Utilitarian Review 2/12/11

On HU

Erica Friedman looks at incompetent competence in the novel Wicked City: Black Guard.

Alex Buchet attempts to connect Ezra Pound and Kevin Bacon.

Matt Seneca interviews CF.

Ng Suat Tong reviews Oji Suzuki’s “A Single Match.

I discuss the lame bad boys of Groundhog Day and From Dusk to Dawn.

Caroline Small talks about the unsatisfying futurist nostalgia of Pascal Blanchet’s White Rapids.

Marguerite Van Cook discussed the limitations of the video art of Bill Viola.

I looked at some crappy floppies by Morrison, Bendis, and Straczynski.

Utilitarians Everywhere

At comixology I talk about the opening chapter illustration in the Wizard of Oz.

That’s the first page of the first chapter of The Wizard of Oz, written (of course) by L. Frank Baum, and illustrated by W.W. (William Wallace) Denslow. As you can see, Dorothy is leaning on the first letter of her own name, standing beside a Kansas wheat stalk. She stares into a mysterious fairie twilight…and not coincidentally, also seems to be staring into the book itself, with its own mysterious fairie treasures. Dorothy is about to enter the story, and she’s also the story itself; she’s an image and a name. You can’t show her without showing the start of the book.

At Splice Today I talk about Chicago’s lame response to the recent blizzard.

And also at Splice I review the new Iron and Wine record.

Months Later and You Still Smell Like Mutant Wolverine Fart

A slightly edited version of this appeared a while back on Splice Today. It’s something of a homage to the inimitable Tucker Stone.
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Batman and Robin #13
Writer: Grant Morrison
Artist: Frazer Irving

Grant Morrison kicks this off with Bruce’s mother lying on the ground dead, Bruce beside her, and Thomas Wayne standing over them muttering triumphantly. And if you need a scorecard to tell you who the characters are and what’s wrong with this picture, you’ve wandered into the wrong primal scene, jack. This is for people in the know, returning to their childhood toys as the super-patriarchs they used to pantomime, ritually defiling their dreams in the name of celebratory nostalgia and a simulacra of naïve wonder gushing decadence and cyberpunk. Thomas Wayne is the evil daddy, the Joker is the evil daddy, some guy with a pig face is an evil daddy. Gordon’s the good daddy and the old Robin’s the new Batman trying to take the place of a daddy for the new Robin who has issues. Frazer Irving’s stiff figures, waxy flesh tones and over-saturated colors give the whole thing the air of plastic surrealism; a perfect self-referential Freudian fugue with action figures taking the place of fathers. It’s not Thomas Wayne who’s your papa, Bruce, but the toy you got in your Happy Meal. Play with it till you get old and bored, cut off its head, and then declare loudly that it’s more profoundly entertaining than ever when it self-referentially sits there.

Spider-Man #12
Writer: Brian Michael Bendis
Artist: David LaFuente

Marvel has ret-conned and alt-universed Spider-Man so many times it’s a wonder poor Peter Parker has enough brain cells left to pull his red tights out of the way when his nether web spinner incontinently dribbles. In theory this story is about an exact duplicate who’s replaced our favorite web-slinger, but I prefer to think that it’s just the same old Peter bashed one time too many in the head by the latest creative team and trying desperately to recover. There’s some strong evidence for my position — for example, “false” Peter references lines from old, old sixties scripts (“Face it tiger, you’ve hit the jackpot”) which he could only know if said scripts were still shuttling about painfully through the hollowed out shell of his continuity addled cortex. Because writing a teen adventure melodrama with somnolent shout-outs to the wannabe-hip patois of forty-five years ago — that would just be stupid, right? No, it’s much more likely that Stan Lee is actually a sentient self-replicating tapeworm that Bendis ingested with his morning Starbucks, and the Man has been slowly replacing his host’s tissues with slithering segments of hype and misattributions of co-authorship. Eventually the worm will grow so enormous that its tail will come thrashing bloodily out of Bendis’ forehead in a giant fountain of brain bits and achingly slow dialogue. “Faaaaacccceeeee itttttt tigggggeeeeeeerrr, yoooooooovvvvvvveeeeee hiiiiiiiiiittttttttttt ttttthhhhheeeeee….blaaaaaaaaarch!”

