Romance and Male Fantasies

I watched Love Actually recently, and was reminded yet again that in romcoms, and just in Hollywood in general, the women are almost always more attractive than the guys. There are lots of couples floating around the film, and some of them are more or less balanced in age/attractivness…but then there’s homely cute aging Hugh Grant with the blindingly hot Martine McCutcheon (who of course has to endure constant jokes about her weight) and the homely cute aging Alan Rickman at whom the much younger and exponentially hotter Heike Makatsch keeps throwing herself. The Woody Allen dynamic of dweebish guy with sizzling younger woman is a Hollywood staple (and is only made more uncomfortable by the allegations about Allen’s real-life abuse of a 7-year-old.) But the reverse — dweebish woman with sizzling guy — hardly ever happens.

o-FABIO-BIRTHDAY-facebookOr at least, it hardly ever happens on film. I’ve read a bunch of romance novels recently, and there the tropes are pretty consistently reversed. At least in the dozen or so books I’ve read, there is not a single instance of the character actor guy getting the incredible babe in the end. Instead, both men and women tend to be described as ravishingly attractive (and, in the case of men, as having impressive genital equipment. Size, in romance novels at least, does in fact matter.)

Or, if both are not ravishing, then the one who is not is, consistently, the woman. In Jennier Crusie’s “Bet Me”, the Adonis-like Cal passes over the perfect, slim, Cynthie in favor of the decidedly not-thin Min, who is described in her initial appearance as being “dressed like a nun with an MBA.” In Cecelia Grant’s “A Gentleman Undone,” the novel proper begins with the words, “Three of the courtesans were beautiful. His eye lingered, naturally, on the fourth” — that fourth being our heroine. In Judith Ivory’s “Black Silk,” the most notable physical characteristic of the protagonist is her irregular teeth — which the hero finds “Oddly” but “strongly feminine.” Here, as elsewhere, the men see past the women’s imperfections — or, indeed, the men are attracted by the imperfections.

Obviously, this particular narrative difference has to have something to do with differing demographics. Romance novels are aimed overwhelmingly at women, so you get fantasies in which normal, non-Hollywood-hot women date perfect male specimens who can see the beauty not just in their personalities, but in their deviations from tyrannical beauty standards. The only surprise is that Hollywood doesn’t tap into this pretty simple fantasy more often — an indication, perhaps, that having films directed and produced almost entirely by men does in fact have a noticeable effect on the content of even films supposedly targeted at a mixed audience (like “Love Actually”).

So (het) men prefer fantasies in which schlubby men get hot women, and (het) women prefer fantasies in which schlubby women get hot guys. That seems predictable enough. But what’s maybe a little surprising is that, in other respects, the genders’ ideal fantasy is congruent. Or at least, both Hollywood and romance fiction seem to agree that the ideal romantic pairing is one in which the guy is substantially richer and more powerful than the woman.

The magnitude of the difference here can vary a good bit. The reductio ad absurdum is Twilight, with the fabulously wealthy and superpowered vampire sweeping the simple high school student out of the prom and into eternal life. But the meme hold up to one degree or another both in “Love Actually” (where Hugh Grant gets to crush on his secretary, Alan Rickman, as noted above, is flirting with his secretary, and one of the other characters falls in love with his maid) and in the romance novels I’ve looked at. As I mentioned last week, in Jennier Crusie’s Welcome to Temptation, the heroine is a struggling filmmaker while the hero is the town mayor. In Pam Rosenthal’s “Almost a Gentleman” the hero is a cross-dressing man of fashion, but the hero is a powerful, wealthy lord with extensive property. Cecelia Grant’s guy in “A Gentleman Undone” is not rich…but her heroine is a a courtesan whose status is precarious enough that the guy seems relatively well off. Beverly Jenkins’ Indigo goes the full-bore 50 Shades route; the heroine is an ex-slave barely maintaining herself in the middle-class, while the hero, a New Orleans freeman, has apparently limitless wealth and resources.

Again, the fantasy here isn’t hard to parse; if you can marry for true love and fabulous wealth, why settle for just marrying for true love? The guy having wealth and power is also a useful narrative convenience; it’s a lot easier to have a happy ending if someone can wave his checkbook at the finale and make most of the problems disappear. Really, what’s odd is that romantic fantasies for men don’t take this practical approach as well. Why don’t all those guys making Hollywood movies ever have their homely guys fall for some woman who is not only young and beautiful, but incredibly wealthy as well?

But that’s not how it works. In their fantasies, women imagine handsome, powerful men, while, in their fantasies, guys imagine men who are powerful, if not always quite so handsome. Everybody seems to agree, though, that powerful guys are more romantic.

That agreement is an agreement to, or about, patriarchy. Men=power; power=manliness. As I suggested in my piece about Crusie’s Welcome to Temptation last week, a good part of the rush, or allure, of these het romance novels, at least, seems to be not just the love story, but the way the love story turns into a story about women becoming powerful through men; you pick up the phallus to pick up the phallus. That’s a story about women’s empowerment, certainly, but it’s also, or along with that, a story about women endorsing power as defined in pretty straightforward patriarchal ways. Romance is good at giving women what they want. But to the extent that what they want is both men and power, it seems to have trouble in not conflating the two.

We Have Seen The Zombies And They Are Us

Arguably the hottest title in manga right now on both sides of the Pacific is Isayama Hajime’s Shingeki no Kyoujin distributed by Kodansha in English as Attack on Titan.

When I last visited Japan in October it was impossible to hit any even marginally geeky entertainment area and not be greeted with the sight of this face

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looming over game machines and advertising displays. My wife turned to me and asked “Is that a good guy or bad guy?” but I was unable to answer, having neither read nor watched any of it.

Fast forward a few days and I am standing at the Kodansha booth at New York Comic Con, speaking with the editor of the series, while everyone spins slowly in place. (I had flown back from Japan the night before.) He asks me what I think of the series. I look around at a Javits filled with people cosplaying characters from the series and admit for a second time in a week that I have not read it. The editor asks me perkily to please read it, he really wants to know what I think. So I read it. And here’s what I think.

Attack on Titan begins with humanity on the ropes. Continually attacked and eaten by eunuch giants, known as Titans, there is a small pocket of humanity holding out behind the walls of a city. The story opens with the Titans breaching the outer wall, while the military dies at their hands. The human military is split into three divisions – the wall guard, the elite military police, who stay with the King behind the innermost walls, and the Survey Corps which includes the most talented fighters…and is certain death, as they most regularly and most directly face the Titans. The manga follows the lives and deaths of new recruits to the military focusing, as manga often does, on their backstories, their teamwork – or lack of it – and their development as characters.

Isayama’s art starts off unpracticed, with a blocky out-of-proportion feel that is very common among non-professional self-published comics, known as doujinshi. Poor drafting skills mean heads sit awkardly on disporportionate necks. But the first time you see this:

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you forget to care.

