Sarah Horrocks on Science-Fiction and Horror Comics

Sarah Horrocks had a great comment about sci-fi and horror in comics (and out. It’s reprinted below.

I’m miscommunicating if I’m putting across that I don’t think sci-fi genre work is as good as anything else.

I’m still reading Dune on the first go through, but there are lines in this book so magical that they are already amongst my favorite. Game of Thrones is an exceptional work. Prophet blows my mind every month. I obviously feel pretty passionate about Druillet’s work. I love Giger and Beksinski’s sci-fi/horror paintings.

And I say all of this as someone whose background in education IS the study of literature.

I think what upsets people about sci-fi is that they feel it’s “merely” escapism, and they’ve been taught to view anything remotely escapist as a pejorative. But it is these fantastic other worlds that most bend and expand your mind, and allow you to change expectations and ideas when you end the work and come back to reality. Sci-fi as a genre is a world shaper. We probably wouldn’t be having this conversation on this thing the internet without science-fiction and it’s mind altering qualities. Sci-fi is good drugs.

And Druillet and Moebius are for me masters of it. I find their works hugely inspirational, and full of ideas that are even today fresh and interesting. Even just technically what they were able to pull off was virtuoso work. There are certain mechanics within western comic art that they absolutely are the gold standard for.

Corben is I feel something of a different beast entirely. I see Corben more in the horror mold–though that’s shaped because most of the Corben I’ve read, and continue to read is horror. And I think horror operates with a completely different set of rules from any other genre but porn. I think great horror is not plot based at all, but rather about generating a particular mind state within the reader–like the example I always use is in the film Texas Chainsaw massacre–the original–there’s this section where he’s chasing the girl through the woods with his chainsaw, and the night is blue, and there’s almost an impossible amount of branches that keep getting in the girl’s way–and leatherface is always like just inches behind her no matter how fast she runs–and the forest actually morphs within this scene and elongates from how we had previously seen it in the film. Suddenly it changes into this seemingly neverending labryinth. She stars running across the screen in directions and at distances that should get her out of the forest–but don’t. In terms of realism it is a failure. But what the work is engaging with is that creepy dream logic that infuses all of the best nightmares.

Most horror work in film and comics of the last 20 years have been failures because they do not understand that this element is what makes horror work. The plot and the realism is what detracts you from the sublime horror moment where art melds with dream. Similar to the moment porn melds with fantasy.

Horror, particularly in comics I think, should be less interested in plot and story compared to any other genre of comics–and be interested in creating these nightmare images and scenarios that come off of the page. More horror comics creators need to be surrealist pornographers.

This got off track. But horror is I feel an instance where adherence to plot and characterization rules that work in other genres produces spectacular failures of horror. The only thing you are left with in a horror work whose focus are those elements is a gore-fest, and trying to out-shock the last person. But true horror is not just gore, or shock–it’s much more subversive than that. And so horror is a huge indictment as a genre of this particular approach.

For me an excellent work of true horror did come out in comics this year, and it was done by Richard Corben. It was called Ragemoor. I remember reading the opening pages of that book and that section where the castle history is being explained–gave me chills like a comic hadn’t in a long long time. I think Corben has always had the chops to do great horror, and sometimes he has–but when he has failed it has been because of writing which is overly concerned with itself. Which is why it is hard to explain to people Corben’s place in comics history–because he truly is one of the greats–but he has very few works that are masterworks–and if you don’t get Corben art, and can’t focus in on what he’s doing visually on the page–you won’t understand.

Druillet and Moebius are different in that I think both of them the writing is in concert with the art–probably because they are handling both functions.

 

Screaming At Heavy Metal

Somewhere in the last thirty-five years, Heavy Metal has earned a reputation as a legendary magazine that printed the best in trippy[1] Eurocomics (the stoner teens of the 70s were apparently deemed too simple to understand the term BD[2]). Part of that came from canny marketing on the part of the editors; issue #2 had an ad proclaiming issue #1 was a collector’s item. A big part of the legend is that the artists they were publishing were legendary – Moebius, Druillet, Corben, Tardi, Chaland, Voss, et al. Of course, there is no easy way to contradict the legend – early Heavy Metal and Miracleman are two series with almost no available back issues in general circulation, which has had had a similar effect on the reputations of both titles.
 


