A Fanboy Denied

My introduction to Wonder Woman was not the original Marston/Peters comics. I’m not sure what my first exposure to Wonder Woman was, and it almost seems like I became aware of the character through cultural absorption. As a kid, I saw a few snippets of the TV series with Lynda Carter, I read a few DC comics featuring Wonder Woman (but not her own title), I watched the Justice League cartoon, and played a few superhero video games. I don’t remember which piece of entertainment came first. What I do remember is that my fanboy brain had already constructed the “ideal” Wonder Woman long before I ever picked up a Wonder Woman comic. In other words, I was a Wonder Woman fan but not a Wonder Woman fan.

And therein lay the roots for so much of my dissatisfaction with the character. It would be easy to say that I dislike Wonder Woman comics because they suck. Well … most of them do kinda suck (the less said about the current run, the better), but I’ve put up with sucky comics in other circumstances (X-Men, I’m looking in your direction). But Wonder Woman comics always provoked a hostile reaction from me. Even the runs that were supposed to be good (according to the Internet hive-mind) failed to measure up to my standards. George Perez? Meh. Greg Rucka? Terrible. Gail Simone? Tiresome. They were never going to be as good as “my” Wonder Woman, so why bother?

I first read a collection of Marston stories about four years ago, well after I had formed my views on Wonder Woman. Needless to say, it was like nothing I had ever read in superhero comics. Bondage, cross-dressing, and lesbian subtext in a comic marketed to children!  It was idiosyncratic, to put it mildly.

 

It was obsessive, fetishistic, and outright insane, to put it less mildly. And it was fantastic! Most superhero comics aspire to little more than genre hackery, and many fail to measure up to even that lowly bar. But Marston’s Wonder Woman was a personal and ideological work. Regardless of what one thinks of Marston’s values, his comic stands out as a rare artistic achievement in mainstream comics, a fusion of radical feminism, patriotism, BDSM, and commercialism.

Regardless of its strengths, I should have hated this comic, considering how different it  was from my vision of Wonder Woman. Why is she getting tied up all the time? Why does she say ridiculous things like “Suffering Sappho?” What’s with the giant kangaroos? Etta Candy … what the fuck?

But I couldn’t find fault with Marston, as much as my ego wanted to, because his Wonder Woman was far better than mine (or any other version of Wonder Woman I had encountered). My Wonder Woman was nothing more than a grab-bag of traits: She’s strong (but not mannish)! She’s fierce (but not in a mean way)! She’s smart (but not nerdy)! She’s sexy (but not trampy)! I hadn’t created the perfect version of Wonder Woman, instead I’d assembled a highlight reel from every comic, TV series, or game featuring the character. And when I pasted these traits together they amounted to nothing more than another bland, inoffensive superhero. Marston’s Wonder Woman was born out of actual ideas. Those ideas were crazy (and occasionally creepy), but there was genuine thought and creativity behind his stories. Nothing I dreamed up has ever come close.

When I was younger, I tended to judge the quality of a work by how thoroughly it pandered to my tastes. If something hit the correct fanboy buttons in my brain, it was deemed good. Marston’s Wonder Woman failed the “fanboy test” in almost every way, but I came around to appreciating the work. And the more I appreciated Wonder Woman, the more I came to realize that my particular vision of the character (and comics in general) was fandom at its most banal. I won’t go so far as to say that reading Wonder Woman triggered an epiphany. Around the same time I was reading Marston I was also reading Moore, Ware, and a dozen other great comic creators. But Wonder Woman was one of the first comics that stifled my inner fanboy and forced me to reevaluate my standards for comics and other media.

I’m still not entirely immune to the siren call of slick genre product, but I have an easier time distinguishing mindless fun from great art. And I understand now that “good” doesn’t mean “identical to the tastes I had as a teenager.” So thank you for that, William Marston.

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The entire roundtable on the Marston/Peter Wonder Woman is here.

British Comfort Food

Downton Abbey is a television series set on a fictional English estate of the same name. It chronicles the lives of the patrician Crawley family and their servants at the beginning of the twentieth century.