After the initial shock, and the slow, gut-wrenching realization that the most-used expression in this manga will be one of traumatized disbelief, you settle into a somewhat self-protective objective analysis of the details…the vertical maneuvering equipment, a sort of steampunk jetpack with wires and a mysterious energy source that conks out inconveniently; the feudal government, and impossibly agriculture-centered society. But that’s only meant to distract yourself from the sound of the Titans grinding people up as they chew that invariably invades your mind as you read.

It was Volume 2 when I suddenly realized that Attack on Titan was a zombie story. Immediately I was disappointed. Zombie stories do not interest me, particularly. But I kept reading, because I had been tasked with noticing two key things.

One of the topics about which I write obsessively is the idea that women in adventure stories are frequently one-dimensional. They have had everything taken from them, and they have nothing left but revenge. Mikasa, the first female lead we encounter, is not entirely free of this. Her tragic backstory does include the ritual requirements of no agency or society, as her family is slaughtered and she herself traumatized. Predictably, the  story gives her a purpose in Eren, the lead male, who saved her as a child and so she will dedicate her life to saving him. This single-point focus – what amounted to a monomania in her character –  did not endear her to me. But, unusually for an action manga series, she is not the only female.

In fact, Attack on Titan is chock full of male and female characters with more than one quality each. Jean is cowardly, until he surprises himself, Annie is selfish and predatory, but there’s more going on with her than we know at first. Armin is not especially strong, but pushes himself physically as well as mentally. The female characters are as likely to be ambiguously “good” or “bad” as the male characters. They develop allies and enemies situationally. There is no “mean girl” clique, although cliques do form, develop, break up and redevelop before our eyes. But the cliques, like the military as a whole, are fully intersectional. This fact was the first thing the editor wanted me to note. So noted.

When Ymir, a relatively unlikable human female, first develops an affection for what appears to be another female with a traditionally tragic backstory, I thought nothing of it. When their backstories turned out to be critical plot points, I stopped doubting Isayama. Unexpectedly for this kind of manga, with an ensemble cast, he does not establish characters then let them coast along. He’s got a plan and all the chess pieces, male or female, have a role. The fact that many of his characters are not at all decent people actually adds to the appeal of the story. Humanity, as we know, is not all good or all bad. Isayama trusts his readers are adult and intelligent enough to not require characters that are one-dimensional. It is not at all common in a seinen manga to have female characters as fully developed as the males. Female readers are not sidelined by the Titan narrative, nor are they boxed into waiting for the obvious romantic pairing or manufacturing fantasy pairings in order to engage with the narrative. (That said, derivative fantasy narratives abound for this series, as one might expect.)

hangeThe second and most specific thing I was asked for my opinion on is the character, Zoë Hange  (pron:Hanzh).

In Japanese, you may remember, the honorific that is most commonly used “-san,” is not gendered in any way. In English we translate it to fit the sex of the character – Mr./Ms., but in Japanese, gender can be written around relatively simply. When Hange-san arrives in the narrative, Japanese fans wondered if Hange was male or female and eventually Isayama went on record to say “whatever you want Hange to be, Hange is.” Initially, he meant for Hange to be a masculine female, the editor told me. So when Hange shows up, I was interested to see how I interpreted the character. It struck me instantly that I saw no ambiguity at all. To my biased eyes, Hange is female, full stop. The English language edition of the manga chooses for you, so “Ms. Hange” it is, regardless of your intuition. (See the comments for an update on this from Kodansha.) What interested me most was than anyone saw Hange as androgynous, where I just didn’t.  I’m glad the author has maintained Hange’s androgyny. It provides a layer of legitimacy to LGBTQ fans of the series, along with the Ymir and Krista pairing and the inevitable fantasy pairings of Captain Levi with every male character he comes in contact with. Isayama is making it it easy for male, female and LGBTQ fans to engage with the narrative as equals.

Attack on Titan is a uniquely constructed post-apocalyptic giant zombie story. This hits the zeitgeist in a number of places that make it likely to be popular even if it was so-so. As of Volume 11, it is not a so-so story.

Typically, manga has the qualities of working together, fighting against unbeatable odds, growing stronger…and this series has that, with a possibly not-happy end game. It’s appealing to teens and adults who want something more gritty than rubber pirates who always win. In terms of character, there’s someone for every reader/watcher to like and /or hate. And not in a typical checklist kind of way (“I like redheads with pigtails, so I like that character.”)

In addition, this series has saturation. This is the single common factor that the top anime and manga series of the last 20 years all have have. In Japan, this means tie-in brands and goods that range far from the source material, and a constant stream of advertising in the magazine, on TV, in stores. Here in the west we don’t often get that. Through luck of the draw (because I know the two companies in question did not coordinate) Attack on Titan has an anime that is streaming free and legally on Crunchyroll at the same time the manga is coming out. (The manga is also now simulpubbed on Crunchyroll, as well.) Taken all together, it’s a recipe for success.

Now, I wait for new chapters just like everyone else, wondering if there is actually an endgame for this series.

I certainly hope so.

When Are Two Comics the Same Comic? (Part IV)

InvisiblesV3#2Cover

At the ‘old’ Pencilpanelpage location I began my contribution to our reign of comic scholar awesomeness with three posts about when distinct versions of a comic are, or are not, really the same comic in the relevant aesthetic/interpretational/etc. sense (see When Are Two Comics the Same Comic Part I, Part II, and Part III, which focus on rearrangement of panels, recoloring, and redrawing ‘lost’ portions of old comics, respectively). Those posts focused on issues having to do with ontology – determining whether or not we have one work of art, or many – with an eye towards how these issues affect our reception of, and overall assessment of, these comics (and comics like them) as works of narrative art. This post is a continuation, of sorts, to that investigation.

InvisiblesRedoHere, however, I would like to take a slightly different approach to the general question, but one which is motivated by the same phenomenon: multiple, aesthetically distinct versions of the same comic. The instance in question is well-known – Issue #2 of The Invisibles Volume 3, “The Moment of the Blitz” (which is actually the 11th, and second-to-last, issue in this volume – the numbering counts down from 12 to 1). In the original comic, pages 12 – 14 are drawn by Ashley Wood. These (especially page 14) are critical pages, summing up major metaphysical themes underlying The Invisibles in little more than a dozen panels. In the tradepaperback collection, however, Ashley Wood’s pages are jettisoned in favor of a re-drawing of this critical passage by Cameron Stewart, who had also drawn a number of pages of this issue in the original floppy version. I have included scans of the critical page 14 here – first the Wood version, then the Stewart version.

Now, the reason the pages were redrawn is simple enough, and well-known: Morrison felt that Wood had not properly captured his ideas on the page, and Stewart was asked to ‘do it right’ for the trade paperback version. Patrick Meaney described the Stewart pages as follows:

Cameron Stewart deserves credit for redrawing pages originally illustrated by Ashley Wood for the trade paperback version. Those original pages can be quite confusing, obscuring thematic points that Morrison had been building toward throughout the series (Our Sentence is Up: Seeing Grant Morrison’s The Invisibles, 2011, p. 250)

and an entry on comicvine.com described the situation as follows:

The Cameron Stewart pages are considered the true version since they were redone for the Trade. Ashley Wood’s pages are interesting because they were a different interpretation of the same script.