February 1978 – page 43 Urm by Druillet

 
When the opportunity arose to reread my father’s collection (he was a subscriber for the first twelve years of publication), I jumped at it. I’d read the run when I was in my early teens and don’t remember a lot of it. My delight soon turned to dust – I was appalled when I waded into the first two issues because the art is beautiful, but the stories are lacking. In fact, the word “stories” is generous. In some places, there is an utter lack of concern – bordering on outright disdain – for comprehensible narrative.
 


June 1977 – page 50 Den by Corben

 
The cognitive dissonance caused by the collision of the magazine’s reputation (especially the early issues, which are generally mentioned in terms of “when it was good”), and the actual work is jarring. It shouldn’t have come as a surprise – the fact that I’d forgotten a lot of it was a clue. But I had high hopes and the determination to look at each issue on its own merits. After a year of reading, I can say this:  the issues from the 70s[3] are very problematic.

The abundance of breasts in the magazine has become somewhat of a running joke over the years, but the amount of rape (and stories where attempted rape drives the action) that appears in those first three years is something else entirely. I really didn’t keep track of how often it happens, but any number more than “none” is usually a bad sign. Tragically, it’s mostly used as just another plot point, with no mention or indication of the consequences. I’m clearly a bad person because I don’t consider the inclusion of rape themes in an anthology as an absolute show-stopper and kept reading.
 


June 1977 – page 6 Gail by Druillet

 
To keep myself from screaming at some of the weaker pieces, it was important for me to keep in mind that Heavy Metal is very much a product of its time and had a very specific audience. The ideal reader would put Pink Floyd on the turntable, adjust his headphones, take a few bong hits and settle back into a beanbag chair and stare at the new issue for hours. Drug references abound. One of the early marketing taglines came from a reader’s letter “Heavy Metal is better than being stoned. Almost.” And in 1979, Job rolling papers became a regular advertiser.
 


September 1979 – page 3 Job rolling paper ad

For their part, the creators were mostly European men with Old World attitudes towards women – the usual reaction towards Feminism was the inclusion of full-frontal male nudity, not to cut down on improbable breast-revealing costumes for queens who all seemed to live in tropical climates. (It is very obvious that Richard Corben and Russ Meyer would have had a lot to talk about.) These were comics by stoners who liked titties for stoners who liked titties.
 


June 1977 – page 80 Harzak by Moebius

 
If that’s your thing, then this is the magazine for you. But if you are one of those heretics, like me, that wants actual stories with your sequential art, this is very hit or miss, with more many more misses than hits. One of the major issues in contemporary art comics (which arguably takes its aesthetic cues from Heavy Metal or what the creators think Heavy Metal represents, including the sex and drugs) is that the art is engaging and interesting, but has almost no narrative continuity from page to page or even panel to panel. The artists are having fun drawing interesting shit, which is fine. But a comic that is worth looking at once with little to no reread value is questionable at best. Unfortunately, that’s Heavy Metal in spades.

The stories that Moebius was cranking out in these early issues – Arzach[4] and The Airtight Garage – are beautiful works. He was very clearly exploring the limits of his artistic ability and the results speak for themselves. But they make very little sense. Arzach was the first major project that Moebius engaged in after working on Blueberry with Charlier for Pilote, and its wordless pages actually carry some narrative weight, but The Airtight Garage is like a kite without a string.
 


September 1979 – page 80 The Airtight Garage of Jerry Cornelius by Moebius

 
There are intrigues and airstrikes and assassinations and an entire sequence with an archer getting onto a submarine that look like they should be of some consequence. But the narrative stutters so much that the pieces never really come together and the revelations mean nothing. Moebius acknowledges this – one of the chapters is titled The Uptight Garbage of Moebius and a synopsis for another chapter mocks the narrative flailing. Towards the end, Moebius flat-out ignores any of the story he’s written so far and just goes for broke. The results are visually amazing, but severely flawed.

