Monster Fun

“Breaking Bad” is usually discussed in terms of its moral vision, and its unflinching depiction of Walter White’s decent into evil. Chuck Klosterman’s is probably the best-known encapsulation of the argument.

Breaking Bad is not a situation in which the characters’ morality is static or contradictory or colored by the time frame; instead, it suggests that morality is continually a personal choice. When the show began, that didn’t seem to be the case: It seemed like this was going to be the story of a man (Walter White, portrayed by Bryan Cranston) forced to become a criminal because he was dying of cancer. That’s the elevator pitch. But that’s completely unrelated to what the show has become. The central question on Breaking Bad is this: What makes a man “bad” — his actions, his motives, or his conscious decision to be a bad person? Judging from the trajectory of its first three seasons, Breaking Bad creator Vince Gilligan believes the answer is option No. 3. So what we see in Breaking Bad is a person who started as one type of human and decides to become something different. And because this is television — because we were introduced to this man in a way that made him impossible to dislike, and because we experience TV through whichever character we understand the most — the audience is placed in the curious position of continuing to root for an individual who’s no longer good.

Admittedly, I’m only through season 1 at the moment. But still, I see the trajectory Klosterman is talking about; Walt kills and sells meth and blows people up, and we still root for him.

Klosterman suggests that we root for evil because the show starts us off by sympathizing with Walt. I think that rather misses the point of the genre conventions though. You don’t root for a bad ass despite the fact that he’s a bad ass. You root for him because he’s a bad ass. Rorschach is cool not despite the fact that he shoots a policeman in the chest with a grappling gun, but because he does so. Similarly, when Walt shaves his head, goes into the drug dealers den, and uses his chemical no-how to create a huge explosion and intimidate the heavies — we don’t root for him despite that. We root for him because of it.

The first season of Breaking Bad isn’t coy about this dynamic. On the contrary, it presents good Walt, his good family, and his good milieu as hopelessly square, hypocritical, and ridiculous. Walt’s wife, Skyler, comes across as a moralistic busybody, snooping around after Walt and freaking out over his (supposed) pot use. Hank, Walt’s brother-in-law the DEA agent, is equally ridiculous, trying to scare Walt’s son straight in a painfully embarrassing scene in which he burbles anti-drug war bullshit while callously bullying the random druggies passing by. Walt himself is an ineffectual high-school teacher and a wimpish nonentity, sclubbing along in Hank’s shadow, boring his students, and generally epitomizing castrated middle-class suburban white lameness.

Until, that is, he embraces the dark side. After learning he has cancer and deciding to cook meth to support his family after he’s gone, Walt suddenly starts to become tough, sexy, powerful — a character who demands admiration rather than contempt. He defends his crippled son from bullies; he destroys the car of an insufferable cell-phone yakking stock trader; he faces down drug-dealers; he even starts subtly bullying Hank rather than the other way around. He changes from a colorless nothing to a dark hero — and who, given those options, wouldn’t root for the dark hero, not only because he’s a hero, but because he’s dark?

“Breaking Bad” does show the downsides of White’s choices as well. By stealing from the school science supplies for his meth cooking, he ends up drawing the police down on the saintly Hispanic janitor. The scriptwriters also take care to make a drug-dealer intelligent and thoughtful so we’ll sympathize with him when Walter has to kill him. Yet, the very effort to drive these moral lessons home can’t help but to contradictorily glamorize them. Walt is making Big Decisions with Big Consequences; he moves in a world of Drama and Tragedy. Who wouldn’t rather be Hamlet than Guildenstern?

As a contrast, consider Flannery O’Connor’s collection Everything That Rises Must Converge. All of these stories are about regular people — people like Walter — choosing between good and evil. But in O’Connor’s world, there’s nothing particularly exciting or sexy about going bad. Instead, sin is a small, stupid, sordid business, made up mostly of ingratitude, egotism, stupidity, and willful blindness. It’s not becoming the best damn meth-maker in the county — it’s sneering and taunting your mother as she has a stroke. It’s not killing a sympathetic drug dealer; it’s accidentally strangling your quite unsympathetic 10 year old granddaughter to death because she doesn’t behave enough like you. In O’Connor’s stories, sin makes you smaller than life, not bigger.

This isn’t to say that O’Connor’s stories are definitively better than “Breaking Bad.” Her range is limited — parent and child don’t get along; viciousness is exchanged; an epiphany is achieved just too late to forestall the tragic twist ending. The first time you read it, it can seem like a revelation. By the end of a book, though, it’s become wearisome; the boring scold repeating the same damn harangue for the sixth or seventh run through. At this point I’d probably rather watch another season of Breaking Bad than slog through another collection of the same damn stories by O’Connor.

