though his captions continued to be reversed. Toth wrote his next four Warren stories, all involving subjects of interest to the artist such as U.F.O.s, photography and the early days of film, all without any gruesome spectacle. The artist apparently had something of a phone crush on his editor. In a column written in 1999, his comments about Jones-Simonson are over the top: he calls her “deliciously-irresistibly-sweet,” says he would “walk on hot coals for her” and refers to Walt Simonson as a “lucky devil.” His story Kui from Creepy #79 (1976) features a heroine named Louise, who looks remarkably like Jones (albeit with blackened eyeballs) and becomes caught in a trap-laden pyramid with her explorer lover, who in turn seems to be drawn as a self-portrait.

This is not meant to imply that Jones intended any seduction. She was cajoling work from a notoriously difficult artist, but traumatized people can act oddly and a lonely and obsessive artist might grasp at any sign of appreciation or affection. Perhaps Guyla’s illness and hospitalizations deprived him of his muse, so Toth deflected that role to a friendly feminine voice on the telephone. Regardless, given the end of Kui, Toth seems to have punished them both for his own wayward imagination. Ironically, the same issue of Comic Book Artist that features Toth’s still-enraptured descriptions of his former editor also has an interview with Jones-Simonson, who describes Toth as “brilliant” and as “a very cool guy,” but then claims she had a “long-distance crush” on John Severin. One can only imagine Toth’s reaction when he read this, as he surely did: “damn Severin!”

Toth’s comics work ceased for several years, until he finally returned in Creepy #114 (1980) with The Reaper, his last great horror masterpiece. He both drew and lettered Archie Goodwin’s effective story about a biotech lab worker stricken by a tumor. The Reaper is an impressive piece which bookends Toth’s career as a reflection of, and advancement upon, his early masterpiece The Crushed Gardenia from Who Is Next? #5 (1953), which was done just prior to his conscription into the Army. A short crime story by an unknown writer, The Crushed Gardenia is Toth’s breakthrough of high design in psychological comics narrative.

In The Crushed Gardenia, Toth transcends Sickles and Caniff to find his own way.

The spare script inspired Toth’s most plastic, angular drawing and a singular elegance in sequencing and panel structure. He controls all aspects of his pages, lettering the job himself. The distortions of the character drawings reflect the mental state of the sociopathic protagonist. Of Gardenia, Toth wrote to Greg Theakston, “my drawing/storytelling/ characterizations took a new road in this story. I’d found other ways to approach the script-get the feel of it-low key, really–’til action demanded hotting-up–and, design was used more aggressively–so the work wasn’t ‘newsreel-literal’–but had an abstract element in and out of its strung-together continuity.”

The Reaper also features an antisocial lead and throughout, the attenuated oddness of the drawing echoes the idiosyncratic and also somewhat Baltic appearance of the characters that the Hungarian artist drew in Gardenia. However, Reaper pushes farther than Gardenia into the stylization of drawing and page design. It reflects more recent influences: one can see traces of the clear lines of Moebius and the brisk, elegant brushwork of Hugo Pratt, both artists that Toth admired.

The Reaper, page 2: graphic contrast and othering.

As in all the stories that Toth inked and lettered himself, the incorporation of the text is part of the design of the pages. Throughout his career, he experimented with different forms of lettering and sound effects and tried variations on caption, balloon and tail shapes. In comics, a tail is usually a double line that converges to a point, which hangs from a word balloon and aims at a speaking character. In The Crushed Gardenia, the tips of Toth’s balloon tails hang open and at times converge with the characters’ heads. In The Reaper, the speech balloons have interiorized tails, a single line contained inside the balloon that is inclined in the direction of the speaker. They resemble pressure dials, or clock faces ticking away the progress to disaster. They also contain, quarantine or privatize the confidential conversations taking place in a doctor’s office and a secured laboratory.

In many of his works of the 1960s and thereafter, Toth often subdivides character monologues into multiple balloons, which he distributes in such a way as to lead the reader’s eyes through the narrative and create visual rhythms on the page. In Reaper he does this several times so that the speech balloons multiply into curves across the pages. There are no spaces between the panel borders except to accommodate captions. The panels throughout the story press together or overlap and when overlaid with the staccato clock/dial balloons, form a compositional density that compresses time and adds urgency to the narrative.