InvisibleOrigThese sorts of descriptions, however, pose a serious issue for comic scholars (and for anyone who wants to understand how comics work as an art form, and anyone who thinks such an understanding might enrich our experiences with structurally rich comics like The Invisibles). Comics scholars like to talk about comics (at least, mainstream comics, as opposed to single-creator auteur works) as a medium of genuine collaboration – the thought is that the distinct artistic visions of writer and artist ‘blend’ somehow into something greater than the sum of the invididual contributions. Regardless of how, exactly, the details of this work, the central idea – that comics are a collaboration between writer and artist (and perhaps others) is almost a truism of work on comics, if anything is.

The redrawn pages of The Invisibles Volume 3, however, suggest that comics is not a collaborative endeavor – at least, it isn’t a collaboration between two creators whose endeavors are equally valued and whose endeavors contribute equally to the identity of the work. Instead, the picture we obtain from this incident is that artists are merely journeymen (or journeywomen) of a sort who toil away in service to someone else’s artistic vision (and whose work can be thrown away, and replaced by the work of another, if it does not fit that vision).

In short: There seem to be two accounts regarding how writer-artist interaction might (and more importantly, should) be viewed. On the first account, writers and artists are equal collaborators on a single artistic work whose final characteristics are determined in roughly equal part by each. The second account of writer-artist interaction is suggested by the use of the word ‘interpretation’ in the quote from comicvine.com. This view has it that the artist is not an equal collaborator, but is instead interpreting the writer’s story (in much the same way that a performing musician might interpret a piece of composed music). Note that we would not usually call a performer interpreting a composed piece of music an instance of collaboration!

Now, on the one hand this seems to be merely a question of how the business of comics works, and in this particular case it is not surprising that a creator of Morrison’s caliber would be allowed so much control over ‘his’ work (the scarequotes are very important, since the appropriateness of this term, rather than ‘their’, is exactly what is at issue). But there are also deep theoretical issues lurking hereabouts – ones deeply connected to the title of this post. If Morrison and Stewart (and hence Morrison and Wood) are genuine collaborators, then replacing Wood’s pages with Stewart’s amounts to replacing one collaborative work with another one entirely. If, however, Stewart and Wood are not creators of the artwork, but are merely interpreters of it, then the situation amounts to replacing one interpretation of the work with another interpretation of that same work.

So the question really is this: Do we have two distinct works here, or merely two different interpretations of a single work of art? Or, alternatively, are artists more like composers, or more like performers interpreting composed music?

Teaching Zombies

No More Zombies

 
Zombies stumble into my class all the time. They tend to be friendly but a little lost, uncertain whether they belong in a fiction workshop. They stare blankly when I explain that the course is focused on “literary” fiction, a species of writing they’ve heard of but only sporadically consumed.

It’s not an easy term to digest. Adam Brooke Davis, in his recent essay “No More Zombies!,” divides “the playfulness that is above seriousness from the drivel that is below it” by banning all “alt-worlding” from his advanced writing workshop and requiring his students to write about “real environments with real people, facing [real] problems.” So “literary” is narrative realism, and everything else is genre (sci-fi, fantasy, horror). Those are pretty much the definitions the publishing industry has been using for decades.

It sounds good, but when I open up a collection of O. Henry Prize-winning stories I find a range of alternate worlds. They involve androids, a village on the back of a whale, and a giant square from space that slowly crushes a town. If I reach to my next shelf, I can pull down a dozen top-tier literary journals that include equally nonrealistic stories, all quite serious and drivel-free. The range of narrative realism in the same issues is serious and drivel-free too. A story’s setting, real or speculative, predicts nothing.

Yet Davis bemoans the influence of pop culture, believing that all the alt-worlds infecting film, TV, and popular literature have mutated his students into lazy zombies instead of disciplined writers. If so, it’s got nothing to do with “alt-worlding”—all fiction writing is alt-worlding. There is no such thing as a work of fiction that takes place in the real world. Stories exist solely in words. That’s an unbelievably obvious fact, but even creative-writing professors can lose track of the implications.

A work of narrative realism is no closer to being “real” than a story about vampires, superheroes, or anthropomorphic chipmunks. By “real,” we usually mean “familiar,” sometimes lazily so. If a first sentence describes a pickup truck grinding over gravel, rather than a hovercraft quivering above landing lights, we perceive the story as existing “here” and “now,” not in some other place and time. The implied world is a ready-made. Instantly recognizable environments, Davis implies, force students to focus on more important story elements.

Sometimes that’s true. But if handed a choice, I will sooner read a student draft that takes place on a distant planet in a far-flung future than a story set in a campus dorm last weekend. Neither setting is intrinsically better, but even the most experienced writer needs some psychic (and so probably physical and temporal) distance to transform real experience into “realistic” literature. When a genre draft is bad, however, it’s probably because the writer has been consumed by the formula. That’s an easier problem to fix.

When I tell students they can write anything as long as it’s “literary,“ I define the term as “character-driven.” Nonliterary fiction, I explain, is plot-driven and includes any story in which characters act according to the needs of the plot rather than from an artfully crafted illusion of psychologically complex motivation. Plot is still important—without it, the best you can hope for is a beautifully chiseled character study that lacks any page-turning momentum. But, I ask, is the plot serving the characters, or are the characters serving the plot?

It’s not a perfect (or particularly original) definition, but it gets the job done. When I faced down my first zombie in a workshop, I didn’t flinch. I also didn’t chuckle and dismiss the story as a warm-up. I critiqued it the same way I would critique a piece of narrative realism. And, when the student turned in a revision, the story had transformed into realism. The zombies didn’t vanish, but the characters’ genre-determined behaviors did. Alternate worlds aren’t the only stories choked with clichés, but they do have more overtly defined sets of formula expectations. And that makes them easy to gut. Just ask one question: Is the world serving the characters, or are the characters serving the world?

Davis’s zombie ban sparked some outrage from fellow writing professors, but I agree with Lesley Wheeler, who wrote in her literary blog that Davis, despite the weaknesses of his argument, “seems like a dedicated teacher who wants to do the best he can by his creative-writing students.”

I’ll go a step further. Not only do Davis and I have the same good intentions, he and I want to help our students produce exactly the same kind of story. Davis confuses it with “real environments,” but that’s a surface element. He wants depth. He wants psychological realism. It doesn’t matter if the characters are androids, elves, or mere “humans”—as long they behave humanly. Does the zombie stumble through its life in all the messy and horrific ways readers recognize from their own lives? If so, the character is “real,” whether zombified or not.