Druillet – one of the original co-Humanoids – is another case in point. His early black and white work is messy, but when he discovered color, it was like he leveled up. The color spreads from Ulm the Mad, Gail and Salammbo are amazing. He did interesting and innovative things with panel borders, incorporating photography into his art and even threw trippy optical illusion pieces into the mix. His design aesthetic owes a lot to Kirby, especially his spaceships and headgear, but it would take someone far more versed in the latter to really do a deep dive on that subject.
 


November 1978 – page 42 Gail by Druillet

 
One thing that Druillet could have completely left out of his later color work, though, is the words – they just get in the way. In some cases, they are lettered too small to be readable and in others, they just don’t make sense. Either way, they tend to slow down the story unnecessarily – especially the large captions that run to multiple paragraphs. It’s clear from his art that he wanted to produce epic works, but writing is not one of his core skill-sets.

It would be easy to lay the blame for these narrative inadequacies at the feet of poor translation, but the same issues crop up in works by English-speakers as well – Todd Klein, Steve Bissette, Rick Veitch and Charles Vess, I’m looking in your direction. And some of the best stories come from European sources – Jacques Tardi’s work Polonius stands out, as do several of Caza’s allegorical tales. And when these artists are working with honest-to-god writers – Dan O’Bannon/Moebius and Druillet/Picotto are good examples – they actually come out looking very good.


May 1977 – page 89 Arzach by Moebius

 
In the final examination, the art from those early years holds up really, really well. And if that’s what you’re looking for, these are great issues to track down (October of 1979 is probably the best from that period, in my opinion). But if you are one of those people who values actual story with your art, then you are going to be sorely disappointed. Obviously, the disconnect between story and art is something that the contemporary comics reader still has to grapple with and it’s fair to say that Heavy Metal is not where the trend started – it’s just the most obvious, most famous example.

Moebius and Druillet (among others) obviously put a lot of effort into their work. It seems like such a waste that they didn’t take that extra step to find a good writer to really make the work sing. And it’s not like they went out of their way to produce bad stories; they just aren’t good, which was so frustrating that it made me want to scream. As a result, they ended up producing really high-quality art comics at a time when the term didn’t exist.

When Moebius died, Neil Gaiman pointed out that The Airtight Garage was much better in French than it was in English because he had room to imagine how brilliant they were. Accordingly, my advice to young creators who are pining for these works is to go onto amazon.fr[5] and buy them in French, where they are easily available for reasonable prices. You’ll get the best part of the comics without having to put up with the sub-par quality of the writing. Plus, the French archival editions are usually very large, which lets the art breathe. In the unlikely event that these were actually published in English, the current trends tend to indicate that they’ll be shrunk down for some reason that makes no sense – which is another rant entirely.



[1] “I’d like to see an adult magazine that didn’t predominantly feature huge tits, spilled intestines or the sort of brain-damaged acid-casualty gibbering that Heavy Metal is so fond of.” Alan Moore, May 1981

[2] BD is short for Bandes dessinées, which is French for comics. BD:French::Manga:Japanese::Comics:English is the best way to think of it. People who know what to ask for will get much more out of their trips to Brussels and Paris.

[3] The issues from 1977 through 1979 serve as a good scope for this article for two reasons. First, Ted White became the editor in December of 1979, visibly changing the text/art ratio of the individual issues. Second, I’m only halfway through 1980 in my reread and can’t speak definitively about anything past that.

[4] Also spelled Harzak, Arzak, Harzac, Harzakc and Harzack

[5] It’s exactly the same site design as amazon.com, so the language barrier isn’t actually that big of an issue

Salammbo

Philippe Druillet is one of those artists, like Moebius, who upon being exposed to his work immediately divides your life into a pre/post situation.  There’s the way you saw comics before Druillet and the way you saw them after.  And like Moebius, he is an artist who despite his work in comics, and hollywood–goes largely ignored by North American audiences above the age of growing up on Heavy Metal magazine.  The only book of his that is easily accessible is the brilliant coda to his Loane Sloane epic, Chaos.  That work sent me down a rabbit hole of works like Vuzz, La Nuit, the Lone Sloane series and others–but through them all there was one work that stood above all of the rest monolithic in it’s splendour.  And that work was his Salammbo trilogy.  Based on the novel by Flaubert which I have not read, written in a language I couldn’t understand–and yet it was the work from which I could not turn away.