According to Wikipedia, Downton Abbey is a “period drama,” a term used by people who are embarrassed to admit that they are watching a soap opera with corsets. There’s no point in pretending otherwise, as Downton Abbey has all the familiar, soapy elements: betrayal, sex, dead bodies, catty women, unrequited love, etc., etc. This observation isn’t meant to be dismissive. Soap operas aren’t inherently better or worse than any other genre. And by the standards of the genre, Downton Abbey is pretty good. It has decent acting, high production values, and lead writer Julian Fellowes hits just the right notes of the soap genre. I particularly enjoy the mutually destructive, pathological rivalry of the elder Crawley sisters. And no one can deliver a cutting one-liner like Maggie Smith.

After watching the first season, I was reminded of why soap operas are the ultimate achievement of serialized television. The great challenge in serial storytelling is maintaining the interest of the audience for not just hours (as in a film), but for months and even years. Plots must be sustainable over multiple episodes so they can capture viewers for the long-term. The most common technique is to focus on interpersonal – and especially romantic – relationships that viewers can easily connect with. These relationship-centered stories lend themselves to deliberate pacing and slow development over many episodes. There’s the meet-cute moment, like when Matthew Crawley first encounters the lovely Mary, the gradual build-up of the relationship spread out over several episodes, the unrequited sexual tension, and finally the big, romantic kiss during sweeps. But romance is only part of the appeal, and the most successful soaps mix romantic plots with storylines involving betrayal, revenge, or other conflicts. It’s also helpful to have various sub-plots to ensure that the audience does not become bored with any one storyline. Like most soaps, Downton Abbey has a large ensemble cast, so when viewers become bored with Matthew and Mary they can enjoy the scheming Thomas or the rivalry between the Dowager Countess and Matthew’s mother.

The soap opera formula is so effective that even series that are not technically soaps will often adopt soapy sub-plots. More often than not, this means an unrequited romance between two of the main characters (as an example, see X-Files, or Bones, or House, or any drama from the last twenty years). And as entertainment conglomerates have shifted from standalone stories to long-term franchises, the soap opera formula has spread to other media. Every new story has a huge cast and a plot extended across multiple novels, movies, comics, or video games. The soap opera is so mainstream its basic features are taken for granted.

But because the soap opera is so ubiquitous, it’s hard to do anything particularly innovative with the formula. Downton Abbey distinguishes itself from the pack in two ways: setting and social commentary. A pre-WWI English estate is a relatively unusual setting (especially for American audiences), and the series is overflowing with nostalgia for a bygone era of fox hunts and Victorian fashion. The social commentary, on the other hand, focuses on class relations and the role of women in a pre-feminist society. At least in the first season, the treatment of these issues is rather cursory and superficial. The writers want to show the gradual transformation of British society, so there are sub-plots where the youngest Crawley daughter flirts with women’s suffrage and helps a maid find a more respectable job as a secretary. But the series never addresses the roots of social inequality, because to do so the writers would have to acknowledge that the Crawleys are spoiled oafs who’ve coasted through life thanks to their undeserved wealth. So the appeal of the setting – and its adoration of noble privilege – clashes with the attempt to say something meaningful about social change in the twentieth century. At least the social commentary provides a veneer of seriousness that most soaps lack (it’s not just a TV series but a “Masterpiece Classic,” according to PBS).

If Downton Abbey never quite rises above passably entertaining, the blame is mostly due to the lackluster writing rather than the conventions of the soap opera. The soap opera formula is simplistic, but that very simplicity means it can be easily merged with other genres and adapted to the interests of the writer. As an example, The Sopranos possessed many of the typical features of the soap opera (extended plots and sub-plots, large ensemble, an emphasis on relationships), and it successfully combined these features with intelligent social/psychological commentary. If I were to arbitrarily rank Downton Abbey, I’d place it below the best of HBO, but well above the cookie-cutter soaps on network TV. It’s probably on par with Mad Men, another series where nostalgia and social commentary collide.