“Literary” stories require readers to infer complex inner lives for artificially real characters. I won’t deny the pleasures of formula and its plot-beholden characters, but they’re nothing compared to the joys of eating an imaginary brain. Open a skull and explore all the flavors. I demand all my students to be zombies.
 

zombie writing

On the Interpretation of Mind MGMT

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Matt Kindt’s Mind MGMT (by Dark Horse Comics) unfolds like a dream.  Not like a Hollywood dream, where, despite some strangeness, the dream remains coherent and dictates useful messages to the protagonist to be sussed out in waking life. Nor like the constructed dreams in Christopher Nolan’s wildly overrated film Inception. That film had the worst representation of dreaming I have ever seen. Its insistence that dreams have to “make sense” or else the dreamer will awaken is at odds with how severely and fascinatingly strange dreams can really be—a strangeness our dreaming selves can sense or even question, but that does not disrupt the dream. In fact, it is the very understandable abruptness of the sensation of falling or violence that often startles us awake, not the strange, not the incoherence of the dream. The kinds of compression and transference that occurs in dreams—the conflation of people, the access to pure knowledge, displacement of people and events in time, the superimposition of places, the transgression of social norms, etc…—is the normality of the dream-world. The cold sleek video game-like architecture of Inception is really the death of dreams and of human imagination­—plus, the film itself is a mess that fails on the many levels of genre it tries to emulateInception completely misses what makes dreams useful and fun. Dreams are malleable protoplasmic psychical energy that functions as a form of mind management that resists interpretation, and that is often diminished by attempts to do so.

MindMGMT-4The problem with representations of dreams in literature and movies echoes Susan Sontag’s concerns in her seminal essay “Against Interpretation.” She writes, “Interpretation takes the sensory experience of the work of art for granted, and proceeds from there.” The same is true for dreams. In her indictment of the interpretive impulse of the contemporary critic, she of course brings up Freud, whose work, despite being widely discredited, has permeated Western views of art, relations, culture, what-have-you, to such a degree as to become a nearly invisible force. He remains unnamed, even as his terminology is put to use or re-appropriated in the language of not only critics, but everyday conversation. Sontag’s concern with the hermeneutics of Freudian interpretation emerges from the problems inherent to the manifest content of the dream (“the dream” in this case being the stand-in for “art”) being a transformation of an unreachable latent content.  As Freud writes in The Interpretation of Dreams, “I am led to regard the dream as a sort of substitute for the thought-processes, full of meaning and emotion, at which I arrived after the completion of the analysis.” The emphasis there is Freud’s, but if I were to emphasize something it would be: at which I arrived. This is nothing new, I guess, but the idea that Freud or his psychoanalytic protégés serve as gatekeepers for secret knowledge gleaned from the free association of dream material is laughable. Freud’s own writing feeds this doubt.  He admits the over-determined nature of dream imagery, making their connection to a singular source (and thus meaning) impossible. He explains that “[Dream-work] only comes into operation after the dream-content has already been constructed. Its function would then consist in arranging the constituents of the dream in such a way that they form an approximately connected whole, a dream-composition.” In other words, even telling a remembered dream, even before its content is analyzed, is a form of preliminary interpretation.  This form of dream-work deals with the consideration of intelligibility. To re-tell the dream the dreamer must order and edit the dream and/or make poor excuses to mitigate its incoherence. “And somehow, despite looking like mi abuela’s nursing home, I knew it was my college cafeteria…”

Sontag is right that in making the meaning of the dream the primary concern, the experience of the dream is lost.  She warns that the over-emphasis on the content of art devalues critical concern with its form.  In the case of dreams, we seem to have something that resists attainable meaning in terms of its images, scenarios, sensations, but whose form is predicated not on its experience, but on its telling—a telling that requires a bit of both conscious and unconscious interpretation.  She writes that “interpretation makes art manageable, comfortable,” and that certainly falls in line with Freud’s interpretation of dreams.  In Freud’s view, dreams are a form of wish fulfillment in which the latent conflicts our conscious mind will not let us express manifest themselves in the incoherent and fragmented experiences of the dreaming vision and sensation.  Dreams then are a form of safety-valve that lets out the pressure built within the dreaming subject through conflicts between id and super-ego but that transforms them from the literal desire into the strange and symbolic.  The dream manages the mind’s discomfort with the mind’s own anti-social taboo desires.  Maybe. Maybe not. Whatever the source and function of the dream experience, more time needs to be spent with the dream itself—with the dreaming of it.  The same is true in literary analysis. More time must be spent with the text. Whatever my other theoretical concerns may be with any text, the foundation of the work is the experience of (close-)reading.

MindMGMT-7

Mind MGMT provides ample material for just that—spending more time with the dream itself. It is a fantastic example of how compelling dreams can be. While the series itself does not purport to convey a dream world like Nolan’s Inception or 1984’s cheeserific Dreamscape, it constructs a dream-like world nonetheless. In fact, since its world slowly unfolds through the eyes of Meru (or sometimes—as in a dream—from outside of herself) without calling itself a dream, the sense of it being dream-like is all the more compelling. Furthermore, the inclusion of strange complimentary stories, mission briefs and directives in the margins of its pages, provides hypnogogic knowledge—the sense of just knowing something, as you often do in dreams. In this way, Mind MGMT avoids even the certainty of doubt, and lets the reader float along as layers of secrets are peeled away to reveal more mystery.

Reading the first collected volume, The Manager, the series begins with a reference to dreaming, with the focus of it panels shifting from a fighting couple falling from a balcony, to a figure on the street below throwing a Molotov cocktail into a bookstore window, to a man walking by the burning store to shoot another man in the head, but who in turn has his throat slashed by a woman with a large knife.  The captions read: Ever have a dream that is like a story? And at the end of the dream there’s a twist ending?  Some kind of shocking surprise? How can your mind do that to you?  You’re creating the dream.

These multiple shifts of perspective in the first couple of pages set the tone for the rest of the series. A blacked-out panel provides the only transition to the “real” story, Flight 815 (a Lost reference–Damon Lindoff wrote the intro for the first collected volume) where all passengers and crew apparently and very suddenly lost all their memories. Two years later they have not regained them.  This disassociation is shared by Meru who “awakens” in her apartment with no food in her fridge, a table full of past due bills and her ”new” idea to write  about the amnesia flight, a follow-up book on her true-crime bestseller.  However, upon calling her literary agent, it appears as if the idea is not as new as it seems to her. Somehow he already knows, but this does not strike her as strange. Sensing something familiar even as she starts a project anew, Meru’s hunt begins to find Henry Lyme, who according to the flight manifest, boarded the plane, but was not among those who got off when it landed.

MindMGMT-2

A dream is a strange limbo in its ability to put the dreamer in a state of simultaneous knowing and unknowing. There is a great library of knowledge immediately accessible to you—you just know things and the experience of the dream cannot shake that knowledge.  Conversely, there is the experience of cognitive dissonance—not accessing what you know you know. Meru’s search for Henry Lyme becomes one of these simultaneously impossible and possible tasks that even accomplishing does not accomplish.  As complications increase, she becomes enmeshed in a complex plot of agents and former agents of Mind MGMT—a defunct and yet somehow still-functioning agency of paranormal people: immortals who can recover from any wound, animal empaths who teach dolphins to talk, people who can see the immediate future, ad writers who can encode brainwashing messages into their ads, a man who can kill by pointing his finger, and so on. Meru’s investigation for her book — which should be at least somewhat routine given her previous success at investigating “true crime” and writing a best-selling book — becomes mired in a fruitless cycle of discovery and amnesia—a deep questioning of the “true.”  Secrets are peeled away to reveal more secrets, more mysteries. Mind MGMT, both the comic and the agency it is about, is a journey through layers of secrets hidden by barely disguised suspicion that serves as a fetish—obsession with peeling away the façade of intelligibility of the dull everyday waking life in search of more intelligibility, which itself can only be another layer of façade—an eternal onion with no center.  If the cycles of the dream experience are allowed to continue it becomes the substitute for understanding through interpretation.  Each latency is the manifestation of another latent conflict.

