Some thoughts on the limitations of action in comics

(or just one reason why video games will always be more popular than comics)

A few months back, I spent an inordinate amount of time ingesting an unhealthy diet of heavily caramelized brain popcorn. This included not only viewings of Avatar and the most recent iteration of Sherlock Holmes but also a video game for the PS3 produced by Naughty Dog called, Uncharted 2: Among Thieves (link to gameplay video)

Playing the game in particular served only to remind me that among the visual art forms which have focused at various points of their histories on the depiction of action and movement, comics must be accounted the poor cousin of both movies and games.

Uncharted 2 is a wisecracking, male version of Tomb Raider with a plot not significantly better than either of the Lara Croft movies (which, for the uninitiated, gave new meaning to the word “dumb”). This really isn’t a problem though since no one buys an action-adventure game for its elevated storyline. I feel pretty ambivalent about the extremely derivative plot of Avatar for much the same reason.

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