Superman #701
Writer: J. Michael Straczynski
Artists: Eddy Barrows/J.P.Mayer

Superman is an adolescent power fantasy. Some of us have adolescent power fantasies that involve beating up bad guys and rescuing damsels in distress. Some of us have adolescent power fantasies that involve walking across the country dispensing hippie wisdom about how you’ve got to take a stand where you are and you shouldn’t kill yourself if you think you’ll still have one good day in your life and Thoreau said something profound which only a humble seeker wearing his underwear on the outside can truly understand.

J. Michael Straczynski’s power fantasies are of the second kind. His Superman isn’t a hero; he’s an insufferably smug guidance counselor/guru, getting in touch with the real America by serving it a steady diet of flatulent koans and end-of-episode heartwarming morals. Don’t you wish you could dispense flatulent koans? Don’t you wish you could win arguments with a quiet wisdom indistinguishable from contempt? Don’t you wish you could walk on and on until you “run out of road”? If you do, could you please go off and write a self-help book or join the Peace Corps or go to the far north to join your fortunes with the wild lonely musk ox? Just don’t write comic books, okay? Because they will suck.

Nostalgic History: Pascal Blanchet’s White Rapids

When it was released in English translation in 2007, critical interest in Pascal Blanchet’s White Rapids was appropriately complimentary of the book’s glorious visual style: shape-driven vector art and a shifting perspective reminiscent of mid-century travel posters and advertising, washed in a (slightly anachronistic) sepia-hue.

The novel sketches the broad outlines of the history of the town of Rapide Blanc, Quebec from its establishment as a company town supporting a power plant in the 1920s to its demise in the 1970s due to automation of the plant and improved transportation. According to Blanchet, the town itself is the central character – the human characters are rarely identified by name, and their stories play out in the broad strokes of collective experience.
Blanchet synthesizes a number of visual reference points from the town’s lifespan: the angles of Art Deco

the curves of Streamline Moderne and the romance of travel posters

the grandeur of landscape naturalism (with a little social realist flair)

the graphical shapes of Googie and UPA

including technical diagrams

and the commercialism of advertising and interior design

The combination of these elements and Blanchet’s terrific choice to eschew a paneled grid in favor of a layout inspired by the period’s commercial art and illustration give the comic extraordinary atmosphere. It’s a delight.

Reading it, though, I experienced a tug-of-war between my immense enjoyment of these visual reference points, which I have particular affection for and which I was overjoyed to see utilized so effectively in this comic, and an ultimate dissatisfaction at Blanchet’s unwillingness to represent more directly the tensions among them. The mid-century here becomes a nostalgia-laced gestalt – viewed through his sepia lens, all its visual touchpoints, no matter what they signified historically, smash together into a signifier for A Good Life.

In Blanchet’s defense, that is to small extent what actually happened in the mid-century – especially in the 1950s in the US, space age design was indiscriminately combined with early American elements, so that in kitschy tract houses from the period you find atomic-styled doorknob backplates and round plastic buttons for light switches right next to heavy wrought iron chandeliers and patterned curtains depicting Minutemen. Proper Googie deliberately mixed futuristic pylons and cantilevers and glossy interiors with rustic flagcrete and natural wood and interior gardens – part of convincing the public that Modernity was indeed stuff of a Good Life.

Blanchet captures this mixing of styles. But the tension of their juxtaposition gets smoothed out in his take. In actual images from the period, the tension remains. It is no accident that when we think of popular mid-century cartoons, two of the first to pop up are The Flintstones and the Jetsons, which kept the aesthetics separate. Mid-century people did not purify the categories – that jumble of styles WAS the aesthetic. But the individual elements of the aesthetic did not surrender their native ideologies: the warmth of rustic materials did not tame the technotopian ideal of futuristic design. And especially in retrospect, the environmental consequences of the mid-century’s technological dreams saturate that style to the point that it appears almost dystopian.

A particularly illustrative case in point is Philip Johnson’s Tent of Tomorrow, the New York State Pavilion at the 1964 World’s Fair.

Now in ruins, Johnson’s futuristic towers in decay symbolize not the promise of “peace through understanding” or the world-uniting potential of atomic power that was the theme of the related “Atoms for Peace” program during the previous decade, but the death of that utopian dream against the realities of world politics and economics and the seemingly intractable environmental costs of progress.

The narrative arc of Blanchet’s story is concerned with progress – the mighty power company (represented in streamline Deco) builds the plant. Then they build the comfortable town for the people to live in. The people live the good life in the town, socializing and fishing and raising their children and putting in an honest day’s work. Then the plant is socialized! And automated! And the roads are improved. And the town is shut down. Reasons are given:

First is the continuous improvement of communication networks and road transportation. Today, one can easily drive from Shawinigan to Rapide Blanc, hold a meeting, and drive back all in the same day. When the village was founded in 1928, travel from Shawinigan to Rapide Blanc was a major expedition.