Meru’s quest—and thus the reader’s—however, becomes not about learning some truth, but about constructing some form of legibility in a world that increasingly seems like it has no stable framework.  Meru is learning to interpret this dream she is living in.  As such, Kindt’s book becomes about the experience of interpretation, of encoding intelligibility upon the unintelligible. It challenges the reader to take up Sontag’s perspective on art regarding the experience of it, while providing an experience of the intellectualized process of interpreting it.

The transformation of discovery into more mystery is reinforced when even finding Henry Lyme fails to lead to an end, but just turns Meru’s quest back on herself.  She is the source of mystery, or at least the mysteries she explores in the outside world are just mirrors of her own half-remembered history—the self-created dream with the surprising end.  Even her name, Meru, calls to mind Mount Meru, a sacred mountain in Hindu, Jain and Buddhist cosmology, considered to be the center of all the physical, metaphysical and spiritual universes, suggesting that she is the source of all she investigates. In Lacanian terms her self only exists as a symbolic relation to an unattainable self. The self is a narrative that is told through a dream language of expanding and compressing symbols that can never be read the same way twice.

MindMGMT-3As such, Meru’s hunt for herself is in relation to a fluid dream vision of  history in Mind MGMT —tensions between Mind MGMT and a Soviet counterpart either parallel Cold War anxieties, or a schism in the agency creates them.  A variety of crimes and disasters, Hollywood murders, Zanzibar tsunamis, suburban riots, university uprisings, the undefinable terrors of human history are revealed to be the results of Mind MGMT agents working with or against orders—who can tell? Some agents are put into a form of sleep, unaware of their mission or abilities, until awakened, accidentally or intentionally to cause mayhem when the conflicts of a constructed life and their secret lives come to the surface­—but even that secret life might turn out to be constructed when picked at again.  As the story progresses Meru moves from the periphery to the center. The CIA agent tailing her and apparently ignorant of Mind MGMT may have once been her lover and one of their recruits as well—knowledge and relations are suddenly constructed from nothing with equal measures of doubt and certainty.  Examining the panels of early issues reveals that figures later revealed to be involved in the layered conspiracies were there all along, in crowd scenes, in the background, as a shadow.  Kindt succeeds at making the coincidental seem planned and vice-versa. Mind MGMT exists to shift public opinion and fulfill political goals, but also to police itself.  The world is managed and the managers are managed until all sense of origins is lost. There is no unmanaged mind. It is always already managed—managing itself, managing others into managing it. And so on. To arrive at a place against interpretation is to have interpreted your way there.

There is a moment early on, when Meru—being simultaneously led and followed on her hunt for Henry Lyme—is alone in a Chinese jungle. The text reads “She’s stripped down to nothing. Just a translator. No provisions. No map. No weapon. But…no rent due, no utilities turned off. No bounced checks.”  The suggestion is that this nightmarish adventure is a form of wish fulfillment—an escape from the mundane responsibilities of her life.  And yet, at that point the narration is Lyme’s voice, not hers.  He is narrating her desire and perspective. She sees herself from without. The concerns Lyme imagines she escapes from are the modern post-industrial concerns of an elite worker class that finds itself scraping by as the apparent systems of world capital fail it. It is not until Meru finally finds Lyme, that the narration shifts and her voice takes over telling the story. Could it be that that those everyday concerns are also a form of wish-dream? Lyme’s word balloons are blotted out by Meru’s narration in caption boxes, and for the first time she seems to awaken into her real self through his telling her of his own history—but even that will come into doubt. The timelines of their narratives don’t match up, nor do the identities and motives of the people they involve.  As in a dream, times, places, events, people are unanchored.

MindMGMT-1

As the story unfolds and collapses, Kindt’s art beautifully reinforces the dream vibe.  The use of watercolor throughout creates a fluidity marked by the translucent saturation only possible with that medium.  The panels are a bit of dreamy haziness as the color bleed out of the penciling in several places.  Furthermore, the panels are placed within the confines of non-photo blue guidelines that indicate the area on the page within which Mind MGMT agents are to print their reports, creating a juxtaposition between the wash of uncertain color and the officiousness of the blue ink’s message. The comic itself is uninterrupted by ads, except those that seem to be selling something encoded with secret messages to possible Mind MGMT recruits—but to further confuse the issue, sometimes the back page seems to all have small classified ads for actual comic shops and the like.

MindMGMT-9Ultimately, there is something Foucaultian about Mind MGMT and its depiction of the relationship between power and knowledge.  In the series, power is dispersed globally and manifested through the creation of knowledge. As Foucault reminds us, not only does knowledge equal power, but more surreptitiously, power equals knowledge.  The Mind MGMT agents use their powers to create, destroy and shape knowledge for each other, for themselves and for the world at large.  The very concept of “meaning” loses all meaning when experience is shunted aside as a valuable category by the Freudian hermeneutics that freely associate discrete categories of latent meanings to infinite manifestations. Mind MGMT effectively demonstrates that the distinction between experience and interpretation is a false dichotomy.  The mind is always already managed. Returning to Lacan, I can’t help but think of his concept of the unattainable Real.  It is impossible to exist outside the symbolic. As such, rather than concern ourselves with the categories of experience (of the body and the senses) and intellect (of the mind), it is better to perceive the human condition as the Sinthome (symptom without cause). Meru’s troubled stories (for Mind MGMT arcs overlap and partially efface each other) are a telling of the sinthome, which “can only be defined as the way in which each subject enjoys (jouit) the unconscious in so far as the unconscious determines the subject.” Mind MGMT revels in that sometimes (often times?) frightening space of the undifferentiated conscious and unconscious and finds joy in being, but understands simultaneously that to be is to be in relation to being.

—-

This post has been cross-posted at The Middle Spaces.

Bureaucrats and Grunts: B.P.R.D. Women

How common are three-dimensional female characters in American superhero comics? I’m spectacularly unqualified to answer that question, since I read very few contemporary superhero comics, but I’m worried that the continued viability of sites like Gingerhaze’s Hawkeye Initiative and Heidi MacDonald’s Brokeback Tumblr means that most comics continue to be sexist junk. One series that I’ve kept up with, however, that doesn’t get enough credit for its cast of active, intelligent females, is B.P.R.D., written by Mike Mignola and John Arcudi, and currently drawn by a rotating group of artists, including Tyler Crook, James Harren and Laurence Campbell.