Which is maybe the point. Evil in O’Connor is boring, which, by definition, prevents it from being interesting. In “Breaking Bad”, on the other hand, evil has the adrenaline rush of its genre conventions — it gives Walter purpose, direction, and emotional heft. “Breaking Bad” feels good, which probably tells you less about evil than it does about entertainment.

Music For Middle-Brow Snobs —Mighty Love

A smooth 70s soul mix. Download Mighty Love.

1. All Day Music — War
2. Girls — The Moments
3. One Man’s Junk — Billy Paul
4. Don’t Let Him Take Your Love From Me — The Temptations
5. Strung Out Over You — Dells
6. Homely Girl — Chi-Lites
7. Cowboys to Girls — The Intruders
8. You’re Right as Rain — The Stylistics
9. Stringin’ Me Along — Blue Magic
10. Face It Girl It’s Over — Delfonic
11. The Worst That Could Happen — 5th Dimension
12. Time to Get Down — O’Jays
13. Mighty Love — The Spinners
14. Seven Years — The Impressions
15. Satisfaction — Smokey Robinson and the Miracles
16. Love (Your Pain Goes Deep) — Frankie Beverly and the Butlers
17. Wake Up Everybody — Harold Melvin and the Blue Notes

The Boy Who Never Should Have Been

This first appeared on Splice Today.
____________

Cressida Cowell’s How to Break a Dragon’s Heart, like all the How To Train Your Dragon series, is told through a frame story. The hero, Hiccup Horatio Haddock III, is an old Viking warrior narrating the story of his adventures as an (insufficiently fierce, overly cerebral) Viking child.

The frame story doesn’t impinge too much on the narrative. It’s even unclear who the old Hiccup is supposed to be talking to…and the bulk of the book is in the third person, not the first, so it’s not like you’re insistently reminded that old Hiccup is doing the talking. Still, in this volume at least, the frame is thematically accented in the book’s creepiest scene. Hiccup has been imprisoned in a hollow tree by his arch-enemy, Alvin the Treacherous. Inside the tree with him, it turns out, is an old witch, who has been in the darkness so long she no longer needs light to see. Hiccup refuses to tell her who he is, and the witch proposes a game. She will tell him a story, and at the end of it, the two of them will try to guess each other’s names. Whoever guesses gets to kill the other. The witch, invisible in the dark, starts to speak with her disembodied voice…and to Hiccup’s horror she tells him the story of his own ancestors. Cowell actually draws in the tree bark as a kind of circular frame of rough blurry bark ringing the dialogue. Thus, in the visible ring the narrative goes round, Hiccup telling the story of the witch telling the story of Hiccup — who guesses the witch’s name just as she guesses his, and so, in a way, manages to tell her story too.

The insistence on the storyness of the story is a staple of much children’s literature, from Alice in Wonderland to the Never-Ending Story. It’s so associated with children’s lit, in fact, that you can sometimes forget that it’s also a solidly modernist obsession, used obsessively by Joseph Conrad, Faulkner, Borges, and others.

Modernists and children’s author use the frame story for similar reasons; it’s self-conscious. It acknowledges that the narrative is a game, which is nice for kids (who like games) and for sophisticated aesthetes (who like games as well.) And, in fact, that sense of playful whimsy, of a story that knows its own storiness, is one of the things I like most about Cowell’s series. Alvin the Treacherous’ constant horrible deaths and miraculous survivals, always returning with one less body part (this time he’s got a wooden nose); or the way the doomed heroic fiancés keep shouting “YOU BETCHA!” or “TOO RIGHT!” no matter how horrible the situation; or even Cowell’s delightfully scratchy, blobby artwork — it all emphasizes the createdness of the characters, they’re existence as cartoon tropes on the page. They aren’t real; they’re in a frame, and the pleasure is less in finding out what happened than in seeing the pieces fit into place, like Hiccup’s miraculous key which gets him out of the tree and frees the fiancés and releases the dragon with the broken heart.

It’s interesting to compare Cowell’s embrace of storytelling with those other more popular fantasy series. Harry Potter and Twilight aren’t any more real than How To Train Your Dragon, obviously…but they’ve both got a more fraught relation with the real. Neither Harry nor Twilight has a frame story…and in fact both are in many ways predicated on denying a frame and pretending that the fantastic is real. In Harry Potter, the world of magic exists unknown side-by-side with the real world, on magical railway platforms halfway between more mundane train stops, or in Quidditch games concealed in farmer’s fields. In Twilight, too, the vampires and werewolves are all around us, but we don’t know — only the reader does. Both series are about secrets and knowing truths. Harry is the Boy Who Survived, defined by his encounter, and escape, from the ultimate reality of death.

