Dungeons & Nostalgia

I came to comics by way of role-playing games, Dungeons & Dragons, specifically. RPGs are how I ended up going to book stores (to get game books and then to get fantasy novels), and that’s where, one winter day, at the Waldenbooks in the mall, I came upon the comic book spinner rack in the corner of the magazine section (maybe I was looking for the latest Dragon magazine?). It must have been shortly before my 13th birthday. I don’t recall having any interest in comics previously, other than occasionally reading the Sunday funnies (I always wanted to understand Prince Valiant, but couldn’t), but I must have looked at that rack, because there I found this comic:

For those not sufficiently nerdy enough, Dragonlance is a game world for D&D that started as a series of game books (modules) and quickly spun out to novels. I’d read the novels (the first books I remember buying on my own in a bookstore, they were kind of like Lord of the Rings but with female characters) and loved them, and here was what appeared to be more of the story. That classic fan desire to increase my involvement with the narrative world took over; I convinced my parents to buy me a comic book. If only they knew where that would lead.

DC had some sort of licensing deal at that time with TSR, the company that owned D&D, because there were a few of these titles they had started publishing very late in in 1988 and which all disappeared by fall of 1991. I assume they were designed for the RPG/comics crossover audience and probably as a way to get one interested in the other. It worked on me, though not really to DC’s advantage, as the the next comic series I started buying was Marvel’s Uncanny X-men (my first issue was drawn by Rob Liefeld… see how great my taste was back then).

So what we have he is a work-for-hire, cross-media, cross-promotion between two corporations that expanded on a franchise… a comic so low on the totem pole that there isn’t a Wikipedia page for it. Even the “Dragonlance” grouping of pages (which are fairly involved, it turns out) don’t mention the comic at all.

So what’s in the comic? It’s basically a 22 page dream sequence (the cover gives this away before the actual story does) with a 2 page epilogue that ends on a “surprise” reveal. The last page of the dream has what appears to be a Little Nemo reference, but what precedes it does not even approach that level of dream-like narrative. Instead of the symbolic surrealism that often infuses narrative dream sequences, this dream reads more like a classic D&D adventure: monsters appearing here and there as the hero wanders about a stone castle. If this story is a little more personal for the characters/protagonists, it’s only to bring in the most clichéd of “background” so that both of them have issues with her/his family. Oh, and don’t forget the repressed attraction between the lead female and lead male, who just can’t be together for some reason or anything (not explicated clearly in this issue, maybe because the male is some kind of priest and the woman is a friendlier (and more clothed) Red Sonja).

The art is not horrible, it’s perfectly adequate 1980s mainstream comic book art, more realist than the work that was about to hit really big at Marvel (Lee, Liefeld, etc.), but lacking any real expressivity. It’s hindered a bit by a unnecessarily bright color palette (perhaps a result of this being part of DC’s “New Format” which was printed offset rather than four color process). The page layouts seem to be trying a little too hard to be “different” without narrative or compositional reason for it.

Even in regards to cheesecake, violence, and action, factors in genre fantasy that might appeal to, say, a teenage boy, it fails to reach a level that makes it interesting. If it succeeds at anything, it succeeds in carrying the brand, drawing in eyes (and money) from a pre-existing customer, who thinks that more of the story will somehow improve on that first exposure to a mostly closed narrative (one can read the original series of Dragonlance modules/novels as a closed series that was popular enough to not stay closed for long, though I’m not sure if that is, historically speaking, the original plan). It worked on me (damn you, DC, if I owned any books you had published I’d throw them out), I think I read this series until they cancelled it (which wasn’t very long).

Are there worse comics out there? Yes. There are comics that have worse drawing, crappier writing, stupider concepts, but this was my first comic and somehow that makes it worse to me. To me this comic is a symbol for all the nostalgia that so engrosses the comics world. Looking back is vital in growing an art form, but at some point that backwards look becomes so distorted as to not resemble what was really there (on my mind since the RNC just wrapped up as I write this). So, it seemed appropriate to draw some attention to the fact that a 13 year old boy doesn’t have good taste.
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Click here for the Anniversary Index of Hate.

When You And I Were Young, Maggie

Jaime Hernandez’s “Browntown” has been lauded by everyone from Tom Spurgeon to Jeet Heer, the later of whom states that it is “arguably one of the best comics stories ever”.