B.P.R.D. is a spinoff of Mignola’s Hellboy title, and chronicles the adventures of agents who work for a U.S. government organization that battles occult menaces. (“B.P.R.D.” stands for “Bureau for Paranormal Research and Defense.”) The agents are a mix of characters with special abilities, like the aquatic Abe Sapien and the ghostly Johann Kraus, and non-superhero grunts just doing their jobs. B.P.R.D.’s premise isn’t innovative, but there’s a lot right about the follow-thru: Arcudi writes terse, realistic dialogue, Mignola and Arcudi’s soap-opera plots deliberately and suspensefully reveal information about their characters and their increasingly bizarre world, and the art, always competent and legible, is sometimes magnificent, as in the three pages by Gabriel Bá and Fabio Moon that open B.P.R.D.: Vampire #1 (2013).

Vampire 1 opener

Script by Mike Mignola, Gabriel Bá and Fabio Moon. Art by Bá and Moon.

Script by Mike Mignola, Gabriel Bá and Fabio Moon.
Art by Bá and Moon.

 
Out of context, these images echo Dario Argento’s approach to horror violence, where tortured and murdered women become an aestheticized misogynist spectacle. But B.P.R.D. is more complicated than that. The bodies drifting downstream have been killed by two ferocious female vampires, who torment a male agent, Simon Anders, throughout three mini-series, 1947 (2009), 1948 (2012) and Vampire. (The female vampires operate like film noir femme fatales: they’re evil and defined by their sexuality, but they’re also powerful and vibrant.) Further, in B.P.R.D. violence against men is just as common as violence against women: the first issue of B.P.R.D.: Monsters (2011), for instance, ends with a money shot of a gutted male torso missing its arms and legs. Most importantly, however, is the fact that Mignola and Arcudi write some of the most compelling female characters in all of comics, and for me that offsets the series’ gender-indiscriminate violence.

Before I discuss these characters, though, I want to be clear that my praise for some of B.P.R.D.’s female characters isn’t an unqualified rave for the series as a whole. I agree with the critical consensus that B.P.R.D. has dipped in quality since the departure of artist Guy Davis in 2011. One example of this critical consensus is the Comic Books Are Burning in Hell podcast on “The Long Death” storyline, where Chris Mautner, Joe McCullough, Matt Seneca and Tucker Stone point out that after two decades as the best superhero-comics line, the Mignolaverse has begun a decline precipitated by the replacement of Davis with less accomplished artists (especially Crook) and overproduction of both the main B.P.R.D. book (now monthly) and various spinoffs (Abe Sapien, Lobster Johnson). At its height, B.P.R.D. was sensational. The run from 2004 to 2010 (essentially the material collected in volumes two through four of the Plague of Frogs hardcovers) is my second-favorite genre comic ever, edged out by my favorite Lee/Kirby Fantastic Fours, but it’s currently not at its best.

Even when it was the best comic book at the shop, however, B.P.R.D. included plots that were occasionally problematic in their treatment of gender issues. You’d expect Liz Sherman, a firestarter who was part of Mignola’s original B.P.R.D. team with Hellboy and Abe Sapien, to be the title’s strongest, most independent female character, but not so: through much of the Plague of Frogs issues, her consciousness is invaded by a Fu-Manchuesque mystic named Memnan Saa, in a grindingly prolonged mind-rape that was handled with more energy and comparatively merciful brevity by Chris Claremont and John Byrne in their X-Men issues. (There’s the queasiness of “mind-rape” itself, and then the fact that it happens mostly to comic-book females: the only example of a male character being mind-raped by an invasive female consciousness is in the aforementioned B.P.R.D.: Vampire series, where Simon Anders is possessed by the spirits of the two vampire sisters.) My ability to identify with Liz, then, and admire her strength and power, was problematized by the way Mignola and Arcudi defined her, over a period of years, as Memnan Saa’s victim.

Further, the recent B.P.R.D. comics have been subtitled Hell on Earth, to show how Mignola, Arcudi and company have moved their fictional universe close to Armageddon. Chicago is infested by monsters, Houston is destroyed by a massive volcano, and the mantra for the Hell on Earth publicity is Mignola’s pitch that he and his collaborators are “breaking stuff we can’t ever fix.” Another troubled locale is California’s Salton Sea, where a giant creature stood immobile for a year, exhaling gases that changed humans into monsters, before she started laying eggs:

Eggs

From B.P.R.D. #105 (HELL ON EARTH: A COLD DAY IN HELL, 2013).
Script by Mike Mignola and John Arcudi, art by Peter Snejbjerg.

 
In recent issues of B.P.R.D., both Abe Sapien and the precog teenager Fenix have traveled, separately, to the Salton Sea, where they encountered religious cults sprung up around the eggs. This monster/egg plot remains unresolved, though I’m worried that it will become an expression of what Barbara Creed calls the monstrous-feminine. Writing in the psychoanalytic theoretical tradition, Creed argues that numerous movie monsters—Samantha Eggar and her throbbing external wombs in David Cronenberg’s The Brood (1979), the egg-laying homicidal extraterrestrial in Aliens (James Cameron, 1986)—express a deep-seated patriarchal horror of female biology: giving birth is disgusting, women are disgusting because they give birth, and the Salton Sea monster might be another oblique metaphor for male revulsion towards female bodies and reproduction. I actually like body horror, and The Brood, and Aliens, but I hope Mignola and Arcudi take their egg-laying plot in a less predictable and sexist direction.

One more caveat: virtually no female creators have worked on Mignolaverse titles. The covers for the two-issue Pickens County Horror arc (2012) were drawn by Becky Cloonan, and one variant cover for The Dead Remembered (2011) was by Jo Chen, and that’s it. Three covers. (If I’m wrong about this, please correct me in the comments.) This isn’t an unusual situation in superhero / “mainstream” comics, but it is a shame, and I’d love to see Mignola and editor Scott Allie recruit talents like Colleen Doran and Pia Guerra (or maybe Renée French?) to contribute to the Mignolaverse.

Despite my misgivings about some of the gender politics in B.P.R.D., I still want to compliment Mignola, Arcudi and Davis for their portrayal of Dr. Kate Corrigan, the leader of the B.P.R.D. since Hellboy quit the organization. Based in appearance on Mignola’s wife, Corrigan isn’t a firestarter like Liz Sherman, though her achievements (before joining the B.P.R.D., she was a tenured professor at New York University and an author of over a dozen books on the occult) seem superhuman. Despite her credentials, Dr. Corrigan’s introduction into the Hellboy world was inauspicious. In The Wolves of St. August (1994), she travels with Hellboy to a small Balkan village whose inhabitants have been murdered by werewolves; defined as a bookworm (“I know about this stuff, but…it’s different when you read about it”), she doesn’t do much except dump exposition, fall through an old castle floor, and watch as Hellboy beats up a badass werewolf. She reprises her spectator role in 1997’s Almost Colossus, as she’s taken captive by a homunculus (brother to Roger, another golem who later joins the B.P.R.D.) and saved once again by Hellboy.