Hiccup, on the other hand, is, according to the witch, the “Boy-Who-Never-Should-Have-Been.” Hiccup’s father, it turns out, married the wrong person; prophecies went awry, stories went wrong, and the result was an accident of fate, a hiccup in the narrative. Hiccup isn’t but is, like a character in a book. “The story had done its work. Carried away by its power, Hiccup had betrayed himself and his identity,” Cowell writes. The narrative knows who you are, perhaps, because who you are is nothing but a narrative.

In the first words of the book, which are the first words of the frame, Hiccup says, “History is a ghost story.” In Harry Potter or Twilight, of course, the opposite is true – the ghost story, the magic, and the vampires are history. That’s why those series are replete with angst and darkness; they’re about convincing you they’re real, and the real is trauma. How To Train Your Dragon is much lighter fare; its witches are only voices, and you know they’ll stop when the story does. But what else will stop? If history is a ghost story, who’s telling it ? If there’s a frame, what’s outside it? A secret’s a truth; a story’s a mystery. Harry may have been born for glory, but Hiccup is born for who knows what — his future coming towards him like a ghost, frightening and awkward and indistinct, the story he will be.

Utilitarian Review 2/4/12

On HU

The week started out with Charles Reece and I in an epic Buffy vs. Twilight showdown.

I talked about noir and violence in the Steven Grant/Mike Zeck Punisher.

Richard Cook discussed the found footage horror genre.

I talked about comics and Fredric Jameson’s theories of the postmodern.

Andrei Molotiu discusses the cracked allure of Frank Miller’s Holy Terror.

I talked about the Marston/Peter Wonder Woman and replicating postmodern pleasures.
 
Utilitarians Everywhere
At the Atlantic I reviewed the surprisingly enjoyable new found footage superhero film Chronicle.
 
Other Links
Robert Stanley Martin reviews Lilli Carré’s Nine Ways to Disappear.

Chris Mautner on the Before Watchmen idiocy.
 

Bound to Blog: Wonder Woman #27

In theory, this is the penultimate issue of Wonder Woman written by William Marston. in fact, as I’ve mentioned several times already, it seems very possible that many of the stories were being ghosted by this point. As with the last few issues, this is simply not that great.

So rather than belaboring that fact, I thought I’d mention a couple of things here that interested me in light of my recent post about comics and postmodernism. As I noted in that post, comics is built around reproduction of imagery and the reinscription of inaccessible deep time (memory, history, past) as a manipulable surface. I think you could argue that that is the case even in comics like this one from the 40s, suggesting a kind of precocious postmodernism.

As an example, in the first story in this comic, Diana Prince has been asked to present a medal to Wonder Woman. So WW has to figure out a way for her and Diana, her alter ego, to appear together in the same place. The solution is a technological process involving the extraction of Amazonian clay from a volcano, followed by the molding of a Diana robot/dummy, and the copious deployment of technological gadgetry. In other words, the Amazons use labor, craft, genius, and ingenuity to create a complete, coherent masterpiece — which seems like an essentially modernist solution. The Diana Prince dummy is the pulp narrative equivalent of Van Gogh’s boots).

The nature of the comic, however, pushes against a modernist achievement. The Diana doll not only replicates the real Diana Prince; it replicates itself. The doll is an image, of course, but the image of that image is repeated panel after panel. In the upper right hand panel above, Wonder Woman makes the doll speak “Hola! I’m very happy to be alive!” The doll isn’t alive, it’s only an image of life — but, of course, Wonder Woman isn’t alive either; the speech bubble coming out of her mouth is just as ventriloquized (by Marston, or whoever is speaking as Marston) as the speech bubble coming out of “Diana’s.” The final panel, as Wonder Woman hugs her doppelganger, may in part be the euphoria of a work completed. But it also seems to be the libidinal excitement of the mirror stage, when the child sees and (mentally) embraces its own (false) image. Hippolyta, WW’s mother, of course, looks on proudly as her daughter coos at her own reflection. The celebration is of the self magically and infinitely reproduced, the image reified as product and sent forth into the world to multiply, flowing within and across borders in a delirium of multiplying jouissance.

The third story in the volume has an even odder take on creativity and replication. Wonder Woman is flying the Holiday girls to Paradise Island when she is suddenly sucked out of her invisible plane. The girls land the plane, but are understandably concerned. Hippolyta, however, tells them she knows all about WW’s disappearance:

I think Marston must have written this — who else is going to spend panel after panel explicating garbled Platonism? And on he goes:

So, according to Marston, idea-forms send out cosmic rays to sensitive minds, reproducing themselves on the brain like film on a screen (Peter’s silhouettes in the bottom right as Hippolyta and the Holiday girls turn to look at the mirror/screen seems suggestive here.)

