Sequential Boots

Boots in Time
 
The first major touchstone in Fredric Jameson’s epic 1991 Postmodernism, or The Cultural Logic of Late Capital Capitalism is Van Gogh’s A Pair of Boots.

Jameson refers to this as “one of the canonical works of high modernism,” and goes on to argue:

that if this copiously reproduced image is not to sink to the level of sheer decoration, it requires us to reconstruct some initial situation out of which the finished work emerges. Unless that situation–which has vanished into the past–is somehow mentally restored, the painting will remain an inert object, a reified end product impossible to grasp as a symbolic act in its own right, as praxis and as production.

This last term suggests that one way of reconstructing the initial situation to which the work is somehow a response is by stressing the raw materials, the initial content, which it confronts and reworks, transforms, and appropriates. In Van Gogh that content, those initial raw materials, are, I will suggest, to be grasped simply as the whole object world of agricultural misery, of stark rural poverty, and the whole rudimentary human world of backbreaking peasant toil, a world reduced to its most brutal and menaced, primitive and marginalized state.

Fruit trees in this world are ancient and exhausted sticks coming out of poor soil; the people of the village are worn down to their skulls, caricatures of some ultimate grotesque typology of basic human feature types. How is it, then, that in Van Gogh such things as apple trees explode into a hallucinatory surface of color, while his village stereotypes are suddenly and garishly overlaid with hues of red and green? I will briefly suggest, in this first interpretative option, that the willed and violent transformation of a drab peasant object world into the most glorious materialization of pure color in oil paint is to be seen as a Utopian gesture, an act of compensation which ends up producing a whole new Utopian realm of the senses, or at least of that supreme sense-sight, the visual, the eye-which it now reconstitutes for us as a semiautonomous space in its own right, a part of some new division of labor in the body of capital, some new fragmentation of the emergent sensorium which replicates the specializations and divisions of capitalist life at the same time that it seeks in precisely such fragmentation a desperate Utopian compensation for them.

There is, to be sure, a second reading of Van Gogh which can hardly be ignored when we gaze at this particular painting, and that is Heidegger’s central analysis in Der Ursprung des Kunstwerkes, which is organized around the idea that the work of art emerges within the gap between Earth and World, or what I would prefer to translate as the meaningless materiality of the body and nature and the meaning endowment of history and of the social. We will return to that particular gap or rift later on; suffice it here to recall some of the famous phrases that model the process whereby these henceforth illustrious peasant shoes slowly re-create about themselves the whole missing object world which was once their lived context. “In them;” says Heidegger, “there vibrates the silent call of the earth, its quiet gift of ripening corn and its enigmatic self-refusal in the fallow desolation of the wintry field.” “This equipment,” he goes on, “belongs to the earth, and it is protected in the world of the peasant woman. . . . Van Gogh’s painting is the disclosure of what the equipment, the pair of peasant shoes, is in truth. . . . This entity emerges into the unconcealment of its being;’ by way of the mediation of the work of art, which draws the whole absent world and earth into revelation around itself, along with the heavy tread of the peasant woman, the loneliness of the field path, the hut in the clearing, the worn and broken instruments of labor in the furrows and at the hearth Heidegger’s account needs to be completed by insistence on the renewed materiality of the work, on the transformation of one form of materiality–the earth itself and its paths and physical objects–into that other materiality of oil paint affirmed and foregrounded in its own right and for its own visual pleasures, but nonetheless it has a satisfying plausibility. At any rate, both readings may be described as hermeneutical, in the sense in which the work in its inert, objectal form is taken as a clue or symptom for some vaster reality which replaces it as its ultimate truth.

For Jameson, if the painting is not to be decoration, if it is to have meaning, then it needs to include meaning — which is to say, narrative, or history. The decoration, the burst of color, is merely a surface to be consumed unless it has a context attached to it. That context is both the past (the long path of the immiserated peasant through his life of toil, up to his door, and to the moment when he removes these, his boots); the present (especially in Jameson’s second reading, where the painting creates the peasant woman and the field and the earth around itself) and the future (as the burst of Utopian color, the yearning towards a decidedly material relief.) The painting calls for a story to complete it.