In Salammbo, Druillet combines all of the techniques he had been using to that point in his artistic career to create something finally completely beyond the sum of its parts.  His work here reaches a plane on which a HR Giger or Beksinski painting might sit.  He has created in these ecstatic sublime future primitive tableaus a procession of almost religious holiness.  This is an all A-sides album.  Just banger after banger after banger.  He is so assured in every element of his composition that you can’t help but be held in rapture with his storytelling.  His coloring palette which to this point would at times overtake the images themselves–is now at one with them, without sacrificing any of their garish insanity.  A lot of these pages presage later work by Brendan McCarthy with their neon airbrushed quality.
 

 
The character designs of even basic background characters in Salammbo are stunning.  There are no cut corners here.    So when you see these epic battle scenes–the scale can only be described as positively apocalyptic.  The only modern comparison there is is James Stokoe’s work on Orc Stain.  But this is a scale even beyond that.  Where in Orc Stain a battle scene might involve hundreds flying around with giant beasts and crumbling buildings–with Druillet it’s hundreds of thousands, filling the page–almost threatening to explode it with their strange alien fashions until they finally fade off into the distance of the horizon.
 

 
And the detail is enough to make you want to quit ever trying to create comics.  Pure fuck you pages.  The amount of thought and storytelling Druillet puts into a simple headdress is enough to make you want to just go home.  Every dress, every helmet–seems to have it’s own mini-opera playing itself out in it’s designs.  Stories within stories within stories.  I can’t even imagine how large the originals for these pages had to have been.  Some of these pages hit you like murals, even if you are viewing them on a tiny mobile phone.
 

 
This is a comic which transcends its own language.  It is a work that in terms of wild imagination made manifest rivals the greatest universes sci-fi has created in any visual medium.  The cumulative effect of page after page of this is a testament to the insane rarefied air that this medium can exist in.  There is not another medium that can convey more processable information per square inch than the comics medium–and Druillet stretches that maxim to it’s zenith.  You could not hope to duplicate this work in any other medium without lessening it.

And the master here in just the bordering techniques that Druillet has become synonymous for is simply stunning.  Generally speaking when other artists have tried cutesy things with their borders–their achievement at best languishes on the shores of ignorable embellishments–but with Druillet the panel border IS the panel is the story is the image as the whole.  They make the pages mythological to take in.  It’s a technique he’s pulled from religious art practices–but in Salammbo he has finally sublimated that technique into his own language.  In Salammbo we have the revealing of the true Druillet speaking authoritatively in his own voice, beholden to none.  And he does this all…IN AN ADAPTION of someone else’s novel.  Which is kind of just showing off.
 

 
And while all of Druillet’s work is terrific and worth finding if you can–Salammbo is the one work that if I had to sell someone on Druillet, as being on par with Moebius in terms of significance in comics, Salammbo would be that comic.  Of course, as with Moebius, I’d take just about anything I can get at this point.  I know the comic industry isn’t like this cosmic juggernaut of making good things happen to good books–but it is hugely embarrassing that works such as this are not more easily accessible in the North American market.  Kevin Eastman and Heavy Metal Magazine seem like the only people who give a damn.  Which is messed up.  We need another Kevin Eastman to come in and push this stuff back into the fold.
 

Adapting Lovecraft

Yet who shall declare the dark theme a positive handicap? Radiant with beauty, the Cup of the Ptolemies was carven of onyx.

Supernatural Horror in Literature, H. P. Lovecraft

Comics and its continuities have long been happy receptacles for H. P. Lovecraft and his machinations. Noah’s appreciation of the author’s “ham-fisted” charms can be found in the archives of this site together with a review of a predictably mediocre adaptation, the Eureka Graphic Classics production of H. P. Lovecraft.

The adaptation of The Dunwich Horror by Norberti Buscaglia and Alberto Breccia is a more distinguished example which found its and first and only translation in the pages of the October 1979 issue of Heavy Metal. For the uninitiated or forgetful, the story concerns the mysterious and possibly inbred Whatley family; in particular the newly born, preternaturally intelligent child of unknown paternity, Wilbur Whatley, a veritable Baphomet. Ugly, wicked, and inhuman in anatomy, he is slain mid way through the narrative allowing investigations to begin under a certain Dr. Henry Armitage. Occult books are consulted and cryptograms decoded even as a mysterious force lays waste to the small town, slaying whole families in the thick of night. A final confrontation occurs on the hills of Dunwich where Wilbur’s monstrous twin brother is defeated and  unmasked.