Second, improvements in the standard of living in Quebec mean that employees, regardless of their position, want to work near commercial centers, schools, and hosptials. In other words, they want access to urban facilities. In a town like Rapide Blanc, providing residents with all the comforts of modern living is simply not financially viable.

That text, quoted in the book, was from 1971, and makes explicit that the plant was shut down due to the culture’s preference for technology and modernity over the idealized small-town life. No matter how Populuxe the small town was, it couldn’t compete.

Blanchet’s images accurately represent the contradiction in the dream of mid-century modernism – nature and technology – but it mostly pins the ominousness of progress to the Deco aesthetic and lets Populuxe off the hook. Saturating that small-town life with nostalgia ends up eliding the actual historical and ideological connections between Streamline Moderne and Populuxe, and thus de-emphasizes the fact that the mid-century dream had within it the kernel of its own destruction: the technological advancement that made mid-century rural life so comfortable would eventually make mid-century rural life economically unfeasible. The taste for modernity reflected in Populuxe design ultimately became unsatisfyable within Popluluxe’s uneasy hybrid of past and future.

I want to point out that nothing in Blanchet’s book outright contradicts these historical tensions. He washes them with nostalgia but he doesn’t actively misrepresent them. I can find them, and with effort I can sustain a more historically sensitive reading. But his narrative focuses almost entirely on the human emotional experience – the sad older couple looking forlornly at their empty house and the gentleman throwing his key into the river — yet it’s a narrative of broad strokes. We don’t really know who these couples are, so their human stories don’t pack a particular emotional punch. I would have been more excited about the book had the broad historical strokes implicated in the design elements also been represented more directly, as well as the history of the town itself. That would have felt better balanced to me. The book is a great pleasure, but the pleasure doesn’t stop me from being cynical about the effect of this nostalgic frame on the book’s achievement overall.

Drawn and Quarterly’s blurb on the back of the book is particularly egregious in promoting the nostalgia over the more nuanced historical story:

Blanchet’s unique, streamlined, retro-inspired aesthetic draws on Art Deco and fifties Modernist design to vividly conjure up idyllic scenes of lazy summer days and crisp winter nights in Rapide Blanc, transporting the reader back to a more innocent time.

There was very little innocent about Deco or Populuxe, and when the two are so baldly collapsed together, as they are especially here in this prose, then put in the service of nostalgic myth making, that does give a bad taste. In the final scene of the book, the mythic “General” – a giant Pike who lived in the river and shook the bridge but could never be caught – swallows the key the 195 Crescent St., which a resident has thrown into the river on his way out of town. The General can signify a couple of things: the romantic nostalgic view of mid-century life — or the reality that mid-century life was always a myth. If it signifies the latter, then it is an elegant ending, signifying the passage of the real “mythic” life into pure myth. But if it signifies the former, as Drawn and Quarterly’s blurb suggests, if the technological tensions of the Populuxe aesthetic are really meant to signify “idyllic scenes of a more innocent time,” with no tension at all, then the General becomes the hero of the story: nostalgia itself, myth itself, is the only thing left.

Practically, though, the nostalgic fantasy that the General represents isn’t the fantasy that won – it isn’t what’s left. The world of technology, the dream of progress, is what we have now. We are left with the reality of the Populuxe dream – dystopian though may be. Nostalgia and myth, no matter how comfortable, don’t change that reality.

Of course, this is not a realistic book, and mid-century life indeed has passed into myth. Perhaps (having grown up in a town about the size of Rapide Blanc) I am just more sympathetic to the technological dream than Blanchet is, and more sensitive to how much the myth of mid-century life was a conservative, highly nostalgic construct from the very beginning, related more to the traumas of the 1960s than the reality of the 1960s (traumas which are hinted at in the book only in the representation of nationalized industry and not explored.) Nonetheless, the choice to allow nostalgia to shape the contours of the visual narrative, rather than providing the visual components and allowing them to shape a nostalgic response in the reader, takes the choice to emphasize the subtleties of the period away from me. I’m forced to engage with Blanchet’s (and Drawn and Quarterly’s) sepia-toned mid-century, a mid-century that just isn’t recognizable against the far more vivid Technicolor clashing percussive ‘50s in my head – a compromise engagement that’s ultimately unsatisfying, no matter how gorgeous this book looks.