The Reaper, page 3: speech balloons multiply into curves which lead back to the protagonist’s "breast" in panel 1.

Toth renders the main character unsympathetically as effeminate and bitter. Biolab technician John Andrews’ escalating fear and isolation in his disease create a resentment of the masses of “healthy people” who are oblivious to his suffering, and so he takes a vial of smallpox from his job and looses it in the world. John is a compact, well-dressed and sophisticated man who seems modeled on actor Claude Rains, but also apparently wears eyeliner.

The first time I read this story, John brought to my mind the pedophile played by Dirk Bogarde in the Visconti film Death in Venice, who drains of life on the beach with his makeup running down his face, as the plague closes in.

Skater hater: The Reaper, page 6, an interactive patterned composition with nuanced gestures.

Toth’s depictions in this story indulge in some visual “othering.” In the prologue which depicts Egyptians and Africans dealing with plagues from the past, Toth entirely blackened their skin, which is graphically effective but also serves to obscure and flatten these figures. He also feminizes the eyes of Dr. Barnett, the corpulent head of the lab where John works. The story alternates sequences back and forth in time, between John’s doctor visit and his subsequent grappling with his condition, and a tour of the lab facility that Dr. Barnett gives to a visiting Presidential advisor, Syms. Toth artfully reveals the inept security and lax containment of the lab, as well as the integrity of the atypically badly-drawn (read: ineffectual) Syms.

The Reaper, page 8: superlative page architecture, pathetic safety protocols.

The horror of The Reaper is not supernatural but rather is in the realm of the possible, and so the story carries a weight that is rarely seen in Toth’s comics. The artist works here at the height of his abilities, but it was to be his final solo art job on a horror story. Toth tried to draw more comics, but his depression and his perfectionism worked against him. He would be sent scripts and begin to work on them, sometimes drawing multiple versions of the first few pages of the stories, only to abandon them.

Left: Alex Toth’s self-rejected page. Right: published page by Dan Adkins from Creepy #123 (1980).

It hardly seems fair to hold Dan Adkin’s polished but standard (and unfortunately swipe-laden) effort up against the work of an artist as accomplished and complex as Toth, but a comparison of the two versions of the page above from Harriman’s Monsters is instructive. Toth not only adds a comprehensive design strategy tied to accurate visual references to film production, he also rewrites and refines the captions and dialogue while lettering the story. Still, he gave up and sent the script back to the editor because he felt his art “was too slick and far afield of my usual approach”, a rationale he later could not justify, even to himself. This example of Toth’s inability to complete work emphasizes how terrible his blockage was and how great the loss was to comics as a medium.

Though Jones left and Bill DuBay resumed as editor in 1980, Toth returned to Warren’s pages with his self-written magnum opus Bravo For Adventure (in The Rook #3 and #4, 1980), a fairly straightforward B-movie on paper. He also inked five stories that were pencilled by Leo Duranona, Alexis Romeo, Leo Summers and Carmine Infantino. One can only guess his reasons for doing these. In 1979, Toth had been commissioned by a fan to ink a Jack Kirby drawing. He considered the result to be “inhibited…the whole thing was a mistake,” but perhaps it opened his mind to doing futher collaborations with pencillers. Inking completed pencils might have enabled Toth to avoid the blockage he was experiencing otherwise.

Summers inked by Toth, from the same issue of Creepy as the Adkins page above.

The Toth-inked stories have the feel of experiments and hold clues about his visual thinking. His own sensibilities of light and contrast can be seen in how he chooses to interpret the pencils, especially if one is familiar with the styles of the respective pencillers. Leo Summers’ drawings for an earlier Warren story are clearly influenced by Noel Sickles’ famous illustrations for Hemingway’s The Old Man and The Sea. Perhaps that inspired Toth to ink Summers pages in Kiss of the Plague that are actually far grislier than anything in The Hacker. Several explicitly-drawn impalings are countered by a cartoony but still frightening ghoul at the end. Toth here takes the opportunity to do some unique tonal work, which displays shifts of focus where the artist allowed his markers to bleed.