It’s a bit of a let-down, then, to actually read the thing and discover a decent but by no means revelatory, piece of program fiction. All the hallmarks are there: the precocious child narrator as guarantor of authenticity; the ethnic milieu as guarantor of authenticity; the sordidness as guarantor of authenticity and the trauma as guarantor of authenticity. Poignant ironies fall upon the narrative with a sodden regularity, till the only landscape that can be seen is the wet, heavy drifts of meaning.

For what it is, “Browntown” isn’t terrible. Jaime’s precocious child narrator is endearing

his ethnic milieu is surprisingly uninsistent and unforced; his traumas are doled out with a disarming lightness — as when Calvin’s years of abuse are limned in the space between panels:

But still; there’s nothing particularly brilliant here, either in the use of language, or in the drawing, or in the use of the comics medium. In this sequence, for example, Jaime uses a series of verbal and visual clichés to present the end of an affair.

“Nothing, I guess I’m just selfish,” she says, as the stylized tears pour down. The camera moves closer, and then we’ve got a shot/reverse/shot. Entirely competent story-telling, sure. Masterpiece by one of the genre’s greatest creators? For goodness’ sake, why?
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I read a fair bit of the Locas stories for this post — Death of Speedy, The Education of Hopey Glass, The Love Bunglers, bits and pieces of other stories, including Wig Wam Bam. I haven’t exactly grown more fond of Jaime’s work, but I think I have a better sense of what I’m supposed to like about it.

Which would be nostalgia. The difference between “Browntown” and an anonymous short story in a lit magazine isn’t Jaime’s skill, or his handling of plot or theme or character — none of which, as far as I can tell, rise above the pedestrian. Rather, “Browntown” is different not because of what’s in it, but because of what’s outside it: the years and years of investment in the characters, by both the author and his readers. Here, for example:

You see Maggie from a distance, and then in close up. It’s not an especially interesting or involving visual sequence…except that this is the first time in the story that Maggie appears as an adolescent, thirteen years old and post-puberty. For those who have followed Jaime’s work (or even just read the first installment of the Love Bunglers that precedes this piece in Love and Rockets 3), that face is finally, recognizably, the Maggie we know (or one of the Maggies we know). As a result, there’s a charge there of recognition and delight. It’s analogous, perhaps, to Lacan’s description of the mirror stage:

This event can take place… from the age of six months, and its repetition has often made me reflect upon the startling spectacle of the infant in front of the mirror. Unable as yet to walk, or even to stand up, and held tightly as he is by some support, human or artificial…he nevertheless overcomes, in a flutter of jubilant activity, the obstructions of his support and, fixing his attitude in a slightly leaning-forward position, in order to hold it in his gaze, brings back an instantaneous aspect of the image….

We have only to understand the mirror stage as an identification , in the full sense that analysis gives to the term: namely, the transformation that takes place in the subject when he assumes an image – whose predestination to this phase-effect is sufficiently indicated by the use, in analytic theory, of the ancient term imago.

This jubilant assumption of his specular image by the child at the infans stage, still sunk in his motor incapacity and nursling dependence, would seem to exhibit in an exemplary situation the symbolic matrix in which the I is precipitated in a primordial form, before it is objectified in the dialectic of identification with the other, and before language restores to it, in the universal, its function as subject.

As always, Lacan is a fair piece from being comprehensible here…but in general outline, the point is that the child sees its image in the mirror — an image which is whole and coherent. The child identifies itself with this image, and so jubilantly experiences, or sees itself, as coherent and whole.

In her book Reading Lacan, Jane Gallop points out that the jubilation and excitement of the mirror stage is based upon temporal dislocation:

…in the mirror stage, the infant who has not yet mastered the upright posture and who is supported by either another person or some prosthetic device will, upon seeing herself in the mirror, “jubilantly assume” the upright position. She thus finds in the mirror image “already there,” a mastery that she will actually learn only later. The jubilation, the enthusiasm, is tied to the temporal dialectic by which she appears already to be what she will only later become.

Thus, there is a rush of pleasure in seeing the woman Maggie in the adolescent Maggie; the future image charges the past.

But the mirror stage is not just about recognizing the future in the present. It’s also about creating the past. Gallop explains that before the mirror stage, the self is incoherent; an unintegrated blob of body parts and non-specific polymorphous pleasures. But, Gallop continues, this is an illusion; the self cannot be an unintegrated blob before the mirror stage, because it is the mirror stage that creates the self. Thus:

The mirror stage would seem to come after “the body in bits and pieces” and organize them into unified image. But actually, that violently unorganized image only comes after the mirror stage so as to represent what came before.