Love and Rockets and Lesbians

News Flash: straight men love lesbians. We love them in movies, television, magazines, games … pretty much any medium you can name. But comics fandom is in a league of its own. The Japanese have an entire genre dedicated to girls who love girls.  In the U.S., Jaime Hernandez built an enviable career by writing about lesbians, and he’s hardly the only male creator to find success through Sapphic appreciation. Lesbian (and female bi-sexual) characters may not be necessary to win accolades and commercial success, but they’ve never hurt a writer’s chances.

Before someone accuses me of being glib, I’ll acknowledge that Locas is indeed more thoughtful than lesbian porn. I won’t elaborate on the merits of Locas, as I’m sure the other roundtable contributors will discuss it in detail. Suffice to say, it’s about much more than sex. And Hernandez  obviously cares about Maggie and Hopey for reasons besides prurience. But the prurience is always there, lurking in the background.

There are plenty of theories explaining why straight men love lesbians, but I suspect much of the appeal has to do with voyeurism. Lesbianism is a rejection of the male presence. Stories about lesbians allow men to gaze upon a “hidden” world of women, and by gazing upon it they shape it to their desires. The pleasure comes not simply from observing women, but from observing women in an environment that excludes men. This phenomenon is obvious in mainstream lesbian porn (that is, porn created for men), because the physical attributes of the women and the manner of the sex are intended for a straight male audience. However, voyeuristic pleasure does not require explicit sex. The appeal is not simply in the women being attractive, but that they are attracted to each other, and that attraction both reflects and enhances straight male desire.

For a writer, there are additional pleasures in creation and control. In Locas, Hernandez created an universe centered on women. The women fuck and fight and do crazy things, often in the absence of any man, yet Hernandez controls everything: their personalities, histories, clothing, bodies. Maggie and Hopey are shaped by Hernandez, and they embody his desires and fantasies. Their mutual attraction is his attraction, whether to each of them or to the two of them together.

On a related note, the limited number of male characters in Locas has occasionally been treated as a failing in Hernandez’s writing. But that complaint misses the point. The lack of male characters is not a bug, but a feature. A more frequent presence of men would alter the nature of the story, because it could no longer be a world primarily of women. Stories about men with women have their own appeal, of course, but that appeal is fundamentally different from the voyeuristic appeal of lesbianism.

Is it impossible for a straight man to write about lesbians in a completely non-exploitative manner? Maybe, but that doesn’t mean the outcome would be superior art. As I suggested above, even an exploitative work can have artistic merit (and there are treatments of lesbianism far more exploitative than Locas). And LGBT readers are often the most enthusiastic fans of lesbian stories by male creators (see Jaime Hernandez, Terry Moore, Joss Whedon, etc., etc.), at least when those creators treat their characters with a modicum of respect.

But I’m left wondering how Locas  would be different if it had been written by a lesbian. And how would the identity of the creator affect the critical reaction in the tiny world of comics? Would a lesbian creator be given the same acclaim for Locas as Hernandez, or would she be pigeon-holed as an LGBT creator writing for a queer market? Do male comic readers give a damn about lesbians when they’re created by lesbians?

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The index to the Locas Roundtable is here.

The Horrors of Broadcast Television

This is a continuation of my post on “found footage” horror.

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The River is a fascinating show. Not fascinating in the sense of being well-written, or suspenseful, or really any good at all. Rather, it’s fascinating because of how thoroughly shitty it is. Despite high production values and experienced producers, The River sucks at everything. It’s a rare accomplishment, even by the low standards of broadcast television.

Created by Oren Peli (Paranormal Activity), The River is a horror series about Lincoln Cole (Joe Anderson) and his mother, Tess (Leslie Hope), who are searching for Lincoln’s long-lost father, the famed explorer Dr. Emmett Cole (Bruce Greenwood). Emmett disappeared several years ago in the Amazon rainforest. The expedition is funded by TV producer Clark Quitely (Paul Blackthorne), who offers to provide a boat and a crew, but only if he gets to film everything that happens. So Lincoln and Tess become the stars of a reality TV series, along with a tidy group of stock characters. There’s the cute love interest for Lincoln, the ethnic engineer and his daughter, the evil mercenary, the sassy black cameraman, and the nerdy, Jewish cameraman. After leaving the Amazon River to float down an uncharted tributary, the group is soon beset by ghosts, magic, and sundry evil things.