This is obviously a very Marxist reading. But it’s also a comics reading.

At first calling it a comics reading may seem a little startling, because there is often a very strong push in comics crit against ideological readings. Recently on this site, for example, Matthias Wivel argued:

Which brings me to the other issue I have with the critical reception of Habibi, and comics in general: the lack of sensitivity to how the visuals are integrally determinant of the work. Critics tend not to look beyond the surface qualities of the drawing in comics, and then proceed to discuss whatever conceptual issues are at stake without devoting much attention to how those issues are manifested visually. Even a cursory examination of the reviews published so far of Habibi should demonstrate this. Only a few have been entirely positive and several have been strongly negative in the conceptual assessment of the book and its ‘writing,’ but the majority of the reviewers have nevertheless taken time to commend the ‘art.’

Matthias argues that critics “tend not to look beyond the surface qualities of the drawing in comics” — which can not entirely finesse Jameson’s point that drawings are, literally, surface. Matthias goes on to a lengthy and thoughtful discussion of, among other things, Thompson’s line. But the discussion of that line itself seems flattened by Matthias’ circumspect refusal to give it a context. He criticizes Thompson for failing to convey complexity of emotion — but why exactly are we supposed to desire complexity of emotion? He points out the lack of spontaneity in Thompson’s line — but why does it matter if the line is spontaneous or not? Without the ideology that Matthias denigrates, the critique is left foundering in a thin (because untheorized or acknowledged) humanism or else, as Jameson suggests, in the even thinner realm of decoration, where the ink is appreciated in its inkness, a connosieur’s pleasure. (One could, of course, defend connosieurs and decoration — but I don’t know how you could go about doing that without wading into the deeper shoals of ideology.)

To be fair, Matthias isn’t calling for non-ideological readings; just ideological readings which pay more attention to surfaces. But (as is the way with such things) he ends up so chary of ideology that he seems to be paying attention just to the surface — looking so closely at the trees that the forest drops out of the peripheral vision. Jameson insists on looking beyond the image, on saying where it is coming from and where it is going to. For Van Gogh’s shoes to have meaning, they have to be in the world, affected by it and affecting it; they have to be made for walking. Matthias, in contrast, seems at times to want the line to draw a circle around itself, keeping the world, with its messy moral judgments and harumphing ideology at bay.

What’s strange about this tack is that it seems to miss the essence of comicness — to call for a focus on surface when sequential art has that “sequence” right there in its name. The comic book does exactly what Jameson does; it provides the situation for each image, and for each image the situation.

Comics in Jameson’s terms then seem to be what others have sometimes praised them for being; that is, resolutely committed to old-fashioned artistic values — a medium committed to Van Gogh rather than to Jameson’s post-modern exemplar, Andy Warhol:

Now we need to look at some shoes of a different kind, and it is pleasant to be able to draw for such an image on the recent work of the central figure in contemporary visual art. Andy Warhol’s Diamond Dust Shoes evidently no longer speaks to us with any of the immediacy of Var Gogh’s footgear; indeed, I am tempted to say that it does not really speak to us at all. Nothing in this painting organizes even a minimal place for the viewer, who confronts it at the turning of a museum corridor or gallery with all the contingency of some inexplicable natural object. Or the level of the content, we have to do with what are now far more clearly fetishes, in both the Freudian and the Marxian senses…. Here, however, we have a random collection of dead objects hanging together on the canvas like so many turnips, as shorn of their earlier life world as the pile of shoes left over from Auschwitz or the remainders and tokens of some incomprehensible and tragic fire in a packed dance hall. There is therefore in Warhol no way to complete the hermeneutic gesture and restore to these oddments that whole larger lived context of the dance hall or the ball, the world of jetset fashion or glamour magazines.

Yet this is even more paradoxical in the light of biographical information: Warhol began is artistic career as a commercial illustrator for shoe fashions and a designer of display windows in which various pumps and slippers figured prominently. Indeed, one is tempted to raise here–far too prematurely–one of the central issues about postmodernism itself and its possible political dimensions: Andy Warhol’s work in fact turns centrally around commodification, and the great billboard images of the Coca-Cola bottle or the Campbell’s soup can, which explicitly foreground the commodity fetishism of a transition to late capital, ought to be powerful and critical political statements. If they are not that, then one would surely want to know why, and one would want to begin to wonder a little more seriously about the possibilities of political or critical art in the postmodern period of late capital.