The mirror stage, then, provides an image not just of the future, but of the past. The subject “assumes an image” not just of what she will be, but of what she was; the coherent image of the self is not just an aspiration, but a history. When Lacan says:

This jubilant assumption of his specular image by the child at the infans stage, still sunk in his motor incapacity and nursling dependence, would seem to exhibit in an exemplary situation the symbolic matrix in which the I is precipitated in a primordial form…

the specular image that is assumed is precisely the infans stage, and the I that is precipitated is precisely the primordial form. The jubilation is not just in seeing a future coherent self, but in seeing a past self that is coherent with both the present and future.

Or to put it another way, the attraction of nostalgia is not the idealization of the past, but simply the idea of the past — and of the future. It’s the romance of self-identity. Hence, nostalgia in the Locas stories isn’t a function of actual time (a reader who has in truth read for decades) so much as it is a projection of imagined history. How many times has Jaime drawn Maggie (or Perla, or Margaret, or…)? All of those images are a part of a self, snapshots of a connected chain of bodies linked from infancy to middle-age to (presumably) death. As Frank Santoro says in his piece about the Love Bunglers:

Something extraordinary happened when I read his stories in the new issue of Love and Rockets: New Stories no. 4. What happened was that I recalled the memory of reading “Death of Speedy” – when it was first published in 1988 – when I read the new issue now in 2011. Jaime directly references the story (with only two panels) in a beautiful two page spread in the new issue. So what happened was twenty three years of my own life folded together into one moment. Twenty three years in the life of Maggie and Ray folded together. The memory loop short circuited me. I put the book down and wept.

The power of the Locas stories, what makes them special, is not any one story, or instant, or image, but the knowledge of the whole — not in the sense that each part contributes to a greater thematic unity, but in the sense that simply knowing there’s a whole is itself a delight. You can read the Locas stories and know Maggie, not as you know a friend but as an infant knows that image in the mirror — as aspiration, as self, as miracle.
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And, of course, as illusion. The reflection in the mirror, the coherent past and present I, is a misrecognition — it’s not a true self. Jaime’s use of Maggie as nostalgic trope, then, functions as a deceptive, perpetuated childishness; a naïve acceptance of the image as the real. Consider Tom Spurgeon’s take on “The Death of Speedy”:

Hernandez’s evocation of that fragile period between school and adulthood, that extended moment where every single lustful entanglement, unwise friendship, afternoon spent drinking outside, nighttime spent cruising are acts of life-affirming rebellion, is as lovely and generous and kind as anything ever depicted in the comics form.

That could almost be a description of “American Graffitti”, another much-lauded right-of-passage cultural artifact noted for its compelling, yearning encapsulation of time. I would agree that this is a major characteristic of Jaime’s work…but whereas for Tom that’s the reason Jaime’s a favorite creator, for me it’s the reason that he isn’t. Hopey’s nightmare hippie girl schtick; the shapeless but coincidence-laden narratives; the sex, the violence, the rock and roll — it all seems at times to blur into that single repeated punk rock mantra, “That was so real, man. That was so real, man. That was….”

But while I don’t necessarily need to read any more of Jaime’s work ever, I do think that there are times when the nostalgia in his stories becomes not just a symptom but a theme. For example, looking again at that image of the suddenly post-pubescent Maggie from “Browntown”.

As I said, this is a moment of recognition. But whose recognition? The panel is from the perspective of Calvin, who is both Maggie’s little brother and the sexual victim of the boy Maggie is talking up. While readers see suddenly the grown-up Maggie they know and love, Calvin is seeing, perhaps for the first time, a grown-up Maggie who he does not know, and who he fears and resents as a potential sexual rival. The reader’s image of Maggie — the shock of her newfound adulthood — lets us see her, to some extent, as Calvin sees her (and, indeed, allows Jaime to subtly tell us how Calvin sees her). At the same time, looking through Calvin’s eyes inflects and darkens Maggie’s new adulthood; the overlapping perspectives capture not just the excitement of growing up, but its dangers and sadness as well. The mirror image is also a primal scene, the discovery of self also a loss of innocence. What Gallop says of Lacan might also be said of Jaime:

When Adam and Eve eat from the tree of knowledge, they anticipate mastery. But what they actually gain is a horrified recognition of their nakeness. This resembles the movement by which the infant, having assumed by anticipation a totalized, mastered body, then retroactively perceives his inadequacy (his “nakedness”). Lacan [or Jaime?] has written another version of the tragedy of Adam and Eve.

Another example of the way nostalgia is thematized is in the ghost scenes in “The Death of Speedy.”