Infantino inked by Toth, from Circus of the Bizarre, Creepy #125 (1981).

The collaboration with his old friend, former DC executive Carmine Infantino is also remarkable in that so much of its loose, expressive cartooning resembles the art of Harvey Kurtzman, and that the caged family on the final page so aptly represent the extinction of Toth’s wholesome American archetypes. This is his last horror comics page. His final efforts for Warren were not in the horror genre, but rather are his two sophisticated Torpedo stories in Vampirella (#108 and #110, 1982). Through 1983 he wrote and drew a few stories for alternative publishers and pencilled several stories for DC, all were in the adventure mode he loved and those were his final completed comics.

When Guyla died in 1985, he shut down almost completely. He began two decades of letters, mailing a profusion of postcards and sketches to friends and fans until his death in 2006. Toth had written to inker Terry Austin in 1980 that he didn’t want to contribute further to a medium that he believed was destroying itself, “…and so I expectorate, and curse the coming darkness.” Without his wife, for him the world was a bleak and degraded place. His final published horror work was his cover for Robin Snyder’s anthology Murder in 1986. It eloquently embodies his state of isolation. It is a fully rendered color composition of great intensity: a glistening face constricted in a grimace of utmost terror, caught on the tilted, receeding event horizon of a massive black border.

References:

Auad, Manuel. Alex Toth. 1995. Northhampton, Ma.: Kitchen Sink.

Austin, Terry. A.T.T.A. Boy Productions, Inc. Alter Ego, Vol. 3, No. 63, 12/2006.

Cook, David. Alex Toth Biography. 
http://www.tothfans.com/adisplay.php?a=359

Cooke, Jon B. Weezie Jones Simonson. Comic Book Artist #4, Spring, 1999.

Hitchcock, John and Alex Toth. Dear John. 2006. Octopus Press.

Theakston, Greg (Ed.) Alex Toth: Edge of Genius Vol. 1. 2007. New York: Pure Imagination.

Toth, Alex. Before I Forget. Comic Book Artist #4, Spring, 1999.

Toth, Alex. Under The Covers. Jack Kirby Collector #34, 3/2002.

Vandeboncoeur, Jim. Alex Toth: a Comic Art Index. Comic Book Artist #11, 1/2001.

Remembering Alex Toth – Part 2, Transcript of panel discussion with David Armstrong (moderator), Irwin Hasen, Dana Palmer, Eric Toth, Mike Royer, Paul Power, Rubén Procopio, John Hitchcock and Tom de Rosier. San Diego Comic-Con, July 23rd, 2006.
http://www.tothfans.com/adisplay.php?a=368

Too Much Toth

During our ominously metastasizing roundtable on R. Crumb’s Genesis, one of the big questions that kept coming up was about whether you should compare comics to other things. Is it fair to set comics next to your meatloaf and say, “You know — comics. Not so tasty”? Is it okay to put them on the wall next to a crucified copy of Kierkegaard and then complain because your cloned angst-ridden philosopher is dripping blood all over a perfectly good Walt Kelly original, and you can’t appreciate the witty swamp patois because of the agonized ratiocinating?

In any case, I was thinking about these issues (more or less) while reading this piece by Matt Seneca. The post focuses on a single panel from Green Lantern #171, drawn by Alex Toth.

Cartooning is a white-knuckle walk down a tightrope with no end. The point of departure is illustrative drawing — the presentation of images from life, as observed in life. Plenty of artists never make it out of that realm, and as far as comics go there’s no reason why that has to be a problem. From Hal Foster to Jim Steranko, this medium has seen some fine realist artwork. But the realists ignore a fundamental challenge of the comics form: the creation of true picture-writing. Making the visuals simple and iconic enough that they carry instant meaning for the reader, with no contemplation required and no illustrative details slowing down the story. This hieroglyphic ideal is one of the more frequently stated goals of comics, I’d imagine because it separates the form from its two closest cousins, prose and illustration. Pictures that tell stories without words put comics outside the realm of the literary; and images used to inform rather than immerse fall beyond the illustrative.