Colussus

From HELLBOY: ALMOST COLOSSUS #2 (1997), Story and art by Mike Mignola

 
Corrigan is also a bit player in 2001’s Conqueror Worm, though she is enough of Hellboy’s confidant to support his decision to quit the B.P.R.D. In 2002, B.P.R.D. became its own title, and Hellboy’s absence allowed Corrigan and other supporting members to step into starring roles, as Corrigan did in my all-time favorite B.P.R.D. story, The Universal Machine (2006). Corrigan is kidnapped again, this time by the Marquis Adoet de Fabre, an ageless collector of occult memorabilia and owner of a rare book Kate and the B.P.R.D. need.

Universal Machine

The cover for the final issue of THE UNIVERSAL MACHINE mini-series (2006). Cover by Mike Mignola.

 
In Universal Machine, Corrigan’s intelligence is treated as more than just ineffectual window-dressing, and she saves herself through her knowledge of history and through decisive action. (I’m being oblique because I don’t want to spoil the story.)

In the Mignolaverse, time passes at the same rate as in our own world. Many first-generation characters, like Hellboy, Liz Sherman, Abe Sapien and Kate Corrigan, are now in their 50s. Concurrently, Mignola and Arcudi juggle plots over extended periods of time, playing a “long game” that Chris Mautner (in the Comic Books are Burning podcast) compares to the deliberate pacing of Jaime Hernandez’s decades-long Locas serial. This is true of Corrigan’s gradual ascent into the B.P.R.D. hierarchy; she entered the series as a freelance consultant to the B.P.R.D., and over years of both story time and real time became the director of field operations. With the advent of Hell on Earth, Corrigan is now the leader and premiere strategist for the organization, as well as the liaison between the B.P.R.D. and more conventionally bureaucratic organizations like the United Nations. Sometimes Corrigan’s new job is played for laughs, as in this Guy Davis-drawn scene where Kate tries to dodge a U.N. functionary:

Kate Avoids

From B.P.R.D.: HELL ON EARTH: NEW WORLD #2 (2010).
Script by Mike Mignola and John Arcudi, art by Guy Davis.

 
More commonly, though, Corrigan suffers under the enormity of her responsibilities. Her dedication to the B.P.R.D. nixes any chance of a romantic relationship with German police officer Bruno Karhu, and she weeps over the decisions she makes that sacrifice the lives of field agents. Because I’ve been reading about Kate Corrigan for almost two decades now, I feel like I know her, and I sympathize with her.

Other readers might not find Kate Corrigan as interesting a figure, but part of her appeal to me is in how she revises the hero’s journey. My wife Kathy Parham is a fan of the Battlestar Galactica TV show (the 2004-2009 reboot), and when I told Kathy that I was writing about a Hellboy cast member who was a middle-aged woman and a leader without superpowers, she immediately compared Corrigan to Laura Roslin (Mary McDonnell), the Galactica character drafted as the President of Earth’s survivors. Kathy also directed me to an insightful LiveJournal posting about Roslin, where Galactica fan “larsfarm77” explains one element of Roslin’s attraction for female viewers:

I’ve watched a lot of science fiction. I can honestly say that I’ve never, ever, seen the classic hero arc played out for a woman, much less a mature one. How many times have we heard “it’s a coming of age story,” wherein [Luke, Harry, Frodo, Neo, Jake…] realize that they are so much more, that they have a destiny. Aided by his mentor [Obi-wan, Dumbledore, Gandalf, Morpheus, Grace…], he learns and grows, only to truly accept his role with the mentor’s death. And the woman’s role in all this: most often girlfriend, loving supporter of “the one.”

“Larsfarm77” then mentions that this aspiring hero/mentor pattern plays out in Galactica between two women (Roslin and religious visionary Elosha), a narrative trajectory that was “a long time coming.” Reading these words, I realized that I admire Corrigan for the same reasons–she’s an intelligent, mature woman who’s grown from being Hellboy’s helpless sidekick to the person most responsible for saving the human race–and I’m grateful to Mignola and Arcudi for writing her as a strong hero.

I suppose identification is easier where similarities exist between characters and readers. I like Kate Corrigan because she’s a middle-aged academic, just like me, but it’s possible to overstate the importance of these similarities. Storytellers can make me empathize with all kinds of different humans and creatures, and shift my identificatory attention between and among characters with frightening ease. (As a teenager, two works prompted me to identify across gender and other ideological boundaries: Italo Calvino’s Cosmicomics [1965], which put me in the mind-sets of dinosaurs, mollusks, and colors, and Alfred Hitchcock’s Psycho [1960], which effortlessly steered me to connect with both Janet Leigh’s petty larcenist and her murderer.) It’s identificatory fluidity and increased empathy that we want to encourage in readers of formulaic, sexist culture (e.g. superhero comics and Hollywood blockbusters, which are increasingly the same thing), and I like how B.P.R.D. sticks to the narrative/cultural formula of the mentored hero’s journey while abandoning much of the sexism. Any comic that encourages superhero fans, most of whom are male, to identify with an adult, normal-looking, smart, woman like Kate Corrigan is a comic I’m glad to read.

Recently, Mignola and Arcudi have introduced other, non-superpowered females into B.P.R.D., and snapped them into trajectories designed to grow them into central characters, just as Corrigan evolved from a victim to a leader. One such character is Carla Giarocco, introduced into the comic in 2011 through both a normal walk-on and an ominous premonition. We first see Giarocco in Hell on Earth: New World, as a field agent who phones Corrigan and inadvertently reveals to Kate that Abe Sapien has gone AWOL into the Canadian woods. Among the non-superheroes now prominent in B.P.R.D., including agents Gervesh, Tian and Vaughn (all of whose histories are nicely summarized in an essay by Mark Tweedale), Giarocco has been given the most backstory. In a black-and-white freebee distributed at the 2010 Emerald City Comicon, she reveals to a Seattle cop that she grew up in Rochester, New York, and is married with a three-year-old son.

Seattle

From B.P.R.D.: HELL ON EARTH: SEATTLE (2011).
Script by Mike Mignola and John Arcudi, art by Guy Davis.

 
Giarocco also seems the toughest of the new crop of agents: she survives a fight against a blood-crazed were-jaguar (!) that eviscerates almost an entire BPRD battalion (see The Long Death arc, 2012), and she teams up with Russian director of occult operations Iosif Nichayko on a dangerous mission (see A Cold Day in Hell). In fact, the only thing poised to slow down Giarocco is a tragic, predestined fate. After Liz Sherman and the B.P.R.D. kill Memnan Saa, but before Giarocco enters the series, Saa’s spirit returns from the dead to show Liz a future world devastated by the Ogdru Hem, the Lovecraftian overlords of Mignola’s world, and their frog-like minions. Here’s Liz wandering around in Saa’s vision of catastrophe:

Giarocco

From B.P.R.D.: KING OF FEAR #4 (2010).
Script by Mike Mignola and John Arcudi, art by Guy Davis.