On the one hand, this, like the entirety of the derivative “West-Side Story” plot, is fairly standard issue melodrama. But in the context of Jaime’s oeuvre, there’s something (eerily?) fitting about Speedy’s disappearance into a darkened silhouette, a kind of icon of himself. Speedy’s a projection, a specter given meaning only by his past. But that’s not just true for Speedy — it’s true for everyone in the Locas stories, who appear and then disappear and then reappear further up or down the timeline. A ghost is a kind of distillation of nostalgia, a memory that walks. At moments like this in Jaime’s work, the compulsive authenticity claims become almost transparent, as everyone and everything turns into its own after-image. We cannot see the present without seeing the past and the future, which means that we don’t ever see anything but an illusion, an image of coherence.

This is perhaps one way to read the conclusion of The Love Bunglers. Many people have read it as a happy ending for Maggie and Ray; the final triumph of romance after many trials. Thus, Dan Nadel:

In the end we flash forward some unspecified amount of years: Ray survives and he and Maggie are in love and Jaime signs the last panel with a heart.

And maybe Dan’s right. But it’s also certainly the case that that ending is only reflection; it’s what we want to see in the mirror.

Two Maggies side-by-side look in two mirrors at two Maggies. We see doubles doubled, the Maggies we love seeing the Maggies we love. This is the way cartooning works; one image calls forth another and another, the characters become themselves through sequence and repetition. As Dan Nadel says, “It just works. They’re real.”

But at the same time as it solidifies Maggie, the doubling of the mirror stage also disincorporates her. The second Maggie in the mirror…doesn’t she look younger than the first? Is time passing, or is the mirror image just an image — the future Maggie that present Maggie needs to see in order to make the past Maggie cohere? If the happy-ending Maggie looking in the mirror is just a dream to retroactively solidify the grieving Maggie, perhaps the grieving Maggie looking in the mirror is herself a dream, an image to confirm the tragedy. And so it goes; Calvin’s unlikely assault is an image there to give weight and shape to his childhood trauma; Maggie kisses Viv and is rejected by her to give weight and shape to their past — or and simultaneously the past gives weight to the future, and on and on, image on image, through the never-ending jubilant shocks of misrecognition.
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Jaime’s oeuvre, I think, can be seen as a mirrored engine; turn the crank and nostalgia is infinitely reflected. It’s an impressive delivery system. As with the Siegel/Shuster Superman, or the Twilight books, I can see the appeal, even if, for me, there’s something more than a little off-putting about the efficiency of the mechanism.

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The index to the Locas Roundtable is here.

The Forked Path- Childhood, Death and the Choose Your Own Adventure

Conception/ Sugarcane Island/The Cave of Time


“What is time?” you ask.

The oracle is silent for a moment, but then answers in a firm voice, “Time is what keeps everything from happening at once.”

“When did time start?” you ask.  “And when will it end?”

“Would you like to see?”

You gulp in amazement.  “Sure.”

“What then- the beginning, or the end?”

– Edward Packard, Return to the Cave of Time,  1985


He’s told the story many times over the past forty years, and so the words come quickly and easily, spilling out over the gulf between the two of us.  In this story it is 1969 and he is the father, and the children are his children, eager for a gripping bedtime narrative. And all Edward Packard has is Pete, washed ashore on a deserted island. And so the father asks the children, “What do you think Pete should do?”

With the power of hindsight we can find some precedents to the Choose Your Own Adventure, forked-path fiction format. But when the concept first hit Edward Packard, it was like a bolt of lightning.

It would have a similar effect on his audience.

But his ultimate audience was not as immediately accessible as his biological children. Packard wrote the manuscript for his first book in the format, Sugarcane Island, in 1969 and 1970, and had an agent shop it around for years. “They all turned it down- they didn’t see the potential.” So he shelved the book, the whole concept. Several years later Packard saw an article about a start-up publisher named Vermont Crossroads Press, co-owned by one Ray (R.A.) Montgomery. Encouraged by the article, Packard contacted Montgomery and ultimately struck a deal with him, and in 1976 Sugarcane Island finally saw print, as the first in what was intended as a series of books entitled “The Adventures of You.” Montgomery followed up Packard’s book with a manuscript of his own, “Journey Under the Sea.”

Deadwood City, Lippincott edition

Barbara Carter illustration from the Lippincott edition of “Deadwood City”

Packard, frustrated with the lack of marketing muscle behind the releases, shopped around his concept and some new manuscripts and was eventually able to secure himself a deal with the J.B. Lippincott company. But unbeknownst to Packard, Montgomery and his newly acquired agent were working on a deal of their own with a much bigger company- Bantam Books. “Bantam decided that half of the books would be written or subcontracted through me and half of the books through Ray Montgomery,” Packard told me in a phone interview, almost thirty years after the deal finally went down. “Ray and his agent were really the ones who set it up. I was brought in because I’d started the whole thing.”

