Saga and Trauma

For those who have not yet encountered it, Saga is a science fiction fantasy series set against the backdrop of a long-running interplanetary war. The main characters, Alana and Marko, are deserters from opposing sides of the conflict who, with their daughter Hazel, find themselves pursued by bounty hunters and other interested parties. Saga is a comic about war, not only the actuality of war but the politics, and, perhaps most profoundly, the psychological and social reverberations of conflict. All of the main characters have, at some point before the story begins, witnessed and participated in acts of violence on the field of battle, and their lives have been shaped by the trauma they have lived through. This provides writer Brian K. Vaughan and artist Fiona Staples with fertile ground to approach the question of life after war. What makes their approach unusual among comic creators is their attempt to make contact with readers who are either current or former members of the military. This means that in the letter pages of Saga the rubber meets the road as it were; Vaughan and Staples attempts to depict the effects of war can be measured against the experiences of their readership.

One way in which Vaughan and Staples approach the veteran is through the portrayal of Post-Traumatic Stress Disorder. Trauma, to use Roger Luckhurst’s words, ‘issues a challenge to the capacities of narrative knowledge.’ The traumatic moment is too overwhelming to be integrated with the individual’s understanding of the world. It is thus pushed beyond the bounds of accessible knowledge and becomes, instead, a kind of ghost event which repeatedly erupts into consciousness. The U.S. Department for Veteran Affairs assert that between 11 and 20% of US soldiers to return from Iraq and Afghanistan describe symptoms consistent with PTSD. This results not only from witnessing warfare but, for 23% of women veterans, from sexual assault.

Attempts to depict trauma in literature often employ repetition, symbolism, substitution, and temporal disjunction. Comics are a particularly effective medium for describing trauma, as has been demonstrated in works such as Art Spiegelman’s In the Shadow of No Towers and Brian Bendis and Dave Finch’s Avengers: Disassembled. These comics leverage the simultaneity of the comics page, the overlapping of panels, and the capacity for the visual dimension of comics to repeat and distort images to communicate the experience of living with trauma.

One visual exploration of trauma in Saga appears in #27 where Marko, in the grips of an ‘F-spiral’ brought on by taking a bad batch of the drug Fadeaway, recalls accidentally killing a civilian. On the following page we are taken from Marko’s face as he realises what he has done backwards in time through a series of panels, first capturing first moments of violence, then his time with his former lover Gwendolyn, to more violence, being given a sword as an adolescent, learning to create fire, reading violent comics, to, in the lower right of the page a bleed of Marko the child with his face frozen in a grimace. The background for this final image is rough brush-strokes of orange which invade the panels of the images above, creating a blood-splash that runs across these multiple time periods. There is no speech assigned to the child Marko, but the last words from the splash page before, when the son of the civilian Marko killed calls ‘PAPA!’ certainly resonate. This montage of images suggests but denies temporal order, with time periods and identities symbolically informing one another.
 

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Marko is not the only character whose life has been shaped by trauma. Prince Robot IV’s head is a television screen which involuntarily flashes images as they enter his consciousness. Vaughan has described the TV screen as ‘a way to visualise post-traumatic stress disorder’ (The Comics Alternative Jan 19 2015). This is introduced in #1, in which the image of a severed horn flashes onto his screen to indicate both a pun on sexual dysfunction, and a literal image from the bloody conflict in which Prince Robot IV was involved. He has physically returned from war, it seems, but the violence through which he has lived has made a psychological return impossible. Later, in #2, as he questions a soldier about Alana and Marko, the image of a man engulfed in flames suddenly flashes on his screen. These images serve as a panel within the diegesis, allowing the past to visually invade the present as traumatic memories burst into consciousness. This trauma is explored more explicitly in #12, which opens with Prince Robot IV in a war zone. He witnesses a medic dying from exposure to gas. The scene ends with him covered in blood. Subsequent panels show that this scene has been playing out on his screen as he sleeps. One is reminded of Tim O’Brien’s How to Tell a True War Story in which the story of witnessing a man being killed by a landmine opens with the sentence ‘This one wakes me up’.
 

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Vaughan also explores the social impact of war and strategies used to mitigate trauma. In #26 we learn that a would-be convenience store robber was a veteran and was carrying drugs. Marko asks why, to which he is told ‘Why would a veteran of the Wreath army be carrying Fadeaway?’ ‘Because he’s a veteran? Honestly, you’re probably one of the only vets who’s not using.’ The National Council on Alcoholism and Drug Dependence report drug dependency among soldiers is more than double that of civilians, and that this number is rising. This is Alana’s route of escape; during the comic she becomes a habitual drug user and the theory that she does so in order to manage trauma is made explicit in #26.

The depiction of trauma within the comic has been accompanied by an attempt to engage readers who have seen conflict. As early as #4 Vaughan asked in the letters column for any readers who were members of the military to get in touch. It was not necessarily straight-forward to assume that those who have been involved in a conflict would want to read about war and its aftermath, but Vaughan’s question yielded results. In response, #6 featured a partially redacted postcard from SSG David C in Guantanamo Bay which read ‘XXXX SAGA XXXX is XXXX the XXXX best.’