But for all the hypothetical advantages of this “ideal” mode of comics, there’s an aspect of the medium it fails to consider: the sheer beauty of illustrative artwork. Charles Schulz and Jules Feiffer, to name the two artists who’ve perhaps gotten closest to a pure-iconographic realm of comics, read better, more smoothly, than pretty much any illustrative artist you care to name. However, I personally have always found something to be missing from the experience of their work as compared to that of Alex Toth, a devoted minimalist who nonetheless took pains to keep an inoculation level of illustrative information in his panels. All three of these artists searched relentlessly to strip excess pieces from their staging, excess lines from their rendering, excess detail from their shaping of forms. But where Feiffer typically dropped his backgrounds altogether, where Schulz indicated setting with sections of rigid fence post or bits of scrubby grass, and where both essentially drew everything with the same lineweight, Toth (along with the rest of his ilk, Mignola, Crane, Yokoyama) put just enough illustrative variation into devices like line and camera angles to give his version of iconographic minimalism the added verve of pretty pictures, of the visual world’s beauty.

Seneca goes on to argue that the split here between iconic/illustrative can be mapped onto that old standby, mind/body:

Schulz and Feiffer’s works (and those of R.O. Blechman and Ernie Bushmiller and, at times, Chris Ware) are comics of the mind, whether they be emotionally-based wanderings or dialectic ideas or even simple sight gags. But Toth drew action comics — comics of the body, of landscapes, of things that wouldn’t make sense if we couldn’t see them. This was his reason for shying away from the final pare-downs that the great strip cartoonists made: without the scraps of illustrative-comics grammar Toth employed, the environmental richness and kinetic cutting and hyperbolic figurework and variated lines, the material he drew simply wouldn’t have worked.

So, at first glance, you might say that this is an example of comparing comics to other things — specifically, the illustrative tradition.

The initial sentence, though, leads one to doubt. “Cartooning is a white-knuckle walk down a tightrope with no end.” That’s a statement of comics exceptionalism which, to me, doesn’t make a whole lot of sense unless you’re trying fairly hard not to think about other artforms. Cartooning is more white-knuckle than, say video art, which is poised between film on the one hand and the drop into television on the other? Or more of a tightrope than doom metal, poised between easy-listening fluff and the tectonic obliteration of your worthless soul? Or than performance art, poised between buckets of cow urine and tragic self parody? Any art involves difference — not that choice but this one, not this one but that one. That’s because communication and meaning are made out of difference. You might as well say asking for peas at the dinner table is a white knuckle walk, since you might slip and ask for corn or intimate sex acts instead. Indeed, Freud would actually say that (the bit about asking for peas being a white-knuckle ride, I mean, not the intimate sex acts. Though perhaps that as well, on second thought.)

Seneca then, is seeing comics as special. To do that, you need to don certain kinds of blinkers. In this case, those blinkers prevent Seneca from seeing illustration except in its relation to comics. Specifically, he argues that “The point of departure [for cartooning] is illustrative drawing — the presentation of images from life, as observed in life.” Illustration here, then, is realistic drawings meant to capture the look of life. This makes sense if you are talking about the pulp illustration that is important to the kinds of drawing Alex Toth does. It makes less sense, though, if you look at, say, this.

That’s an ink painting by Jiun Onko, an 18th century Buddhist priest. I wrote about it at length here. In this context, though, my point is simple…that’s an illustration.

Not only is it an illustration, but it’s a kind of illustration that is by no means marginal to the mainstream illustrative tradition. As you can see if you look at the below.

That’s Ooops! by Toulouse Lautrec, an artist who was consciously influenced by Japanese ink paintings…and whose drawings and posters, in turn, certainly seem to have been a forerunner of Toth’s style, even if they weren’t a direct influence.

So, if these are illustrations, then what does that do to the binaries Seneca has constructed?

First of all, it clearly calls into question the connection Seneca is making between illustration and realism. More than that, though, it upends the argument about the rationale for iconographic cartoons. Seneca is arguing that illustrative work is realistic and beautiful, but that cartoonists have to abandon that to make their pictures more readable. For Seneca, minimalism is chosen for ease of reading.