Youth/You are a Shark/Secret of the Ninja

cover image- You are a Shark- Written by Edward Packard, and illustrated by Ron Wing

There are no stars or suns or moons or wisps of light; not a breath of air; no sound; no smell or taste; no up or down or sideways; no motion; no feeling; nothing but silence.  Suddenly there’s a point of light so brilliant, it feels like pins driven into your eyeballs!  Even before you can blink, the light expands into a million lightning bolts radiating in all directions. Your eyes shut, but the light is still painfully bright. As you move your hands to cover your eyes you scream- but no sound comes.

– Edward Packard, Return to the Cave of Time,  1985

In the summer of 1988 my family moved across Orlando to a new home in a new neighborhood. When I entered third grade a few months later, it was with more than a little anxiety- I didn’t have any friends, didn’t know the school or the neighborhood at all. But I soon found compatriots, including a sandy-haired boy named Chris M., who would end up being my best friend for the rest of elementary school. And Chris had an inheritance.

stack of Choose Your Own Adventure books

The books were a gift to him from his older sister’s boyfriend- a box full of Choose Your Own Adventures from a few years earlier. We poured over them, relishing the illustrations, the variety of settings and the sometimes lurid titles and subject matter. But what we loved most was the central, binding concept- the branching paths. The feeling it gave of inhabiting someone else’s skin, of living a new situation and being able to explore it in relative safety.

It was a kind of mania for us. The books were still coming out, and we bought as many as we could get our hands on. When we’d have sleepovers we’d pool our books together into one big collection, in chronological order of course, and talk about the missing books, what they might be like, and brag about how big our joint collection would eventually be when we were roommates in college together. Eventually we found that the earlier books were readily available on the cheap at garage sales and second hand stores of all types, and so our collections continued to grow.

huge stack of Choose Your Own Adventures

All this emphasis on collection might imply that we didn’t read them- we did- we even had strong opinions about the book’s authors. (Edward Packard’s books, we deemed, were the most “fair”, and internally consistent, and often the most fun as well. Although we often were drawn to the concepts and themes of R.A. Montgomery books, we were put off by the lack of narrative logic and internal consistency, and what we saw as didactic, judgmental and sometimes capricious results from each choice.)

So I loved the reading. But the aspects of collectability were what fueled the mania. Firstly, they were numbered, which meant that after having acquired a handful gaps started to appear. Secondly, the books by various authors were often indirectly related to each other, or sometimes even direct sequels. The small connections from book to book served to heighten my interest in obtaining the other books.

Chris and I were obsessed enough with the format that we produced several Choose Your Own Adventure-format books of our own over the next two school years, including such classics as Escape From School, Math Escapes, More Escape From School, Gut Squisher, Save the Big Dudes, and a revised version of Math Escapes, with added violent behavior.

Escape From School, a hand-made CYOA-style book
Escape from School, by Chris M and Sean Michael Robinson, age 8

Rereading the particular books that obsessed us as children, it’s not hard to see what fascinated us. For more than a decade Edward Packard was one of the most innovative writers working in children’s fiction. He found the perfect formula in his first book, and so he could spend the next several years breaking, manipulating and stretching it.

For Packard the formula wasn’t just the concept of branching path fiction– it was also the emphasis on you, the reader, the traditionally robust role of protagonist making way for the ego of the audience to fill in the gaps. This intention was often undercut by the Bantam illustration concept, which more often than not represented the protagonist as a ten-to-fifteen-year-old white boy. In rare instances this tendency was reversed , such as many of the female-protagonist (or even gender-unidentifiable) fantasy-themed books (Outlaws of Sherwood Forest, Mystery of the Secret Room, and the Enchanted Kingdom, all written by Ellen Kushner and beautifully illustrated by Judith Mitchell).

“Mystery of the Secret Room” written by Ellen Kushner and illustrated by Judith Mitchell

I disagree with Packard as to the importance of the empty vessel– I don’t really believe such a thing is possible, even without illustrations. If the author is doing her job creating an environment and situation for you to explore, a natural result will be a character, even if it’s a character created solely by inference. Additionally, even as a younger reader I was very aware of which “characters” I liked and identified with, and how this changed my interaction with the book. I remember as a young boy finding the stories in which “you” were represented as a female strangely compelling, and finding myself drawn to the images of the female protagonists, studying them, trying to read their intentions and motives.