What sets The River apart from other horror series is the found footage concept. Every shot comes from either the (in-story) cameramen or the stationary cameras mounted around the boat. Presumably, the footage somehow made it back to the U.S., where the suits at ABC broke it down into hour long chunks (with commercial breaks!) before airing it. It’s a silly premise, but no sillier than any haunted house or slasher movie. It’s a decent enough idea for delivering cheap thrills each week. But a decent idea doesn’t amount to much when the execution is garbage.

The first problem is the cast, or really the lack thereof. As any slasher fan knows, horror stories need big casts to kill off. And a horror TV series needs either a very large cast or plenty of guest stars to bump off, otherwise the story cannot generate any suspense. The audience instinctively knows that the core characters are not going to die early in the series, because if they died the story couldn’t go on. But The River has barely half-a-dozen characters, and with such a small cast it must conserve every character like they’re water in the desert. So only one person has died after three episodes (the Jewish cameraman of course, as he was just too Woody Allen-ish to survive in the jungle).

The horror is further undermined by the hokey family drama that passes for a sub-plot. Did Tess leave Emmett or did Emmett leave Tess? Was Tess having an affair with the sleazy TV producer? Will Lincoln ever forgive his dad? Does anyone care about this shit? Of course not! I don’t care about these characters and I don’t want to care about these characters. This is supposed to be terror in the Amazon, not Days of Our General Hospital.

At least with the producer of Paranormal Activity at the helm, The River should be a technically flawless example of found footage horror. I say “should,” because it’s actually a terrible example of the genre. As I discussed in the previous post, found footage copies the shaky camerawork, the crappy angles, and bad lighting of amateur video, which makes it easier for the audience to suspend disbelief and buy into the lie that the footage is real. The River occasionally uses these techniques, but then it ruins everything when it switches to perfect angles and soft lighting for those oh-so-dramatic moments. And the actors, despite being in the rainforest, always look clean and pretty. My disbelief is not suspended, because the show is too slick for its own good.

And then there’s the censorship. I understand that this is broadcast television, which is regulated by the FCC. I understand that a good portion of the American public is deeply offended by the female nipple and the word “fuck.” And I understand that it must be frustrating at times to work for a lousy network like ABC. But there’s something far more pathetic than a show where no one ever curses. It’s a show where characters regularly curse but the profanity is carefully bleeped out (even the mouths are shaded, just in a case an easily offended lip-reader is watching). Excuse my French, but what the fuck are they trying to prove? Presumably, they want the audience to believe that the characters are real and speak just like normal, foul-mouthed Americans. But the censorship wrecks the found footage conceit. The whole point of found footage is that it’s supposed to look like someone found a camcorder lying in a gutter. The content is raw and uncensored, creating the illusion of reality. As for The River, the only plausible assumption is that ABC “discovered” the video recordings of an expedition that encountered real magic, ghosts and other crazy shit. And naturally the suits at ABC bleeped out the profanity before sharing this earth-shattering footage with the public, because they’re insane.

Can anyone name a decent horror series on the broadcast networks? I loved The X-Files when I was a kid, but that was a long time ago, and many of the episodes have not aged well. Perhaps broadcast television – with its censorship and commercial breaks – is simply not a suitable medium for the content and storytelling techniques of the horror genre.

Lost and Found Horror

The Blair Witch Project (1999) is the most likely starting point for the “found footage” sub-genre of horror. If you want to nit-pick, the first film to use the found footage concept was the Italian sleazefest Cannibal Holocaust (1980). But the film never pretended that the found footage (filmed by a “lost” documentary crew) was real in our world. Instead, the documentary footage was contained within a narrative that was clearly fictional. The Blair Witch Project, on the other hand, never stopped pretending. Even the marketing campaign (which included a fake documentary on the “legend” of the Blair Witch) passed the film off as real footage of the filmmakers’ last days.