Plato said we could only see the flickering shadows of reality on the cave wall; Marston has reality beamed into our heads. Idea-forms aren’t the real tragically out of reach; they’re a fecund technology disseminated to all. Wonder Woman herself — a loving woman stronger than men — becomes a kind of viral idea, propagating itself across time and space. More than 70 years after Marston’s death, Alan Moore would create Promethea, an idea of a goddess which inhabits different women at different times. Moore thought Promethea was his own version of Wonder Woman. Based on this story, though it seems like Promethea wasn’t a version of Wonder Woman, but the idea-concept itself. The pomo version of Wonder Woman is simply Wonder Woman.

Post-modernism, which turns everything into a fetishized surface, obviously works well with Marston’s own proclivity to fetishize…well, everything. But I also wonder if his early-adoption of post-modernism might have something to do with his queerness — and perhaps his femininity. Certainly, the criticism of post-modernism as surface without depth, as merely decorative, echoes criticisms of female aesthetic endeavors, and indeed of women themselves. When you look at Harry Peter’s art (as in the image from Wonder Woman #13 below), you see pages stuffed with repetitive images of women holding, clasping, and touching each other, a consumable cornucopia of iterated catharsis.

If that also describes our post-modern landscape of bricolage, mash-up and meme, perhaps Luce Irigary should have substituted “postmodernism” for “woman”, and written:

So postmodernism does not have a sex organ? She has at least two of them, but they are not identifiable as ones. Indeed, she has many more. Her sexuality, always at least double, goes even further: it is plural….postmodernism has sex organs more or less everywhere.

Sequential Boots

Boots in Time
 
The first major touchstone in Fredric Jameson’s epic 1991 Postmodernism, or The Cultural Logic of Late Capital Capitalism is Van Gogh’s A Pair of Boots.

Jameson refers to this as “one of the canonical works of high modernism,” and goes on to argue:

that if this copiously reproduced image is not to sink to the level of sheer decoration, it requires us to reconstruct some initial situation out of which the finished work emerges. Unless that situation–which has vanished into the past–is somehow mentally restored, the painting will remain an inert object, a reified end product impossible to grasp as a symbolic act in its own right, as praxis and as production.

This last term suggests that one way of reconstructing the initial situation to which the work is somehow a response is by stressing the raw materials, the initial content, which it confronts and reworks, transforms, and appropriates. In Van Gogh that content, those initial raw materials, are, I will suggest, to be grasped simply as the whole object world of agricultural misery, of stark rural poverty, and the whole rudimentary human world of backbreaking peasant toil, a world reduced to its most brutal and menaced, primitive and marginalized state.

Fruit trees in this world are ancient and exhausted sticks coming out of poor soil; the people of the village are worn down to their skulls, caricatures of some ultimate grotesque typology of basic human feature types. How is it, then, that in Van Gogh such things as apple trees explode into a hallucinatory surface of color, while his village stereotypes are suddenly and garishly overlaid with hues of red and green? I will briefly suggest, in this first interpretative option, that the willed and violent transformation of a drab peasant object world into the most glorious materialization of pure color in oil paint is to be seen as a Utopian gesture, an act of compensation which ends up producing a whole new Utopian realm of the senses, or at least of that supreme sense-sight, the visual, the eye-which it now reconstitutes for us as a semiautonomous space in its own right, a part of some new division of labor in the body of capital, some new fragmentation of the emergent sensorium which replicates the specializations and divisions of capitalist life at the same time that it seeks in precisely such fragmentation a desperate Utopian compensation for them.

There is, to be sure, a second reading of Van Gogh which can hardly be ignored when we gaze at this particular painting, and that is Heidegger’s central analysis in Der Ursprung des Kunstwerkes, which is organized around the idea that the work of art emerges within the gap between Earth and World, or what I would prefer to translate as the meaningless materiality of the body and nature and the meaning endowment of history and of the social. We will return to that particular gap or rift later on; suffice it here to recall some of the famous phrases that model the process whereby these henceforth illustrious peasant shoes slowly re-create about themselves the whole missing object world which was once their lived context. “In them;” says Heidegger, “there vibrates the silent call of the earth, its quiet gift of ripening corn and its enigmatic self-refusal in the fallow desolation of the wintry field.” “This equipment,” he goes on, “belongs to the earth, and it is protected in the world of the peasant woman. . . . Van Gogh’s painting is the disclosure of what the equipment, the pair of peasant shoes, is in truth. . . . This entity emerges into the unconcealment of its being;’ by way of the mediation of the work of art, which draws the whole absent world and earth into revelation around itself, along with the heavy tread of the peasant woman, the loneliness of the field path, the hut in the clearing, the worn and broken instruments of labor in the furrows and at the hearth Heidegger’s account needs to be completed by insistence on the renewed materiality of the work, on the transformation of one form of materiality–the earth itself and its paths and physical objects–into that other materiality of oil paint affirmed and foregrounded in its own right and for its own visual pleasures, but nonetheless it has a satisfying plausibility. At any rate, both readings may be described as hermeneutical, in the sense in which the work in its inert, objectal form is taken as a clue or symptom for some vaster reality which replaces it as its ultimate truth.