The Enchanted Kingdom, written by Ellen Kirshner and illustrated by Judith Mitchell
The Enchanted Kingdom, written by Ellen Kirshner and illustrated by Judith Mitchell

In the very early books, Packard himself deviates from this empty vessel prescription, and this makes for some of the more varied books in the series. You can sense him playing with the formula.  In “Your Code Name is Jonah” you are a C.I.A agent, in “Who Killed Harlowe Thrombey?” a detective, two jobs not typically held by ten-year-olds.  Perhaps a result of the wider variety of protagonist roles, these early books seemed a lot more off-the-rails and experimental than many of the later ones.

Packard wrote a lot of books, and not all of them are classics. A great deal of them are simply his treatments of standard adventure fare (Deadwood City, Survival at Sea, Sugarcane Island). And then… there are the few books of his that defy categorization. How would you describe “You are a Shark” to someone that’s never read it? It’s at once almost idiotically simple and yet profound and strangely moving- you visit the ruins of a temple in Nepal and enter, despite knowing you shouldn’t. And you find an impossibly old man inside the temple, who stares straight ahead, gazing into space, as you feel a flash of panic, and slide helplessly to the floor.

You are a Shark- illustrated by Ron Wing
“You are a Shark” by Edward Packard, illustrated by Ron Wing

Though your body is alive your spirit has moved on to the body of another being. You move over and over again against your will, from animal to animal, while your body slowly perishes. For my third grade self, this was deeply moving stuff.

Adolescence/You are a Monster/ You are a Superstar

cover to CYOA book "You are a Monster"

Pain. That’s the worst part of it. You can hear your bones cracking as you grow. Your muscles are growing too. They ache as they stretch to keep up with your bones- especially your arm bones, which are lengthening and thickening the most. Your skin is expanding, trying to cover your widening body surface. Sometimes it’s stretched so thin, you’re afraid it’ll split, but it always seems to cover.

– Edward Packard, You are a Monster, 1988

In those fevered two years of Choose Your Own Adventure obsession, I had no way of knowing that the best creative years for the series were already past. With more than eighty books already out, the past itself seemed infinitely rich, and so if I saw the signs I didn’t understand them. Eight years in the series had settled into a comfortable formula- easily explicable concept, punchy title, early dump of the author’s research in the setup to the story, and a decreasing amount and variety of choices and endings. Packard told me, at least in his case, that this was largely “a trade-off,” but it “wasn’t deliberate. I tended to want to expand the plot more, to try to make it richer, and the more a particular storyline gets involved, the less you want to branch it off.” Page count staying the same, the functional result of this was fewer choices, fewer random deaths, and less of the metaphysical wackiness that defined the books in opposition to other adventure books of the time.

From an aesthetic standpoint, the books also finally made the transition to the eighties, with bright gradient backgrounds and hideous photo-realistic paintings on each cover. Although many of the excellent pen and ink interior illustrators managed to hang on for a while longer, they were gradually replaced by heavily-photo-referenced, toned pencil illustrations that completed the aesthetic transformation.

You are a Superstar illustration
a heavily referenced illustration by Stephen Marchesi for the book “You are a Superstar”

As for my interest in the books, and my friendship with Chris, both were long gone. Choose Your Own Adventure survived them both, in publication, if not in spirit.

Even as I moved through middle school I still found places to get my fix of interactive fiction. In sixth gradel I finally acquired a Nintendo, followed a year or two later by an SNES, and I discovered in short order a whole new realm of interactive fiction, namely the Japanese console-based role playing game.  I would have become disinterested in the books eventually anyway, as they were aimed at fourth to sixth graders- but having a viable substitute certainly helped accelerate the process.  Strange rumblings were happening at school too, every time we visited the computer lab.  The school had replaced their Apple IIGS lab with an entire room of Macs, all of which came preloaded with a piece of software called Hypercard that felt strangely familiar to many of the students who used it.  We were encouraged to build our own stories- draw a picture, have some text, and have some picture or text element that could be clicked through to advance the story.  And from there the cards could branch out into many different directions.

From “The Manhole,” a Hypercard adventure game from 1989
from “Electronic Whole Earth Catalog,” an educational Hypercard stack from 1989

I didn’t need to make the direct connection myself- our teacher pointed it out to us the first day we used it.  “We’re going to make stories, like Choose Your Own Adventures.  You guys can draw and write your own stories, and we’ll make logic trees, little maps, to keep track of the whole thing and make sure you don’t leave any loose ends.” (although Hypercard itself has been long forgotten, many more people seem to remember Myst, once the biggest-selling PC game of all time.  Myst was a series of Hypercard stacks.)