The presentation in the English language Heavy Metal is more than aptly named considering the debasements inflicted on it over the course of the production process.

[Spanish and English editions of The Dunwich Horror]

Yet even in the original, this seems to be a job approached with proficiency by Breccia rather than the excitement and innovation one finds in a work such as Rapport sur les aveugles (Breccia with Ernesto Sábato). Lovecraft’s slow meanderings (the delays, forebodings, and suspicions) don’t lend themselves well to the narrative ease found in comics adhering to classical forms. It must be said though this adaptation was probably never meant as a substitute for the original but as a sort of primer and graphic aide. It may be that even a moderately long short story of this ilk would probably need twice as many pages to achieve its desired effect. Examples of this watering down may be seen on every page. The secret rites practiced by mother and child seem strangely innocuous and are not followed by the ambiguity of a witness’ testimony that the child had:

“…some kind of a fringed belt and a pair of dark trunks or trousers on” and that “Wilbur was never subsequently seen alive and conscious without complete and tightly buttoned attire, the disarrangement of which…always seemed to fill him anger and alarm.”

The occult sharings between grandfather and child found in the original are also omitted, these moments and their closeness suggesting not merely some demon spawn but unspoken incest and a deformed offspring (vehemently denied by Lovecraft as being too innocuous through his proxy Dr. Armitage), a parasite drawing knowledge and lifeforce from his grandfather who eventually dies by the child’s tenth year. Gone is that accumulation of fanciful and misanthropic detail: the cattle paid for in “gold pieces of extremely ancient date” which disappear (presumably consumed or sacrificed) at a prodigious rate; the town consumed by the ordinary rites of All-Hallow’s eve and Walpurgis Night; or the suggestion that “in 1917 [when] the war came…the local draft board….had hard work finding a quota of young Dunwich men fit even to be sent to development camp” and were “alarmed at such signs of wholesale regional decadence.” There are exceptions of course. The page and sequence showing the final dispostion of Wilbur Whatley is particularly excellent with its rough cut rabid cur and disintegrating form.

It occurs to me that almost all comic adaptations of Lovecraft seem to function best when seen more distinctly as illustration. The central panel on the third page of Buscaglia and Breccia’s adaptation works better than all three panels which follow it at showing Wilbur contempt for his mother, his overbearing presence like some evil Christ; the hills of Dunwich replacing that wedding at Cana and the messiah’s tarrying in the Temple in Jerusalem, an anti-Christ with altars on the high places. What better place to find a depiction of…

“…something almost goatish or animalistic”, “thick lips, large-pored, yellowish skin, coarse crinkly hair, and oddly elongated ears”

….or the corpse of Wilbur Whatley with skin “thickly covered with coarse black fur, and from the abdomen a score of long greenish-grey tentacles with red sucking mouths protruded limply” —

…or that final epiphany on the hills of Dunwich.

a “grey cloud – a cloud about the size of a moderately large building…Bigger’n a barn… all made o’ squirmin’ ropes… hull thing sort o’ shaped like a hen’s egg bigger’n anything with dozens o’ legs like hogs-heads that haff shut up when they step… nothin’ solid abaout it – all like jelly, an’ made o’ sep’rit wrigglin’ ropes pushed clost together… great bulgin’ eyes all over it… ten or twenty maouths or trunks a-stickin’ aout all along the sides, big as stove-pipes an all a-tossin’ an openin’ an’ shuttin’… all grey, with kinder blue or purple rings… an’ Gawd it Heaven – that haff face on top…’

Artful homage remains Lovecraft greatest legacy to comics, its practitioners like the aesthetes in The Call of Cthulhu, dreaming dreams and drawing monsters conceived of decades before. From that point of view, the Lovecraft issue of Heavy Metal was only making a point explicit for images from Lovecraft have ever been the center of one of the founders of that magazine, namely Philippe Druillet.