 
Carla Giarocco’s skeleton appears in B.P.R.D. before the live Giarocco does. We might try to write off this vision as a lie fabricated by Saa to punish Liz, but how do we explain the “Giarocco” nametag if neither of them know who Carla Giarocco is? Further, the zoom-in of the last panel is clearly for our benefit rather that Liz’s: we’re supposed to notice her name, and then fret as Giarocco joins the B.P.R.D. This reads as Mignola and Arcudi’s homage to other superhero teams with stories staged in the future tense–think of the “imaginary” Adult Legion of Superhero stories, or the X-Men’s Days of Future Past–and doesn’t auger well for Giarocco’s long-game future in the series.

Although she’s less important than Giarocco, my favorite of the Mignolaverse’s new female characters is Ashley Strode, who’s appeared in three B.P.R.D. comics, War on Frogs #3 (2009) and the Hell on Earth: Exorcism arc (2012). The four-issue War on Frogs series chronicles the day-to-day dangers and horrors B.P.R.D. agents experience as they murder the ambulatory frog-monsters who serve the Ogdru Hem. (War on Frogs isn’t a simple-minded action comic: Mignola and Arcudi establish in the fourth issue that the frogs have feelings and souls, and the B.P.R.D.’s purging of frog populations is a kind of genocide rather than just a herd-thinning.) In War on Frogs #3, Ashley Strode is a young agent reminiscing about how she’s tried to be friendly with Liz Sherman, especially during a mission to a supposedly abandoned frog site. Although much of the narrative is a flashback from Strode’s memory, our emotional center is Liz: we feel Liz’s numb horror as she repeatedly ignites and decimates nests of frogs, and the issue ends with images from Liz’s point-of-view, as we see her isolation (a symptom of which is her aloofness toward Strode) when her consciousness is taken over by Memnan Saa. In this story, Strode is less a fleshed-out character than a pretext for human-frog violence and an exploration of the consequences of Liz’s mind-rape.

We learn more about Strode in Exorcism, a two-issue tale written and drawn by Cameron Stewart, best known for his Eisner Award winning webcomic/graphic novel Sin Titulo. (Mignolaverse editor Scott Allie, presumably in consultation with Mignola and long-term collaborators like Arcudi, sometimes give characters to specific artists: stories starring the B.P.R.D. vampire agent Simon Anders are now reserved for Gabriel Bá and Fabio Moon, and Ashley Strode for Cameron Stewart.) Initially in Exorcism, Strode freezes when confronted with a possessed young boy, and learns how to handle occult situations only after she battles a demon on the “spiritual plane” alongside a legendary Catholic exorcist. Stewart draws Strode as young, perky and cute–not to Lolita-ize her, but to emphasize her status as a B.P.R.D. greenhorn. By the end of the story, Strode is contemplative in the face of the apocalypse, yet confident enough to return and confront the devil inside the little boy.

Strode

From B.P.R.D.: HELL ON EARTH: EXORCISM #2 (2012).
Script by Mike Mignola and Cameron Stewart, art by Stewart.

 
I don’t know when Cameron Stewart will do another Ashley Strode story. In a Twitter thread from October 2013, Stewart said that he would no longer draw “sketches/commissions of characters that aren’t my own” at comicons, and indicated that this would keep him from drawing Strode. Maybe Stewart is moving in a more personal, creator-owned direction, and won’t return to B.P.R.D. I’d still like to read stories where Ashley Strode advances and matures as Kate Corrigan did.
 
Earlier, I typed the word “were-jaguar” and then flinched as I wondered what Domingos or Suat might think of the wholesale superhero-horror-genre-wallow of B.P.R.D. My comparison of Laura Roslin with Kate Corrigan might also put some readers off; perhaps the problem isn’t the absence of women characters in the aspiring hero/mentor formula, but the endless repetition of the formula itself. I’m not particularly interested in defending my pleasure in B.P.R.D., but maybe even people who hate superheroes can share my relief that the Mignolaverse has comparatively strong female characters rather than objectified toys and damsels in distress?

Why Is Everyone Else So Stupid?

This ran a while back on Splice Today.
__________

There is nothing quite so sad as a sad technocrat. The technocrats know what is best for all of us. They know how to bring that “best” about. They have charts and science and graphs—oh, the poignant, unlooked-at graphs! But though they know all, though they see all, though they can save the world, none will heed them. Though they cry out in the language of science, their wisdom is mocked and their efficiencies sneered at. The world, they know, will die, all because the fools would not listen!

It’s a familiar story, reiterated once again in this endless and wretchedly self-vaunting post by Ajit Varki and Danny Brower, experts who, together, have the proportionate prose style of a flaccid guppy.

But we are not here for the prose style, but for the insight and the wisdom. Varki and Brower have gotten up upon the soapbox to tell you that global warming is a real problem, and that those who do not treat it as such are deluded fools. The emotional climax of the piece comes when the authors reminisce about a 2007 conference they attended in which “some of the oldest and best-known American societies that focus on the value of knowledge” came together to insist that “in order for democracy to succeed, it must be based on real knowledge of the facts of the world around us.” The conference attendees even wrote books about it.  And yet, the authors lament, despite the clear directive from important knowledge societies, people still just kept on being people, believing in dietary supplements and natural cures and all that nonsense. “Why is it,” they wail, “that so many humans are attracted to these illogical doctrines?”

In answer, the two spout completely unproven theories about humans’ need for illusions in the face of mortality. They also promise that we can achieve a “complete recognition of reality,” but only if we are as knowledgeable and thoughtful as Richard Dawkins, who, they fail to mention, is kind of an ignorant xenophobic shithead.

Also worth noting is that, in the course of their discussion of climate change, they claim that as one effect of global warming, “it is plausible that we could… tip the planet into an ice age.” Which sounds like it can’t be true, and, in fact, appears to be untrue. If you’re going to lambast the rest of the world for not being as smart as you are, the least you could do, you’d think, would be to get the science right.

I understand why Varki and Brower are frustrated. Global warming and environmental degradation are real and dangerous problems, and we need to confront them. Our political institutions have been very reluctant to do this, and a not insubstantial minority of people has actively denied that anything is wrong. The obvious conclusion is that those people are dumb, and that our political institutions are ineffectual.

And you know what? People really are often dumb, and democratic politics is a grim slog against the rampant imbecility of the majority. I don’t deny that.

The problem is, when you say “people” are dumb, that’s not just that guy over there drooling. It’s everybody. Everybody is dumb in some ways, sometimes. If you’re not denying global warming, you’re seriously suggesting that human gullibility should be repealed because you attended some stupid conference. If you’re not burbling about the dangers of vaccinations, you’re burbling about the coming ice age.

Knowledge is great, vital and useful. Reason is a powerful tool, and can help us get out of nearly as many messes as it gets us into. But there’s nothing smart, or reasonable, about talking to your fellow citizens as if they’re idiots, and there’s nothing particularly reality-based about condescending to your fellow human beings as if you think you are gods. Varki and Brower want to convince their readers that global warming is a serious problem. But all they really manage to do is to show that technocracy can be a kind of idolatry, and that being impressed with your own overwhelming knowledge is a sure way to make yourself sound like a fool.