But there are some other significant differences between the high-modernist and the postmodernist moment, between the shoes of Van Gogh and the shoes of Andy Warhol, on which we must now very briefly dwell. The first and most evident is the emergence of a new kind of flatness or depthlessness, a new kind of superficiality in the most literal sense, perhaps the supreme formal feature of all the postmodernisms to which we will have occasion to return in a number of other contexts.

Van Gogh’s shoes look like they’ve just been tossed aside by a perambulating peasant; Warhol’s look like they’ve been purchased new from some shop window and then hammered flat. No one has worn them, no one will wear them; they are shoeness without story. If they have an ideology or a narrative, it is the narrative of no ideology and the ideology of no narrative.

In contrast, consider this sequence from Hideo Azuma’s Disappearance Diary:

The worker’s shoe here is not abandoned as in Van Gogh; instead, it is in its place, on the foot of an actual worker, inside a narrative. The upper right panel, showing Azuma tying his own shoe, wraps itself in time, the hands creating a whirlpool of motion with the shoe an anchor at the center. If the shoe in Warhol is dead and the shoe in Van Gogh points to life, then this shoe is actually alive, tied up with time. Azuma is effectively pulling on the working class identity, with its manual facility and expertise (“this made me look cool like a veteran.”) There is no burst of color, and no utopian vision, but the motion lines and, indeed, the panel progression still energizes the images. The narrative is in the picture and the picture in the narrative; the boot is not just its surface, but, as with Van Gogh, its story.

Comics then, can be seen less as an illustration of text than as a narrativizing of illustration — a form which pushes back against the shallowness of contemporary art practice by embracing the old-fashioned narrative and ideological virtues of prose. From this perspective, the achievement of R. Crumb’s Genesis is not giving flesh to every passage in the Bible, but rather giving narrative to every image. There are many, many Biblical paintings and drawings which show us Biblical characters as flesh and blood:

Crumb’s Genesis, however, is much more rare in insisting the the flesh of the Biblical image must be elaborated by the Biblical text itself. Crumb’s Bible is narrative; generations begatting through time, each with its own face that takes on weight only in relation to all the other faces.

In this sense, Crumb and comics themselves can perhaps be seen as analogous to doubting Thomas. Seeing is not enough; you also need the experience of narrative and the word. If post-modernism proffers the dehistoricized image, comics insists on reinscribing it. Backwards looking in every sense, comics does not exist without the preceding panel, the one that gives the present depth and meaning.

 
Boots in Space
 
In Postmodernism, Jameson specifically claims that the distinction between the modern and post-modern is in post-modernism’s spatialization of time.

A certain spatial turn has often seemed to offer one of the more productive ways of distinguishing post-modernism from modernism proper, whose experience of temporality — existential time along with deep memory — it is henceforth conventional to see as a dominant of the high modern.

Thus, Van Gogh’s shoes, imbued with a past and a future, become Warhol’s shows, shorn of history, existing as pure space. Or (though Jameson does not use this example specifically) the painful, crushing sense of a life passing in a stymied claustrophobia in Kafka’s parable of the man at the door of the law is replaced in Borges’ story “The Double” with a miraculous simultaneity, as an older Borges and a younger Borges suddenly exist in the same space, so that time becomes not an unavoidable weight but a sleight-of-hand juxtaposition. As Jameson says, “Different moments in historical or existential time are here simply filed in different places; the attempt to combine them even locally does not slide up and down a temporal scale…but jumps back and forth across a game board that we conceptualize in terms of distance.”

What would it look like if you turned time into space on a metaphorical gameboard? Maybe something like this?

The time of Billy’s journey is turned into a single schematic, a line which we can lightly trace. As Jameson says, different moments are simply filed in different places; the modernist pleasure of recuperation and depth is here replaced with the pleasures of surface and juxtaposition.