For Jameson, if the painting is not to be decoration, if it is to have meaning, then it needs to include meaning — which is to say, narrative, or history. The decoration, the burst of color, is merely a surface to be consumed unless it has a context attached to it. That context is both the past (the long path of the immiserated peasant through his life of toil, up to his door, and to the moment when he removes these, his boots); the present (especially in Jameson’s second reading, where the painting creates the peasant woman and the field and the earth around itself) and the future (as the burst of Utopian color, the yearning towards a decidedly material relief.) The painting calls for a story to complete it.

This is obviously a very Marxist reading. But it’s also a comics reading.

At first calling it a comics reading may seem a little startling, because there is often a very strong push in comics crit against ideological readings. Recently on this site, for example, Matthias Wivel argued:

Which brings me to the other issue I have with the critical reception of Habibi, and comics in general: the lack of sensitivity to how the visuals are integrally determinant of the work. Critics tend not to look beyond the surface qualities of the drawing in comics, and then proceed to discuss whatever conceptual issues are at stake without devoting much attention to how those issues are manifested visually. Even a cursory examination of the reviews published so far of Habibi should demonstrate this. Only a few have been entirely positive and several have been strongly negative in the conceptual assessment of the book and its ‘writing,’ but the majority of the reviewers have nevertheless taken time to commend the ‘art.’

Matthias argues that critics “tend not to look beyond the surface qualities of the drawing in comics” — which can not entirely finesse Jameson’s point that drawings are, literally, surface. Matthias goes on to a lengthy and thoughtful discussion of, among other things, Thompson’s line. But the discussion of that line itself seems flattened by Matthias’ circumspect refusal to give it a context. He criticizes Thompson for failing to convey complexity of emotion — but why exactly are we supposed to desire complexity of emotion? He points out the lack of spontaneity in Thompson’s line — but why does it matter if the line is spontaneous or not? Without the ideology that Matthias denigrates, the critique is left foundering in a thin (because untheorized or acknowledged) humanism or else, as Jameson suggests, in the even thinner realm of decoration, where the ink is appreciated in its inkness, a connosieur’s pleasure. (One could, of course, defend connosieurs and decoration — but I don’t know how you could go about doing that without wading into the deeper shoals of ideology.)

To be fair, Matthias isn’t calling for non-ideological readings; just ideological readings which pay more attention to surfaces. But (as is the way with such things) he ends up so chary of ideology that he seems to be paying attention just to the surface — looking so closely at the trees that the forest drops out of the peripheral vision. Jameson insists on looking beyond the image, on saying where it is coming from and where it is going to. For Van Gogh’s shoes to have meaning, they have to be in the world, affected by it and affecting it; they have to be made for walking. Matthias, in contrast, seems at times to want the line to draw a circle around itself, keeping the world, with its messy moral judgments and harumphing ideology at bay.

What’s strange about this tack is that it seems to miss the essence of comicness — to call for a focus on surface when sequential art has that “sequence” right there in its name. The comic book does exactly what Jameson does; it provides the situation for each image, and for each image the situation.

Comics in Jameson’s terms then seem to be what others have sometimes praised them for being; that is, resolutely committed to old-fashioned artistic values — a medium committed to Van Gogh rather than to Jameson’s post-modern exemplar, Andy Warhol:

Now we need to look at some shoes of a different kind, and it is pleasant to be able to draw for such an image on the recent work of the central figure in contemporary visual art. Andy Warhol’s Diamond Dust Shoes evidently no longer speaks to us with any of the immediacy of Var Gogh’s footgear; indeed, I am tempted to say that it does not really speak to us at all. Nothing in this painting organizes even a minimal place for the viewer, who confronts it at the turning of a museum corridor or gallery with all the contingency of some inexplicable natural object. Or the level of the content, we have to do with what are now far more clearly fetishes, in both the Freudian and the Marxian senses…. Here, however, we have a random collection of dead objects hanging together on the canvas like so many turnips, as shorn of their earlier life world as the pile of shoes left over from Auschwitz or the remainders and tokens of some incomprehensible and tragic fire in a packed dance hall. There is therefore in Warhol no way to complete the hermeneutic gesture and restore to these oddments that whole larger lived context of the dance hall or the ball, the world of jetset fashion or glamour magazines.