The 6 Voyages of Lone Sloane is an adaptation by any other name but here transferred to the vast emptiness of space and incalculable eons, not unlike his space faring version of Wagner’s Ring Cycle. The stories are largely nonsensical but intermittently involve forgotten fairways, secret words of power, cultic allegiances, and old dark gods—not just a testament to Druillet’s limitations as a writer, but also his singular focus on the sense of wonder and awe one finds in Lovecraft’s stories. As China Miéville writes in his introduction to At the Mountains of Madness:

“H. P. Lovecraft is the towering genius among those writers of fantastic fiction for whom plot is simply not the point.”

The imagery here is redolent of the third part of The Call of Cthulhu (“The Madness from the Sea”) in which the crew of the Emma lands on an unknown island, the “nightmare corpse-city of R’lyeh” and encounter Cthulhu himself. In not quite the same words and at various points in Druillet’s anthology of tales, we see the pirate ship Alert with its “queer and evil-looking crew of Kanakas and half-castes”…

[Images from Lone Sloane by Druillet and Watchmen by Joe Orlando]

…and then 

“a coastline of mingled mud, ooze, and weedy Cyclopean masonry which can be nothing less than the tangible substance of earth’s supreme terror — the nightmare corpse-city of R’lyeh, that was built in measureless aeons behind history by the vast, loathsome shapes that seeped down from the dark stars” …where ” the hideous monolith-crowned citadel whereon great Cthulhu was buried, actually emerged from the waters.”

…before apprehending the very image of Cthulhu himself—mechanical, rampaging, and yet curiously driven away by music.

No other cartooning acolyte of Lovecraft has delineated the author’s Cyclopean landscapes quite as effectively as Druillet, an artist who has yet to show any devotion to moderation, logic or good sense to this day.

[Gail, Philippe Druillet]

Beyond this point, there is the total assimilation of Lovecraft’s innards by Alan Moore, a comic literary criticism not unlike Martin Rowson’s adaptation of The Life and Opinions of Tristam Shandy, Gentleman. Lovecraft’s madness is resolved to science in Watchmen, the stories distilled to a metaphor for creation itself. Ozymandias’ monster is the product of literature, art, and sound, a psychic wave from the future if not an alternate dimension; driving “sensitives” to distraction or outright insanity; its god-curators slaughtered and forgotten; perhaps an “origin story” for Lovecraft himself.

 

“It was from the artists and poets that the pertinent answers came, and I know that panic would have broken loose had they been able to compare notes…These responses from esthetes told disturbing tale. From February 28 to April 2 a large proportion of them had dreamed very bizarre things, the intensity of the dreams being immeasurably the stronger during the period of the sculptor’s delirium. Over a fourth of those who reported anything, reported scenes and half-sounds not unlike those which Wilcox had described; and some of the dreamers confessed acute fear of the gigantic nameless thing visible toward the last.” (The Call of Cthulhu)

Scattered throughout are the pirates beckoning from penny comics, the surfeit of voyages by ship, the mysterious island of genesis, the incipient insanity and death.

At other times, Moore’s concept of worship becomes less rational and reverts to the high places.

[From Hell, Eddie Campbell]

This literary dissection of Lovecraft is played out in earnest in both The Courtyard and Neonomicon, the latter’s title hinting at Moore’s own penchant to see beneath the surface to the genital horror, the unspoken orgies, and the seasoned racism of Lovecraft. Concerning the latter and the members of a New Orleans cult (shot like dogs in The Call of Cthulhu the better to control them) Lovecraft writes:

“…the prisoners all proved to be men of a very low, mixed-blooded, and mentally aberrant type. Most were seamen, and a sprinkling of Negroes and mulattoes, largely West Indians or Brava Portuguese from the Cape Verde Islands, gave a colouring of voodooism to the heterogeneous cult. But before many questions were asked, it became manifest that something far deeper and older than Negro fetishism was involved. Degraded and ignorant as they were, the creatures held with surprising consistency to the central idea of their loathsome faith.”