#7 saw a letter from SPC Allen P. who, at the time of writing, was an intelligence analyst on active duty in Afghanistan. He wrote ‘my job is to track down insurgents to capture/kill’. He reported that he bought his comics online. The fate of Allen P became a narrative within the letter pages; in #9 Vaughan reported that the comics sent to Allen P had been returned to them and urged the writer to get in touch. Allen P wrote again when he got back to San Antonio in #11 to assure Vaughan that he is well.

#7 also featured a letter from Ogden MF Curtis, a medium machine gunner who was also in Afghanistan. He received his comics by mail – a friend bought two copies of each issue and mailed him one. #9 included a letter from Airman First Class Taylor, who was deployed in Qatar and reported that he also acquired issues digitally. In #26 a survey of Saga readers showed that many listed Iraq and Afghanistan as countries they had visited, suggesting a high number of veteran and active duty readers.

Many of these readers hint at or explicitly confirm that they struggle with trauma. In #17 Dick L. from Prescott, Arizona wrote ‘I did pretty okay in Operation Iraqi Freedom. Yeah, some guys got blown up, but I made it home in one piece … physically, at least.’ EMC Timothy Van Kleek, VSN aboard USS Elrod, whose letter appeared in #20 was more explicit: 

‘I have been serving now for 15 years, and the country has been at war for most of it. I’m not on the front lines every day, but there isn’t an aspect of my life, of society as a whole, that the conflict hasn’t touched. I can feel it hanging over me constantly, like the Sword of Damocles. I may not always agree with it, and I certainly realize that what I do is a direct cause of the deaths of my fellow human beings (a fact that has caused me serious psychological trauma on more than one occasion), but I continue to do it.’

What is perhaps surprising, however, is that the aspect of Saga which seems to appeal most to readers with military backgrounds is not the depiction of trauma but the exploration of parenthood. EMC Timothy Van Kleek goes on ”Why? Many reasons. Seability. Pay. Skills training. But mostly because I have a family […] The trick, and perhaps this is why Alana is so bitter, is to not let it affect you negatively. I never tell my little girl that “I’m doing this thing I sometimes hate just to take care of you.” And I never bring my frustration or anger from work home with me.’

#7 featured a letter from Major Sam DeWind, a veteran of Iraq and an officer of 16 years service, who was, at his time of writing, based in South Korea ‘within the effective range of a couple thousand pieces of North Korean artillery’. Major DeWind’s sentiment rhymed with that of EMC Van Kleek ‘I’m really connecting with your protagonists and their struggles as parents in a perilous world […] during the periods of heightened provocations and tensions here, most notably the shelling of Yeonpeong Island in 2010, you learn something about who you are as a parent’. By contextualising war within their role as a care-giver, these veterans and active duty officers engage in what Robert Kraft calls ‘seeking the resonant influence of social support, redefining the event [and] finding meaning’. Family becomes a touch-stone, in other words, which allows them to partially mitigate the impact of trauma.

What these letters suggest is that the (albeit small) sample of veterans who read Saga not only empathise with the depiction of trauma in the comic, but that they also strongly identify with the coping methods which Vaughan and Staples portray. It is perhaps noteworthy that, while Saga engages explicitly with war and its aftermath, it does so in a fantasy setting, thereby applying a filter to war which mimics the substitution and symbolic engagement which characterizes the trauma narrative. The act of writing a letter may also employ a well-established means of addressing trauma through narrative. Saga is thus immanently relevant to a place and time when conflict damages the emotional lives of many, when men and women kill and die, and come home broken from conflicts overseas, when living with trauma is a reality for many, and the question of the place for veterans in society affects us all.

Post-Traumatic Superhero Syndrome

I don’t know his name, just his origin. He starts out as a standard lab-coated scientist, arms stretched into a pair of wall-mounted containment gloves as he peers through an observation window at a glowing meteorite in his rubbery fingers. The protective wall is thick, which is why he survives the explosion. When he wakes in a hospital bed, he’s blind and armless. He’ll later grow phantom limbs—literally, their outlines are hazy with the meteorite’s mysterious energy—plus multi-dimensional vision, but first he has to face the horror of his ruined body.

The images look like comic book panels, drawn in Marvel house style c. 1980, but they exist only in my head. I’m remembering one of my adolescent daydreams. I never named my would-be superhero, so I’m retroactively dubbing him: Post-Traumatic Growth Man.
 

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Jim Rendon introduced me to the term. Psychologists Richard Tedeschi and Lawrence Calhoun coined it in 1995, and Rendon wrote about it in his New York Times Magazine “Post-Traumatic Stress’s Surprisingly Positive Flip Side.” Rendon is expanding the article into a book for Simon and Schuster now, and he emailed my university address looking for a professor willing to talk superheroes. He said he was hoping to learn more from me, but he’d already done his homework:

“It is the archetypal story of the hero who is forged through adversity by completing a life-threatening quest, suffering the loss of loved ones, surviving the destruction of home. Through survival of trauma, the hero becomes a great and selfless leader. And in popular culture narratives, nearly every comic book hero suffers some loss that spurs him or her to greatness–Batman, Spiderman, Superman, etc.”