Yet this is even more paradoxical in the light of biographical information: Warhol began is artistic career as a commercial illustrator for shoe fashions and a designer of display windows in which various pumps and slippers figured prominently. Indeed, one is tempted to raise here–far too prematurely–one of the central issues about postmodernism itself and its possible political dimensions: Andy Warhol’s work in fact turns centrally around commodification, and the great billboard images of the Coca-Cola bottle or the Campbell’s soup can, which explicitly foreground the commodity fetishism of a transition to late capital, ought to be powerful and critical political statements. If they are not that, then one would surely want to know why, and one would want to begin to wonder a little more seriously about the possibilities of political or critical art in the postmodern period of late capital.

But there are some other significant differences between the high-modernist and the postmodernist moment, between the shoes of Van Gogh and the shoes of Andy Warhol, on which we must now very briefly dwell. The first and most evident is the emergence of a new kind of flatness or depthlessness, a new kind of superficiality in the most literal sense, perhaps the supreme formal feature of all the postmodernisms to which we will have occasion to return in a number of other contexts.

Van Gogh’s shoes look like they’ve just been tossed aside by a perambulating peasant; Warhol’s look like they’ve been purchased new from some shop window and then hammered flat. No one has worn them, no one will wear them; they are shoeness without story. If they have an ideology or a narrative, it is the narrative of no ideology and the ideology of no narrative.

In contrast, consider this sequence from Hideo Azuma’s Disappearance Diary:

The worker’s shoe here is not abandoned as in Van Gogh; instead, it is in its place, on the foot of an actual worker, inside a narrative. The upper right panel, showing Azuma tying his own shoe, wraps itself in time, the hands creating a whirlpool of motion with the shoe an anchor at the center. If the shoe in Warhol is dead and the shoe in Van Gogh points to life, then this shoe is actually alive, tied up with time. Azuma is effectively pulling on the working class identity, with its manual facility and expertise (“this made me look cool like a veteran.”) There is no burst of color, and no utopian vision, but the motion lines and, indeed, the panel progression still energizes the images. The narrative is in the picture and the picture in the narrative; the boot is not just its surface, but, as with Van Gogh, its story.

Comics then, can be seen less as an illustration of text than as a narrativizing of illustration — a form which pushes back against the shallowness of contemporary art practice by embracing the old-fashioned narrative and ideological virtues of prose. From this perspective, the achievement of R. Crumb’s Genesis is not giving flesh to every passage in the Bible, but rather giving narrative to every image. There are many, many Biblical paintings and drawings which show us Biblical characters as flesh and blood:

Crumb’s Genesis, however, is much more rare in insisting the the flesh of the Biblical image must be elaborated by the Biblical text itself. Crumb’s Bible is narrative; generations begatting through time, each with its own face that takes on weight only in relation to all the other faces.

In this sense, Crumb and comics themselves can perhaps be seen as analogous to doubting Thomas. Seeing is not enough; you also need the experience of narrative and the word. If post-modernism proffers the dehistoricized image, comics insists on reinscribing it. Backwards looking in every sense, comics does not exist without the preceding panel, the one that gives the present depth and meaning.

 
Boots in Space
 
In Postmodernism, Jameson specifically claims that the distinction between the modern and post-modern is in post-modernism’s spatialization of time.

A certain spatial turn has often seemed to offer one of the more productive ways of distinguishing post-modernism from modernism proper, whose experience of temporality — existential time along with deep memory — it is henceforth conventional to see as a dominant of the high modern.

Thus, Van Gogh’s shoes, imbued with a past and a future, become Warhol’s shows, shorn of history, existing as pure space. Or (though Jameson does not use this example specifically) the painful, crushing sense of a life passing in a stymied claustrophobia in Kafka’s parable of the man at the door of the law is replaced in Borges’ story “The Double” with a miraculous simultaneity, as an older Borges and a younger Borges suddenly exist in the same space, so that time becomes not an unavoidable weight but a sleight-of-hand juxtaposition. As Jameson says, “Different moments in historical or existential time are here simply filed in different places; the attempt to combine them even locally does not slide up and down a temporal scale…but jumps back and forth across a game board that we conceptualize in terms of distance.”

What would it look like if you turned time into space on a metaphorical gameboard? Maybe something like this?

The time of Billy’s journey is turned into a single schematic, a line which we can lightly trace. As Jameson says, different moments are simply filed in different places; the modernist pleasure of recuperation and depth is here replaced with the pleasures of surface and juxtaposition.