[from The Call of Cthulhu by John Coulthart]

These words finds their counterpart in the works of Herge and the Inca mummy in The Seven Crystal Balls of which Noah Berlatsky once wrote:

“This, then, is really a case where I don’t like the sequence despite its racism and imperialism. As far as I can tell, I like it because of them. The fascination/repulsion Herge feels towards the strange gods of colonized cultures generates real creative frisson. Which makes me wonder if maybe that’s true of racism and stereotypes in general. It seems like, beyond their other uses, they sometimes have an appeal which might be called aesthetic. A certain amount of cultural creativity goes into shaping the person in front of you into a phantom monstrosity, and that creativity can itself be exciting and fascinating. The dream’s appeal is its vividly imagined ugliness; the exhilaration of imposing on the world the gothic products of one’s skull.”

Moore’s reversal of Lovecraft’s xenophobia is patent in Neonomicon, a Lovecraft homage so thick with references that it probably demands a companion book (see The Courtyard Companion and an extensive discussion at Comics Comics). Like the tales which inspired it, the plot is all investigation, exposition, and interrogation. The art by Jacen Burrows is strangely cartoonish like a point and click video game adventure or a Saturday morning cartoon; which may seem strangely serendipitous to some, that coyness being a subset of Lovecraft’s own dread of sexual description.

The main protagonists are two FBI agents named Merril Brears (white, female sex addict) and Gordon Lamper (black male, conspicuously “normal”), the object of their investigation a cult invested in the Old Ones. The Dagon worshippers might as well be gentrified East Village baby boomers, almost everyone white as a sheet and sagging with years of excess, the new Satanism, an antidote to the privileged old biddies lacing Polanski’s Rosemary’s Baby. Where Lovecraft frequently took care to situate his cultists in distant habitations  in deference to their paganism (from the Latin paganus meaning villager or country-dweller), Moore opts for the new heathens in their old squats. The only African Americans in Moore’s comic are investigating officers, a reversal of their position in Lovecraft’s stories where they are invariably abominations.

In chapter 2 of the comic (“The Shadow Out of America”), Merril strips and literally dresses like a whore in front of her black partner, all this without the slightest sexual arousal on both their parts, a counterpoint to a conversation about the “asexual” nature of H.P. Lovecraft. Gordon is duly shot and necrophilically abused once he is brought into the orgone-filled sanctum of the nearly racially exemplary cultists (the group includes an Oriental couple; a nod to the Chinamen and “unclassified slant-eyed folk” so beloved of Lovecraft ). Moore has never been shy about heavy-handed symbolism.

It is of course, stressed repeatedly that Merril is a recovering sex addict. Yet she resists her partner in a kind of temperance aided by racial purity; a chastity which repudiates miscegenation and hides from the conception of “foreign mongrels” (see The Call of Cthulhu). Far better to be coupled to a demon god for that is exactly what happens at the close of that chapter where Merril is raped repeatedly by Dagon—thus a latter day Lavinia Whatley of Dunwich who will bear the incarnation or avatar of Cthulhu.  The protagonist of The Shadow over Innsmouth is of course repulsed both visually and olfactorily by the presence of innumerable half-breeds in that town; his fear of contamination realized in full at the tale’s denouement when he discovers his own mixed heritage (he is of the Deep Ones). [1]

*          *          *

“It represented a monster of vaguely anthropoid outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind.”

If genre is a multi-tentacled monster with a gaping vaginal maw then no one should be surprised at the mucoid sheen of Alan Moore’s countenance. These comics are concentrated deconstructions of everything treading gently on the surface of Lovecraft’s stories, far more interested in evil than mirth; a fact which separates them from metatextural films like Drew Goddard and Joss Whedon’s The Cabin in the Woods.

That film has been self-described as a loving hate letter to horror movies and a rejection of the torture porn industry. The saviors in Cabin are the classics of the genre—werewolves, zombies, marionettes, the works of Clive Barker and Stephen King et al.—once locked in a labyrinthine glass walled prison like the Minotaur but then loosed upon benighted entertainment industry moguls to the violent cathartic delight of most of the audience. Beneath that cabin and entertainment complex lies an old god destined to destroy the world and the human race. Strange then that this jocular criticism fails so completely in conveying (perhaps intentionally) any of the unease and trepidation which those idolized exemplars so hoped to challenge their audiences with. Horror for Goddard and Whedon would appear to be a place of solace and entertainment not fear, dread, and revulsion. They remain quite unconvinced by that which they write. Not for them is Lovecraft’s suggestion that:

“The one test of the really weird is simply this — whether or not there be excited in the reader a profound sense of dread, and of contact with unknown spheres and powers; a subtle attitude of awed listening, as if for the beating of black wings or the scratching of outside shapes and entities on the known universe’s utmost rim.”