The most successful Hypercard stack of all. Myst, Robyn and Rand Miller, 1993

It took me several months of computer lab time, but by the end of sixth grade, my one and only Hypercard creation, “Revenge of Abraham Lincoln” was complete.

Another year later and I had my first experience with the Internet.  Another year after that and the web was on the horizon.  Edward Packard, Apple and a vengeful clone of Abraham Lincoln had successfully prepared me to embrace the hypertext environment.

Adulthood/”The Worst Day of Your Life”/”You Are a Millionaire”

You are a decider,” she says. “Because you are from a primitive culture you do not understand that constant pleasure is superior to freedom of choice- though that should be obvious to anyone.”

– Edward Packard, Return to the Cave of Time, 1986

In 1998 Chris and I both graduated high school, the same year that Bantam ceased ordering new books from Packard and Montgomery, effectively ending the CYOA series. Was it part of the natural cycle of the market, or had the need for interactive fiction been satisfied by increasingly complex story-based console role playing games? Or had CYOA been done in by some factor much more mundane, like the continual paper price hikes of the mid to late nineties? I never saw the books at the time, but I’ve read some of the nineties books recently, and there is a feeling of desperation in the air- too many concepts that seem to be chasing trends or rehashing past successes, and a drastic (and aesthetically disastrous) mid-series visual makeover.

Before our graduation Chris and I had a brief reunion, worked on a comic together in our Physics class, and even kicked around the idea of writing some more interactive fiction. Sadly for us, we never got farther than a list of rather promising titles, before we were waylaid by life, girls, and more bitterness towards each other. (for the curious, the prospective titles were- “You are Homeless,” “More Math Escapes” and “You are a Teenage Girl.”)

1990s Choose Your Own Adventures
Photoshop, format changes and robotic martial artists- it was the end of the road for CYOA

Edward Packard and his former business partner R.A. Montgomery had a falling out of their own, one that has indirectly led to the odd state of the Choose Your Own trademark today. Currently the CYOA trademark is owned by Chooseco, which is in turn owned by one R.A. Montgomery, prolific writer of mediocre children’s fiction. The consequence of this is that the brand itself no longer features any work by the originator of the concept the brand is based on- no Edward Packard books will ever again be issued under the CYOA moniker.

And yet- we live in the future, and in the future nothing is dead forever. And so the trademark-less Edward Packard has teamed up with Simon and Schuster to re-imagine some of his CYOA books as iphone apps, under the new mark U-Ventures. And so time marches on.

As for the books themselves, it’s still possible to pick them up at rummage sales, book stores and ebay for pennies on the dollar, and the first sixty or so in the series, in addition to being the best, also happen to be the easiest to find. If you’ve never read a CYOA and would like to do so, or if, like me, you were obsessed as a child and now find yourself curious again, may I be so bold as to recommend a few titles for you?

  • Cave of Time (1)- Edward Packard- Not an excellent book, but very interesting to see how expansive the concept was from the very beginning. Long before a certain hot tub made time travel much more convenient, you wander through a cave in which every corridor leads to a different era.
  • Your Code Name is Jonah (6)- Edward Packard- I seem to have a soft spot for Cold War political thrillers involving secret messages embedded in whale song.
  • Hyperspace (21)- Edward Packard- Off-the-wall metaphysical gamesmanship meets buckets of pseudoscience, and what emerges is delightful, eccentric gobbledygook.
  • Supercomputer (39)- Edward Packard- Has the distinction of being one of the goofiest books about technology written in the eighties, in an era not exactly known for its skepticism about technology. Fascinating, fun tangents into world politics and theories of wealth and happiness.
  • You are a Shark (45)- Edward Packard- Reincarnation and bloodletting in an ancient temple in Napal. See above.
  • Outlaws of Sherwood Forest (47)- Ellen Kushner. Guess what it’s about? More beautiful illustrations by Judith Mitchell.
  • Return to the Cave of Time (50)- Edward Packard- A mess of adventure, theory and possibility.
  • Magic of the Unicorn (51)- Deborah Lerme Goodman- Fun fantasy with nice illustrations by Ron Wing
  • Enchanted Kingdom (56)- Ellen Kushner- Fun funny faerie adventures with sometimes brutal endings. Beautiful illustrations by Judith Mitchell.
  • Mystery of the Secret Room (63)- Ellen Kushner. Two boxes and a mess of trouble. More beautiful illustrations by Judith Mitchell.
  • The Worst Day of Your Life (100)- Edward Packard- An extreme, and extremely raucous, adventure book that also happens to be a meditation on the nature of disaster. A fine return to form for Packard.