From this perspective, comics are not a backwards-looking modernist medium at all, but rather a post-modern engine for flattening time and narrative into space — of making time itself a manipulable, reified product. As an example, the Hideo Azuma boot-tying sequence:

Is the boot really energized and enriched by the narrative? Or does the existence of the narrative as spatial image allow time itself to become a mere decoration? The whipping hands and the boot so simplified it is almost a logo — Azuma presents this not so much as a specific boot in time, but as an iconic representation of a desirable skill, contained in a box and reproducible specifically for public consumption. Van Gogh’s boots were valuable for the life that had lived in them; Azuma’s are valuable because of their own image; they make him “look like a cool veteran.” Time — the working-class narrative of bootness — is flattened, mastered, and packaged for consumption. The boot points not to Marx’s utopian narrative, but to Lacan’s mirror stage; the exhilarating moment of mistaking a reflection for one’s past and one’s future.

You can similarly reinterpret Crumb’s Genesis.

Rather than using the narrative to give life to the image, the steady drumbeat of the images crushes the narrative. Generations are spread out across the page like moths pinned for display, or like collectable baseball cards. Narrative and ideology are systematized and controlled. The mystery of time becomes the fetish of space, patriarchs set together cheek by jowl with a repetitive obsessiveness reminiscent of Warhol himself.

Warhol’s treatment of Mao is more explicitly parodic, but for that very reason it is almost more respectful. Mao and Mao’s image are, for Warhol, worth defacing and worth queering. Crumb’s Genesis, on the other hand, is treated as meaningless — one of the most consequent texts in history becomes a mere decoration, lines on paper. Ng Suat Tong’s is right that Crumb is “watering down” Genesis, but he’s wrong to think that this is a bug rather than a feature. If Crumb’s Genesis has a point, it is precisely the evacuation of content, the rendering of the Bible as merely another surface pleasure, its long history become a mere image no difference from any other that flickers across our optical nerves.

Jameson barely mentions comic book’s in Postmodernism; there’s one throw-away line in which he talks about post-modern bricolage as comic-book juxtaposition (and as schoolboy exercise.) In contrast, he devotes a great deal of time to video art, of which he says:

Now reference and reality disappear altogether and even meaning — the signified— is problematized. We are left with that pure and random play of signifiers that we call postmodernism, which no longer produces monumental works of the modernist type but ceaselessly reshuffles the fragments of preesistent texts, the building blocks of older cultural and social production, in some new and heightened bricolage: metabooks which cannibalize other books, metatexts which collate bits of other texts — such is the logic of postmodernism in general, which finds one of its strongest and most original, authentic forms in the new art of experimental video.


Nam June Paik, Electronic Superhighway

But if video art is the quintessential post-modern genre, perhaps it’s possible to see comic-books as its fuddy-duddy dialectical twin. Where video art fragments, comics reify. Where video art erases, comics embalm. Where video art heightens the ADD of advertisement, comics channels advertising’s depthless, deathless monomania.


Stan Lee/Jack Kirby “Save Me From the Weed!”

Stan Lee’s advertising huckster sloganeering (“A weed the likes of which the world has never known!”) is the perfect soundtrack for a medium in which time passing is shown by compulsive iconic repetition. Kirby’s helplessly neotonic weed, straining virilely against its roots, is a pre-Internet self-contained viral meme, its image replicating across the page like an embedded video or Warhol’s fecund Maos. Video art fractures identity into a unassimilable riot of images; comics turns repetitive image into identity. The evil weed next to the evil weed next to the evil weed might as well be a series of toys each in its box on the shelf in Wal-Mart, every iteration a pitch for all the others.

Comics’ crass refusal of the past as history, its suffocating nostalgia for and commodification of even the most dunder-headed images simply because they are images, can be a depressing spectacle. Yet, if comics epitomizes some of the worst excesses of the zeitgeist, is that not a sign of its relevance? As Jameson notes, there is no getting outside post-modernism; to the extent that we have a narrative, it is our narrative; to the extent we have a surface, it is our surface. We can mourn the rich texture and context of Van Gogh, but our mourning is itself post-modern, a loss based in our position after the modern has gone. If we pick up Van Gogh’s shoes again:

to illustrate a point or create a narrative, then those shoes become ours, not his. They lose their lodging in the past and find a space in the present, digitally replicated ad infinitum, almost like a comic book.

Circle of Blood

This originally ran on Comixology.
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“Super-hero” backwards is “noir.” The opposite of the upright avatar of justice with entirely sublimated sexual urges is the morally ambiguous anti-hero driven by money-lust and just plain old lust. The super-hero wears his underwear on the outside and saves the universe; the noir hero curses the universe and is pulled around by what’s inside his underwear. Noir is about shadows and helplessness and the best-laid illicit plans ending up in ruins; super-heroes are about light and empowerment and the best-laid illicit plans ending up in ruins.