From this perspective, comics are not a backwards-looking modernist medium at all, but rather a post-modern engine for flattening time and narrative into space — of making time itself a manipulable, reified product. As an example, the Hideo Azuma boot-tying sequence:

Is the boot really energized and enriched by the narrative? Or does the existence of the narrative as spatial image allow time itself to become a mere decoration? The whipping hands and the boot so simplified it is almost a logo — Azuma presents this not so much as a specific boot in time, but as an iconic representation of a desirable skill, contained in a box and reproducible specifically for public consumption. Van Gogh’s boots were valuable for the life that had lived in them; Azuma’s are valuable because of their own image; they make him “look like a cool veteran.” Time — the working-class narrative of bootness — is flattened, mastered, and packaged for consumption. The boot points not to Marx’s utopian narrative, but to Lacan’s mirror stage; the exhilarating moment of mistaking a reflection for one’s past and one’s future.

You can similarly reinterpret Crumb’s Genesis.

Rather than using the narrative to give life to the image, the steady drumbeat of the images crushes the narrative. Generations are spread out across the page like moths pinned for display, or like collectable baseball cards. Narrative and ideology are systematized and controlled. The mystery of time becomes the fetish of space, patriarchs set together cheek by jowl with a repetitive obsessiveness reminiscent of Warhol himself.

Warhol’s treatment of Mao is more explicitly parodic, but for that very reason it is almost more respectful. Mao and Mao’s image are, for Warhol, worth defacing and worth queering. Crumb’s Genesis, on the other hand, is treated as meaningless — one of the most consequent texts in history becomes a mere decoration, lines on paper. Ng Suat Tong’s is right that Crumb is “watering down” Genesis, but he’s wrong to think that this is a bug rather than a feature. If Crumb’s Genesis has a point, it is precisely the evacuation of content, the rendering of the Bible as merely another surface pleasure, its long history become a mere image no difference from any other that flickers across our optical nerves.

Jameson barely mentions comic book’s in Postmodernism; there’s one throw-away line in which he talks about post-modern bricolage as comic-book juxtaposition (and as schoolboy exercise.) In contrast, he devotes a great deal of time to video art, of which he says:

Now reference and reality disappear altogether and even meaning — the signified— is problematized. We are left with that pure and random play of signifiers that we call postmodernism, which no longer produces monumental works of the modernist type but ceaselessly reshuffles the fragments of preesistent texts, the building blocks of older cultural and social production, in some new and heightened bricolage: metabooks which cannibalize other books, metatexts which collate bits of other texts — such is the logic of postmodernism in general, which finds one of its strongest and most original, authentic forms in the new art of experimental video.


Nam June Paik, Electronic Superhighway

But if video art is the quintessential post-modern genre, perhaps it’s possible to see comic-books as its fuddy-duddy dialectical twin. Where video art fragments, comics reify. Where video art erases, comics embalm. Where video art heightens the ADD of advertisement, comics channels advertising’s depthless, deathless monomania.


Stan Lee/Jack Kirby “Save Me From the Weed!”

Stan Lee’s advertising huckster sloganeering (“A weed the likes of which the world has never known!”) is the perfect soundtrack for a medium in which time passing is shown by compulsive iconic repetition. Kirby’s helplessly neotonic weed, straining virilely against its roots, is a pre-Internet self-contained viral meme, its image replicating across the page like an embedded video or Warhol’s fecund Maos. Video art fractures identity into a unassimilable riot of images; comics turns repetitive image into identity. The evil weed next to the evil weed next to the evil weed might as well be a series of toys each in its box on the shelf in Wal-Mart, every iteration a pitch for all the others.

Comics’ crass refusal of the past as history, its suffocating nostalgia for and commodification of even the most dunder-headed images simply because they are images, can be a depressing spectacle. Yet, if comics epitomizes some of the worst excesses of the zeitgeist, is that not a sign of its relevance? As Jameson notes, there is no getting outside post-modernism; to the extent that we have a narrative, it is our narrative; to the extent we have a surface, it is our surface. We can mourn the rich texture and context of Van Gogh, but our mourning is itself post-modern, a loss based in our position after the modern has gone. If we pick up Van Gogh’s shoes again:

to illustrate a point or create a narrative, then those shoes become ours, not his. They lose their lodging in the past and find a space in the present, digitally replicated ad infinitum, almost like a comic book.