Since Blair Witch there’s been a steady trickle of these films. They are not a new genre so much as a hybrid genre that steals ideas from older horror movies, and combines them with the conceit that the film depicts real events, or at least that the film was produced by individuals who are actually present within the story (usually amateur filmmakers). This means poor lighting, shaky camera-work, and unknown actors who can pass as normal people. But the films still contain the tropes that moviegoers expect from mainstream horror. After The Blair Witch Project (killer in the woods genre) came [REC] and its inferior American remake Quarantine (pseudo-zombie genre), Diary of the Dead (zombie apocalypse genre), Cloverfield (giant monster genre), Apollo 18 (alien genre), and Paranormal Activity (haunted house genre).

But how real is found footage? If I were being stalked by a ghost/slasher/zombie/serial killer/tropical cannibal, the last thing I would do is record my demise for posterity. No offense to my tiny audience, but I don’t give a flying fuck about entertaining you in my final moments. And who in their right mind would waste time  recording the ghost or giant monster that’s trying to kill them (as well as the touching romantic sub-plot during the lulls in the violence)? The common defense of the genre is that we live in the Youtube and cellphone camera age, and the genre simply reflects the fact that we are saturated with amateur video. But amateur footage of protests, crimes, terrorist attacks, etc. tends to be brief, incompetently filmed, and rarely has anything resembling likable characters or a plot. In other words, actual amateur video bares no resemblance to the professionally crafted narratives that lurk underneath the “found footage” concept. And there’s the little fact that it’s impossible to record video of ghosts, zombies, or giant monsters because those creatures don’t exist.

And yet audiences eat this shit up, and I’m right there with them. My favorite set of films in the genre is the Paranormal Activity franchise. The first Paranormal Activity is not particularly innovative. It’s cut from the exact same cloth as a thousand other haunted house movies, and it’s at least as campy as anything starring Vincent Price. But I found it scarier and far more entertaining than The Haunting, Amityville Horror, The Others, or any other haunted house movie that exists in a fictional universe. Paranormal Activity 3 is the perfect example of the genre. The entire premise is ridiculous: a demon is terrorizing a family in 1988, and the dad just happens to be an audio/video expert who rigs his house with video cameras and always walks around with a massive camcorder. The film is unabashedly cheesy, and even includes the old ghost-under-the-sheet gag. But it’s great! The simple plot sucks you in and the old-fashioned scares still work. The viewer quickly forgives the implausibility of a man walking around with a camcorder all the time, because how else would there even be a movie?

It’s not the phony realism that matters, but how that realism connects the audience with a familiar narrative. To put it another way, found footage works not because we belong to the Youtube generation, but because we belong to the Real World generation (youngsters can replace Real World with Survivor or Real Housewives of Who Cares or whatever reality TV series floats your boat). So-called reality TV is quite fake. Real people are encouraged to behave in unnatural ways for the sake of our entertainment. They are less inhibited, more reckless, and generally stupider when in front of the camera. Then a team of professional editors and writers crafts an artificial narrative from countless hours of random shit caught on tape. Through this process reality TV creates the ultimate illusion – that normal people are actually interesting to watch. Normal people can have exciting singing careers, or scheme to win a million dollars, or have lives filled with catfights, hot tub sex, and soap opera drama.

The found footage genre works in much the same way. The pretense that the film is real isn’t so much about fooling people but in bringing the audience further into familiar narratives that they love. The shaky camera and unknown actors create an illusion of reality. Scary and exciting things don’t just happen to movie stars. They can happen to normal people, just like you or me! But this illusion of reality is plastered over a conventional genre film. So the scares are structured in a narrative format that we instantly recognized and appreciate. In movies and in “real life,” a ghost wouldn’t reveal itself right away, but would instead spends several days doing little things to build up the suspense. It would be a disappointment if the “real” haunted house experience lacked the requisite tension and cheap thrills. After all, what’s the point of being haunted by a demon if he doesn’t even do it right?

The Hours of Skyrim

Hour 0: Picked up my copy of Elder Scrolls V: Skyrim. The game is a sword-and-sorcery fantasy set in the nation of Skyrim. Like most American role-playing games, Elder Scrolls allows you to customize the playable character. In fact, it gives you an incredible number of options when designing your digital avatar, including race, gender, and every minute detail of your face. I’m going to take my time and make sure that my avatar reflects the heroic Inner Me.