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Update, February 11, 2011

Warren Bernard, the polymath collector and political cartoons expert who turned me on to this book (Thank you, Warren!), commented rightly that there’s a lot of tension in the narrative, between technology and the small town. And he’s right that Blanchet represents that very directly, and that the visual aesthetics he references — Deco, Streamline Modern, and Populuxe — are ones strongly are associated with technological advancement.

I don’t want to give the impression that there’s no tension at all within this book — it’s definitely there in the narrative arc. But the visuals follow the binary between technology and the small town in a way that doesn’t acknowledge how much the Populuxe aesthetic itself embodies the myth that technology and small town domesticity are endlessly compatible. But Populuxe doesn’t actually signify either technology or the small town — it signifies the same thing that the town itself signifies, the characteristically mid-century myth that technology and progress will lead to more of the conventional “Good Life.” As the book points out, the result of that technology and progress has in fact been the near destruction of rural and small town life.

Because the town is treated in this book as a character, one who is the victim of technology, it’s resonance as a symbol in its own right is muted. The symbolic texture is put in the service, primarily, of the narrative arc rather than a bigger metaphorical or symbolic point. But the Populuxe-dressed ’50s small town is in fact a pretty vital symbol for the more abstract tensions between technology and humanity or between technology and the environment. There is a sense of romanticizing the time and the Populuxe aesthetic right along with the small town lifestyle. It’s that romanticization that’s too broad of a sweep, because it catches Populuxe in its net, and when Populuxe is romanticized, the tensions inherent to the aesthetic are erased. Blanchet’s novel suggests all of these tensions, abstract and aesthetic, absolutely; he does nothing to shut them down and his sensitivity to the history is sufficient that if you’re paying attention to them, you can see them there. But he also doesn’t bring them out, emphasize them, build on them, to the point that D&Q would instantly realize that their back blurb is nostalgic nonsense.

Bad Boys

Somewhat at random, I rewatched “Groundhog Day,” which I haven’t seen since back in the early 90s when it came out. I hadn’t realized that in the intervening years it’s become something of a classic. In fact, there doesn’t seem to be a negative review about it on the Internets (or at least I couldn’t find one after a cursory search.)

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Oji Suzuki’s “A Single Match”

A Single Match is an anthology of short stories by Oji Suzuki published by Drawn and Quarterly. This is a review of the title story. The pages read from left to right.


“I had just seen, standing a little way back from the hog’s-back road long which we were traveling, three trees which probably marked the entry to a covered driveway and formed a pattern which I was not seeing for the first time…Where had I looked at them before? …Was I to suppose, then, that they came from years already so remote in my life that the landscape which surrounded them had been entirely obliterated from my memory…?…Were they not rather to be numbered among those dream landscapes, always the same, at least for me in whom their strange aspect was only the objectivation in my sleeping mind of the effort I made while awake either to penetrate the mystery of a place beneath the outward appearance of which I was dimly conscious of there being something more…Or were they merely an image freshly extracted from a dream of the night before, but already so worn, so faded that it seemed to me to come from somewhere far more distant?”

 

In Search of Lost Time, Marcel Proust

 

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Strange Windows: Six Degrees of Ezra Pound

Ezra Pound, by Wyndham Lewis

Pound was friends with (former lover of?) HD (he was sort of the Kevin Bacon of modernism)” — Caroline Small

“Wow, I didn’t realize Pound actually knew Beerbohm. It’s that Kevin Bacon thing….” — Noah Berlatsky

What were you thinking, my learnèd colleague and fellow Utilitarian Caro?

What on Earth could connect Ezra Weston Loomis  Pound (1885–1972), the modernist Poetic Master of the Revels, author of the Pisan Cantos…to the respected Hollywood actor Kevin Norwood Bacon (1958–     ), the sensitive megastar of classic films such as  Animal House and My Dog Skip ?

Kevin Bacon wants YOU!

The answer is–

More, much more than you would think!
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Overthinking Things 02/06/2011

You remember the cartoon G.I.Joe, A Real American Hero, don’t you?

Every episode followed a simple plot: The G.I. Joes, were supposed to be *the* elite squad of of the American military, with powers that were practically magic by normal standards. The “Joes” were tasked with guarding a top secret technology that would help the world unless, by some outside chance, it was taken by the evil organization Cobra, which could instantly turn it into a Weapon of Mass Destruction. Before you could say “commercial break,” Cobra had nabbed the technology and the Joes were desperately fighting to get it back. The best they could do every episode was to destroy the technology to prevent Cobra from using it.

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