Moore on the other hand is eager to translate this knowledge of depravity to us, to initiate his readers into the mysteries of authorship and creation. Together with John Coulthart [2], he imagines the Old Ones in a Kabbalistic structure where Dagon is Netzach (astringent kindness, the union of the human and divine) and Cthulhu is Yesod. The Aklo is a drug, the “Ur Syntax”, the transforming proto-human language of theophoric words, allowing us to look within to the sexual revulsion and the racial hatred; the fear of contagion and Syphilitic dementia; the horror of “cosmic sin”. His comics a mirror for the evil within our souls.

Notes

[1]  Michel Houellebecq’s essay titled H. P. Lovecraft: Against the World, Against Life is quoted by both China Miéville and Tim Hodler at Comics Comics. Houellebecq denies any latent sexual symbolism in Lovecraft’s stories quoting a letter in which he writes, “I do no think that any realism is beautiful.”  Here are some excerpts from the essay:

“Paradoxically, Lovecraft’s character is fascinating in part because his values were so entirely opposite to ours. He was fundamentally racist, openly reactionary, he glorified puritanical inhibitions, and evident found all ‘direct erotic manifestations’ repulsive.”

“Absolute hatred of the world in general, aggravated by an aversion to the modern world in particular. This summarizes Lovecraft’s attitude fairly accurately….if he refused all sexual allusions in his work, it was first and foremost because he felt such allusions had no place in his aesthetic universe.”

“…it was in New York that his racist opinions turned into a full-fledged racist neurosis. Being poor, he was forced to live in the same neighborhoods as the ‘obscene, repulsive, nightmarish’ immigrants…But what race could possibly have provoked this outburst [a racist diatribe describing Lower East Side immigrants]. He himself no longer knew…The ethnic realities at play had long been wiped out; what is certain is that he hated them all…His descriptions of the nightmare entities that populate the Cthulhu cycle spring directly from this hallucinatory vision.  It is racial hatred that provokes in Lovecraft the trancelike poetic state in which he outdoes himself by the mad rhythmic pulse of cursed sentences; this is the source of the hideous and cataclysmic light that illuminates his final works.”

[2]  Presumably a natural extension of the wild utterances of Robert Suydam in The Horror at Red Hook:

“Malone did not know him by sight till duty called him to the case, but had heard of him indirectly as a really profound authority on mediaeval superstition, and had once idly meant to look up an out-of-print pamphlet of his on the Kabbalah and the Faustus legend, which a friend had quoted from memory…When he spoke it was to babble of unlimited powers almost within his grasp, and to repeat with knowing leers such mystical words or names as ‘Sephiroth’, ‘Ashmodai’, and ‘Samaël’.”

Further reading

(i) The French edition of Les mythes de Cthulhu (drawn by Alberto Breccia) – The gold standard for comic adaptations of Lovecraft. One of the greatest artists to grace the comics form. I suspect Breccia’s adaptation of The Dunwich Horror was chosen for translation by Heavy Metal magazine because it is also the most “conventionally” drawn. The rest of the stories in this collection are more experimental in technique. Breccia’s depiction of Cthulhu and the Deep Ones is also typically unusual.

(ii) The Lovecraft Anthology Volume 1 (SelfMadeHero) – This is the PG-rated version of Lovecraft by a host of British artists. Low on evil, mystery, racism, and violence, this is for the Scooby-Doo set.  Give this one to your kids.

(iii) Haunter of the Dark – John Coulthart is the way to go if you’re an adult.

(iv) Yuggoth Cultures – a smattering of Lovecraft ephemera from Alan Moore. Antony Johnston’s Yuggoth Creatures demonstrates what a mediocre pastiche of The Shadow over Innsmouth (and others) would look like.