Hour 1: Fuck it. After spending an ungodly amount of time adjusting the size of my digital eyebrows, I’m forced to acknowledge that Inner Me looks like an asshole. I’ll just go with the default character design.

Hour 2: Killed a dragon. That was awesome. Also killed a merchant by accident. That was not quite as awesome, but fun nonetheless. I then spent several hours just wandering around and killing stuff. It’s the American Way.

Hour 5: This game is big and beautiful. There are rugged mountains, lush valleys, and vast forests containing the occasional cave or village. And there are countless non-playable characters (NPCs) to interact with. In general, the population of Skyrim is heavily armed, suspicious of outsiders, and hostile to the central government. So Skyrim is basically West Virginia without the strip clubs.

Hour 10: The main quest is rather dull. Even the stunt-casting of Maximilian Von Sydow can’t hide the fact that this is a third-rate rip off of Tolkien. Fortunately, the game has no shortage of side quests. Every person I talk to seems to need my help with something. And I can join up with the various factions (warriors, mages, thieves, and assassins), each of which has their own storyline unrelated to the main quest.

Hour 20: Between all the caves, ruins, crypts, cities, factions, and random dragon attacks, I’m starting to feel a bit overwhelmed. I have a backlog of about 50 quests I haven’t had time to get to. I’ve completely forgotten what the main quest was about. I vaguely recall some “good vs. evil – fate of the world” bullshit.

Hour 40: I’ve come to the conclusion that mages and warriors are boring. All the cool kids are thieves. Plus, you save so much money by simply taking things instead of buying them.

Hour 60: I decide to get married. In Skyrim, marriage consists of putting on an amulet that indicates you’re single, then asking the first person you meet to marry you. The marriage has no emotional significance, since the spouse has only three standard lines of dialogue. On the plus side, she does bake you a pie every day. But there’s no divorce option, so the only way to end a marriage is murder.

Hour 70: I’ve completed all the warrior quests, the entire main quest, and over one hundred side quests. I’ve lost track of the number of dungeons I’ve explored. I’ve “divorced” my wife, earned a title of nobility in six different regions, and purchased homes in three towns. I’m barely halfway done with this insane game.

Hour 90: The Dark Brotherhood (assassin) storyline more than make up for the tedious main quest. It’s so wonderfully vicious. I kill a bard just for being bad at his job. I murder an innocent woman on her wedding day. I assassinate the emperor and then kill the guy who hired me to assassinate the emperor. What does it say about me that I enjoying snuffing out lives more than saving the world? Perhaps it says I’m a bad person, but I prefer to think of myself as a free spirit who won’t be bound by society’s arbitrary rules.

Hour 1o0: Sweet Jesus, I’ve been playing this game for weeks and I still have 20 more quests to finish. I’m going to finish this last set of quests for the Thieves Guild and then I’m done …

Hour 120: Okay, I finished all the faction quests, city quests, the civil war quest, and the main quest. I’ve purchased every home, and acquired a title of nobility in every region.  So now I’m going to explore the last few crypts, and then I’m done…

Hour ???: I’ve gotta hand it to Bethesda Games, they make good crack. But I’m burned out. The only way to keep feeding this addiction would be a second playthrough, and … no. I can’t do that shit. I’m done. I’m over it. I’ve had my moment of clarity and I’m moving on with my life. Unless Bethesda provides some downloadable content. Then maybe just one more taste.

Tech Messiah

Tron Legacy
Directed by Joseph Kosinski
Starring…
Jeff Bridges
Garrett Hedlund
Olivia Wilde

I have a confession to make. I’ve never watched the original Tron from beginning to end. Sure, like everyone else I’ve seen bits and pieces on TV. I saw the part with the frisbee and the light cycles. And I remember it had David Warner, one of those great British actors who always appear in the shittiest movies. But I could never sit through the entire thing. It was boring, the special effects looked dated, and I just don’t care that much about the “infinite possibilities” of cyberspace. So why did I watch Tron Legacy? Because it was on Netflix streaming and I had nothing better to do. Spoilers below…

Tron was about a programmer named Kevin Flynn (Jeff Bridges) who accidentally transported himself into a computer-generated universe. Once there, he was forced to compete in gladiatorial games for the amusement of a race of sentient programs (a.k.a. humans in silly costumes). He eventually teamed up with the local Spartacus, the titular Tron, and together they overthrew the despotic government.