I suggested he read Austin Grossman’s 2007 superhero novel Soon I Will Be Invincible. Grossman told an interviewer that trauma is “the motivating, defining attribute of the superhero. I guess it’s kind of the hopeful element of superhero comics; the idea of the trauma that shapes you is not just pain; it’s also the thing that makes you special . . . .” Video game designer Jane McGonigal explored that same “hopeful element” when creating “SuperBetter” in which her superheroic avatar “Jane the Concussion Slayer” helped her overcome a real-life injury. But, Rendon asked me, where did this defining superhero attribute come from?

Well, Nietzsche, the man who gave us the ubermensch, said it first: “what does not kill me makes me stronger.” Jerry Siegel borrowed more than just the name. Look at Superman No. 1 and there’s Clark staring at a pair of gravestones: “The passing away of his foster-parents greatly grieved Clark Kent. But it strengthened a determination that had been growing in his mind.” Bruce Wayne’s superheroic response to his parents’ murders is even more overt: “And I swear by the spirits of my parents to avenge their deaths by spending the rest of my life warring on all criminals.”

But both origins were add-ons. Batman patrolled Detective Comics for six issues before an editor demanded Bob Kane provide an explanation. Superman No. 1 was a reprint of Action Comics adventures with an expanded origin that retconned Clark’s foster parents. In the first one-page origin, a passing motorist drops the alien baby at an orphanage. All those traumatically dead parents were afterthoughts.
 

Clark's foster-parents

 
Before the late 30s, superheroes didn’t know much about Post-Traumatic Growth. Doc Savage, the Shadow, Zorro, the Gray Seal, the Scarlet Pimpernel, all their do-goodery was equal parts altruism and thrill-seeking. Trauma didn’t fully hit the pulps till 1939, when the Black Bat got a face full of acid, and the Avenger’s family perished in a plane crash. Batman and Superman lost their ad hoc parents the same year, and soon almost every Golden Age hero—Green Arrow, the Flash, Plastic Man—had to have his own special tale of superhuman recovery.

U.S. Army recruits wouldn’t ship out for three years, but war was raging in Europe, and the comics are a surprisingly perceptive flip side to front page headlines. There are also some PTG tales earlier in the decade (the Domino Lady’s dad was murdered by gangsters), so Rendon wondered aloud on the phone whether the trope might be a national recovery tale: the U.S. rising heroically from its Depression. I like both those readings, but I don’t think superheroes really start growing, post-traumatically or otherwise, till the 60s. Stan Lee knew how to make a hero suffer.

Most unitard-wearers slap a defining symbol on their chest, a bit of iconic lip service to that supposedly life-transforming trauma, but Jack Kirby didn’t even draw a costume for the Thing. His body is his on-going disaster, one that extends well beyond the frames of this origin story. Peter Parker, like most Marvelites, should have died of radiation poisoning, but it’s the mental anguish of allowing his uncle to be murdered that spurs him to atonement. The crippled Donald Blake is just wobbling through his life until he finds a cane that transforms him into a god of thunder. After Tony Stark trips a jungle booby-trap (“Impossible to operate! Cannot live longer than a week!), he manufactures “a mighty electronic body, to keep [his] heart beating after the shrapnel reaches it!” For Doctor Strange’s fourth issue, Lee and Steve Ditko retconned a career-ending car accident that turned the wealthy neurosurgeon into a penniless vagabond—and then the Sorcerer Supreme.

By 1964, Lee had exhausted his creative reserves, introducing his last but most post-traumatic superhero. After saving a blind man in a crosswalk, young Matt Murdock lies in a hospital bed, his head heavily bandaged after being struck by a radioactive cylinder that fell from the speeding truck.
 

Daredevil origin story

NURSE: “Your son is a very brave lad, Mr. Murdock! You must try to be as equally brave in the days ahead!

DAD: “If . . . if only it had happened to ME instead of him!”

MATT: “Don’t, Dad! It could be worse! Even if I DO lose my sight . . . at least I’m ALIVE!”

That surprisingly positive attitude pays off two panels later. “I don’t get it!” says the now super-athletic Matt. “I seem able to do everything lots betters than before . . . even without my sight!” Throw in “razor sharp” senses and “built-in radar” and Daredevil is the PTG poster boy—but only because he remains blind. He’s why Grossman sees “the larger theme of superhero life as trauma and recovery from trauma; the way superpowers arise in trauma to the body that one never quite gets over. The trauma impresses itself onto the body but also leads to a hyperfunctioning of the body.”

That larger theme impressed itself on me too. My nameless but mutilated scientist and his eventually phantom-limbed persona were the unexamined DNA of Bronze Age comics. I absorbed the trope like radiation, and it filtered back out through my adolescent daydreams. And now Jim Rendon is studying it under his journalistic microscope. His book, Upside: Transforming Trauma into Growth, is due out in 2015–just in time for Daredevil’s premiere on Netflix. I’m looking forward to both.
 

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