Which is to say that, while super-heroes and noir appear at first to be irreconcilable, on closer look they do have a fair bit in common. They’re both male genre literature. They both have a strong moral code enforced by corporal punishment. And they both have, shall we say, ambivalent feelings about women. It makes sense, then, that there’s a long tradition of combining the two, starting at least with the first Batman stories, reaching its high point, I firmly believe, with Bob Haney’s goofily brilliant Batman/Deadman team up in Brave and Bold #101, and continuing on to this day with anything Frank Miller has ever touched (including, of course, Batman.)

One of the most interesting super-hero/noir mashups I’ve seen is the 1986 Punisher mini-series Circle of Blood by Steven Grant and Mike Zeck. The Punisher has always been only sort-of/kind-of a super-hero. He wears tights, but merely, you sense, because that’s the best way to stay inconspicuous in the hero-ridden Marvel multiverse. He fights for truth and justice, but he does it by shooting people.

Steven Grant is well known for his writing about comics as well as for his comics themselves (he did some guest-writing on my blog not too long ago), and you can see his critical acumen in his script. Basically, where Frank Miller tends to use noir to make his heroes seem even more bad-ass, Grant uses it to question and ultimately undermine the moral certainties on which the super-hero genre is based.

Zeck draws the Punisher as a pumped-up manly-man whose bobble-head is dwarfed by acres of steroidal flesh, and this is a good metaphor for the way Grant writes the character. From the neck down, the Punisher is a super-hero juggernaut, hyper-competently disposing of roomfuls of thugs in classic Bat-mode, or bashing his way through a prison in a fashion reminiscent of the contemporaneous Rorschach.

From the neck up, though, the Punisher isn’t hyper-competent at all. Instead, he’s more like the classic noir dupe. Though he has a certain tactical animal cunning, his inner monologue is obsessively repetitive in a way that suggests borderline idiocy — where Batman’s traumatic backstory has, supposedly, made him smarter, the Punisher’s has left him, in Grant’s writing, a monomaniacal mental and emotional basket-case. The Punisher is, like most noir men, childishly easy to fool. He stumbles into traps, is bamboozled by a shady conglomerate called the Trust, and, inevitably, betrayed by a woman. His solve-it-by-shooting-it approach to every problem results in heaps of dead bodies, including that of one child. Said child’s death sends our hero into a self-pitying funk, complete with flashbacks and profound utterances (“It’s got to stop. The poor children.”) which, at least from my perspective, makes him appear more damaged, dangerous, unsympathetic, and unheroic than ever.

The Punisher’s final act in the comic is to allow the woman who betrayed him (Angela) to fall off a cliff. His motivation seems less abstract justice than simple spite, and one has to wonder, as he limps off into the sunset, whether the world wouldn’t maybe be a safer place if the bad guys had won and offed this dangerously imbecilic killing machine. The use of noir here actually, and I think intentionally, calls the whole concept of super-heroics into question. The hired thugs in the series are dressed in the Punisher outfit and actually believe themselves to be the Punisher — and the parallel is quite clear. The Punisher himself, after all, seems like a brainwashed sleepwalker, not to mention a criminal. In the not-light of noir, the super-heroic law-and-order certainties become naïve, dangerous idiocy, while righteous vengeance turns into a flimsy excuse for self-aggrandizing fascistic violence.

Of course, you can turn this around and argue that the super-hero genre actually validates noir’s amorality. Just because Grant portrays the Punisher as a dangerous numbskull doesn’t mean that readers will stop identifying with him. He’s the hero, after all, and when, in his quasi-sentient way, he lets Angela fall to her death, you can certainly hear a chorus of “yeah, kill the bitch!” echoing from the peanut gallery. Does breaking a man’s little finger make Rorschach a monster, or does it make snapping people’s fingers seem kind of cool?

Probably both. Super-heroes and noir are polar opposites — but on a magnet, the poles are, of course, closely attached. Like Westerns, spy thrillers, and most male genre literature, both super-hero and noir are built around an exciting frisson of justified violence — a circle of blood. If you want to break out of that circle, you probably need to reach for a less closely-allied genre, or else try to dispense with genre altogether. Once you do that, of course, you’re talking to a much smaller audience, and not writing for a mainstream comics publisher. The irony is that by creating a thoughtful, popular comic questioning the Punisher’s war on crime, Grant probably helped to make that kind of war — with its more explicit blood, sex, and amorality — a mainstream staple.