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“There’s not one perfect path. Usually there’s a whole spectrum of outcomes, of adventures. The idea is to try to mirror life in a way, all the possibilities of life. It isn’t either you get a pot of gold or you die. [There are] all kinds of things in between.”

-Edward Packard, interview, 2010

[special thanks to Edward Packard for his kindness and consideration.  illustrators at the end, from top to bottom- 1-3 by Paul Granger, a.k.a. Don Hedin; 4 by Ted Enik; 5 by Anthony Kramer; 6 by Judith Mitchell; 7 by Paul Granger, a.k.a. Don Hedin; 8 by Ron Wing; 9-10 by Judith Mitchell; 11-13 by Paul Granger a.k.a. Don Hedin; 14 by Ted Enik; 15 by Paul Granger a.k.a. Don Hedin; and lastly, 16 by Judith Mitchell.]

Overthinking Things 7/5/10

My elementary school library was a paradise. I don’t remember much about it, other than that when I was there, I was left alone to do what I like best – read. I don’t remember whether there were other people in the library, but my sense was that I was alone. The librarian is, in my memory, an amorphous shape, watching me kindly without interfering. It was quiet oasis, full of my best friends, books.

In the stacks, in the back left corner of the first row was the pile.

Three Musketeers

Robin Hood

Jungle Book

…and dozens more Classics Illustrated comics.

This huge pile of classic comics were my key into a kingdom of literature in which I still maintain a summer home. It was through these brightly colored, “Boy’s Own”-type stories that I was moved to read some of the best – and some of the worst – American and British Literature had to offer.

I devoured these comics. I spent every moment I could in that library and when I had read and re-read every comic in that pile, I turned to the rest of the stacks and started to read the books synopsized in those comics. This was an act whose fruit was born when I was in high school and realized that I was the only one in my class who had heard of, much less already read, everything we covered in Freshman literature. (Except John Knowle’s A Separate Peace which I still am angry and resentful about being made to read.)

Classics Illustrated had it all – characters and plots that had stood the test of time, psychological drama, rollicking adventures, the kind of insight on the human condition I was never going to find in Walter Farley’s horse series.

Crime and Punishment as a comic? Hell yes. Dr. Jekyll and Mr. Hyde? It was *made* to be a comic book. In fact, if Robert Louis Stevenson was alive now, I wager he would be a famous comic writer. (Okay, probably not, but it’s a fun thought.)

In my comic collection I still retain several Classics Illustrated, and while I don’t take them out and read them anymore, I would feel that a piece of my history was gone if I didn’t have them safely tucked away. When I started to seriously collect comics as an adult, these were among the first I added to my collection. Not the holes in the candy-store bought Fantastic Four arc with the reverse-time traveling aliens, (the first story arc I ever really followed…and then immediately regretted it, as it progressively devolved into badly written suck and which I barely remember now, thank you god) but stories that have been seminal for me since those days many years ago.

I suppose that my only regret now is that so few books about or by women were represented. Okay, Scarlet Pimpernel by Baroness Orczy, yes. But, how much of my later intolerance for Jane Austen can be attributed to the fact that there was no Pride and Prejudice in that pile? And yes, I will admit that nothing (NOTHING!) will ever make Wuthering Heights into a good book in my opinion, I now can’t help but wonder if I would have enjoyed a very pretty Heathcliff and Katherine in comic form. These do exist as Classics Illustrated, by the way, they just weren’t in that particular pile in that library, at that moment.

And now, as I sit here thinking over the moment in Ivanhoe when the Unfettered Knight shows up and I said to my 11-year old self, “well, duh, that’s obviously King Richard,” I’m wondering where the hell the Classics Illustrated version of Well of Loneliness is? C’mon folks, Tale of Genji is a story of a pretty boy, his clothes and the women he treats like shit, then Well of Loneliness is perfect for a Classic comic. It’s the story of a woman, her clothes and the woman she treats like shit.

Classics Illustrated aren’t gone, by the way. This isn’t some mopey pining for a lost piece of my childhood. I don’t do that. Classics Illustrated still exists and now include more stories by and about women. They are still an awesome way to introduce a young person to great literature and to comics.

And now I think I’ll contact my old elementary school and ask if I can buy them a collection of the darn things. There’s an eight-year old out there who needs them.