Tron Legacy picks things up just a few years later. Flynn’s divides his time between raising his son, Sam, and building a better world in his computer. To help him manage the latter task, Flynn creates a virtual doppelganger of himself named Clu (Jeff Bridges with digitally younger face). Everything seems to be going well until the digital universe spontaneously creates a new race of sentient programs, the isomorphic algorithms (ISOs). Flynn sees them as a miracle, but Clu considers them an aberration that will ruin his utopia. So Clu seizes control of the digital universe, kills nearly all the ISOs, and leaves Flynn stranded as a fugitive unable to return to his son.

 

Jeff Bridges as Clu

Flashforward several years. Sam (Garrett Hedlund) is a computer genius like his father, but he’s spoiled and directionless. While he inherited ownership of his father’s company, Encom, Sam would rather ride his cool Ducati than run a business. So he leaves it’s management to boring suits who rip off consumers with overpriced products. Of course Sam has major daddy issues, which leads him to investigate what happened to his father. One thing leads to another, and Sam is transported to the digital universe where he’s quickly arrested and forced to compete in the gladiatorial games (with updated special effects!). Sam is eventually rescued by Quorra (Olivia Wilde), the last surviving ISO who was raised by Flynn. Father and son are reunited again, there is much awkward bonding, and they team up to defeat Clu and escape the virtual universe.

Along the way, Flynn essentially gives Quorra to his son because she has some techno-fairy magical nonsense that will revolutionize everything and Sam has to bring her into the real world. Quorra is presumably content with being a tool that the Flynn boys will use to save mankind. I say “presumably” because the filmmakers care little about her motivations (beyond trite shit like wanting to see a sunrise). When Sam returns to the real world, he takes over management of Encom and vows to change the company. So were left with the warm feeling that Sam will use his billions of dollars and techno-magical girlfriend to fix our planet.

 

As popcorn entertainment, Tron Legacy is about average. The special effects are mostly well done, the soundtrack by Daft Punk is great, and attractive women in skin-tight outfits is never a bad thing. On the other hand, the film treats women as mere appendages to men, most of the characters are dull, the plot drags in the middle, and the visual design is lazy. Apparently the inside of a computer looks just like a modern city, but with superfluous running lights everywhere.

To the extent that Tron Legacy moves beyond popcorn and deals with actual ideas, it embraces one core idea above all others: social progress through technological progress. And no other character embodies this idea better than Quorra. She isn’t important as a person. She’s the embodiment for every technological innovation that will usher in the next golden age. She’s a personal computer, a smartphone, the Internet, an iPad, and a cappuccino machine all wrapped up in the body of Olivia Wilde. She will usher in a revolution! But what kind of revolution will it be?

It’s clearly not a Marxist or anarchist revolution. Hardly surprising, given that Disney isn’t in the habit of producing films that advocate the dissolution of mega-corporations like Disney. It isn’t a populist revolution, as the common folk hardly factor into the film. The closest thing to Joe Schmoe is the race of sentient programs in the digital universe, and they’re a decadent, slavish lot. It isn’t a New Agey, “back-to-nature” revolution either. Sam doesn’t give away his fortune or move to a commune. He starts and ends the movie as a billionaire.

But he’s the good kind of billionaire. Good billionaires don’t care about silly things like profitability or market share. They use their wealth (which they undoubtedly earned through hard work and intellect) to fix our world’s problems. And they occasionally beat up criminals too.

So the revolution that Quorra brings is not a revolution of wealth distribution or weath creation, but a “revolution” of wealth investment. The problem with the rich people at the beginning of the film isn’t that they’re rich, but that they only care about becoming slightly richer. Rich people should care about saving the world, preferably by inventing some new technology that fixes all our problems (including the problems created by the last new technology). The rest of us can just sit back and enjoy our gadgets, comfortable in the knowledge that our benevolent overlords and their techno-magic girlfriends have everything well in hand.