But if you look at the Jiun Onko and Toulouse-Lautrec drawings, it’s pretty clear that this is not a sufficient explanation. Jiun Onko, in particular, is more relentlessly iconographic than Schulz or Bushmiller; he provides less information. Indeed, he almost turns his image into a Japanese letter, or character. In that sense, his drawing is there to be “read” as Seneca suggests — but not in the interest of the sequential ease of information transmission. Rather, the image makes a connection between words, pictures, and reality — it’s an image which demands the reader/viewer/supplicant actively participate in constructing all three. Thus, the choice of an icon here is not utilitarian, but aesthetically meaningful. To draw iconically is not a default failure to incorporate the illustrative tradition. It’s an integral part of that tradition.

Drawings such as Toulouse-Lautrec’s and Jiun Onko’s also strongly call into question Seneca’s effort to make Schulz/Toth equivalent to mind/body. Look at this example of iconic artwork.

That’s a drawing by the wonderful children’s author and illustrator Mo Willems from Pigs Make Me Sneeze! Willems, as you see here, often includes dashed motion lines as part of his iconic, legible style. And what do you think my son often does when I’m reading him the book and he sees those lines?

It’s not hard to figure out; he traces them with his finger. If you look at the Toth panel up at the top there, though, nobody is going to trace that with your finger, because why would you? On the other hand, the Jiun Ito drawing or the Toulouse-Lautrec — you could see running your hand across those curves, in part because you can see the artist’s hand running across those curves. The same is true with a lot of early Peanuts; because the illustration is pared back and the linework is so instantly visible, you have the feeling of interacting directly with the hand of the creator.

On the other hand, slick illustrational work tends to place the viewer as an onlooker, rather than pulling you in for interaction. Take a drawing like Frazetta’s Cat Girl:

You are placed as voyeur; the flesh is on display. The image is a window, the surface the line between two separate worlds rather than the place where the creator and the viewer meet. In this sense, realism can be seen not as body, but rather as body exiled to mind, while the more iconic illustrational style can be seen as mind manifested, or embodied.

The point here isn’t that Schulz and Bushmiller are better artists than Toth, or that iconic is better than realism in illustration or cartoons. Realism can be great; I like Vermeer excessively, as just one for instance. But…well, here’s Seneca’s conclusion.

What’s illustrative is how much of this environment Toth sees, the amount of visual information packed into the panel borders, the panoramic shape of the frame itself. Toth gets to his place of realness, of beauty, by piling it on, adding subtraction to subtraction to abstraction until his minimal world holds as much as the real. As much shadow, as much light, as much texture, as much scope. It’s just arranged more subtly, seen more poetically, changed into something both familiar and strikingly different. It’s art, to make it simple.

Obviously, I disagree that illustration must mean a great deal of information. I also question the parallel made in the phrase “his place of realness, of beauty”, as if realness and beauty are one and the same thing. But the real (as it were) disagreement is that Seneca equates art with muchness. What’s great about Toth is that there is “as much shadow, as much light, as much texture, as much scope” as in reality. Moreover, this muchness is arranged even more muchly than in the world — “more subtly…more poetically…both familiar and strikingly different.” Toth’s art is about getting the whole world and magically turning less into more.

Surely, though, art’s beauty is as much about curtailment as replication; as much about emptying creation as filling it. The minimal is not beautiful because it manages to get all the essential and arrange it better; it is beautiful because of its absences. What makes that Toth illustration art is not that it gives us the big world sensitively arranged, nor that it fools the eye by packing in more than can possibly be there. Rather, the art is that it doesn’t fool the eye. Instead, the blocky shapes, the distant silhouettes, encourage us to participate in pulling something out of everything — the pleasurable act of creation, which is also the act of subtraction.

So now, having disagreed with everything Seneca said, I should, in theory, conclude by lambasting him for his too narrow vision; for relating comics only to comics, and so being confused about the nature of comics, of illustration, and of art. I’m not going to do that though because — well, I’ve just been praising subtraction, haven’t I? Seneca takes a small bit of the world, turns it over, cuts it down, and ends up with a panel of flatter, more circumscribed reality. The pleasure or art in his piece is not dependent on that flatter world including the whole of the real world. Rather, the beauty is in watching and engaging with the mind that moves within the arbitrary parameters. As I suspect Seneca would agree, the point is not just what you manage to include within the lines you draw, but how you draw them.