Sublime Capital, Kirby, Lee, the Worth and the Worthy

I began writing this piece before the announcement of the depressing verdict in the case between the Estate of Jack Kirby and Marvel Comics and by consequence Stan Lee. In the simplest terms, Marc Toberoff, the Kirby Estate’s lawyer claimed Kirby was the originator of all the properties in question. Toberoff’s strategy was the same as that he deployed for the heirs to the Superman creators Jerome Siegel and Joseph Shuster in their fight to reclaim copyrights from DC Comics, a division of Warner Brothers Entertainment. He lost. Even the most ardent Kirby fan acknowledges that for a while the two men, Kirby and Lee, collaborated comfortably to produce seminal comics in the American canon and all but a few claim that to make Kirby the sole creator across the board is not defensible. The Kirby lawyers overstepped the mark in the attempt to regain control of early copyright and collect remuneration for the proceeds from early works that were subsequently developed. For those of us on the sidelines, perhaps more painfully the result legally diminishes Kirby’s place in history.

All parties have been less than candid in their presentations.There is plenty of blame to go around, which I am forced to say even as an artist and long time supporter of the Kirby camp. The result of this case will affect all who deal in creative and intellectual property, whether literary or otherwise and unfortunately the Kirby lawyers mishandled what should have been a landmark case in the protection of creative properties.

Some suggest that Kirby himself signed his rights away when he agreed to create as “work for hire,” but I would point to a parallel in the music industry where early recording artists similarly originally gave up their rights. They later won cases to reclaim them because they could not have foreseen the new media that would offer alternate distribution platforms and uses for their creative property. Contract law, which to validate any agreement depends on a “meeting of the minds,” might be applied as Kirby could not reasonably have imagined the rapidity and growth of media technology. Kirby though often accused of having an overly vivid imagination when it comes to Sci-fi, was not actually clairvoyant.

The shambles that has ensued after Lee’s courtroom default from history because of his contractual and financial allegiance to the company leaves the creative world a sadder place. Revisionist history diminishes all. This dispute between artist and Marvel is sublime in its scope. The immense edifice of the corporation dizzies the individual.

The team's creative frisson as written by Jack Kirby from Fantastic Four Annual 5, 1967.

Another aspect of this debate, which has become so reductive in its claims of creative primacy, suggests that the idea is the only criteria for original creation. Even if hypothetically Lee originated characters, I would argue that where there is no previous model then the artist creates the image and reifies a concept. If there is no model to work from, then one must create the original figure, which henceforth will become that model. Pushed to a logical limit, one could point to the fact that though Bernini did not originate the myth of Apollo and Daphne, he certainly produced his original sculpture. His rendering of the narrative is creatively unique.

Apollo and Daphne by Bernini

On the other hand, in the consideration of the various statues of “David” created by numerous artists, Donatello, Michelangelo and Bernini for example, one might say that these are all “works for hire” and only the divine source of the narrative is significant, with the plot supplied by the church. The church, like any other giant institution or corporation has interests in controlling its mythologies. This labor, artistic or not is at the service of a larger ideology.

Donatello's David offers a model sheet in 3D.

As Louis Althusser, a psychology-driven sociologist  says, “assuming that every social formation arises from a dominant mode of production, I can say that the process of production sets to work the existing productive forces in and under definite relations of production.” I shall return to Althusser momentarily, but for now I wish to affirm that both Kirby and Lee were proud to work within the ideology of American capitalism. In the legal case, neither side stands or challenges American capitalism on ideological grounds overtly, despite a strong undertow of class and labor issues that largely go unspoken. And while I have framed many of the issues within the sphere of artistic production, certainly both Kirby and Lee saw themselves in the business of selling comics. Elsewhere, Althusser helpfully casts light how problems might arise undetected by two men who had not only served in the military as a system of American ideology, but had become a part of the means of  production for that ideology.

Ideologies are perceived-accepted–suffered cultural objects, which work fundamentally on men through a process they do not understand. What men express in their ideologies is not their true relation to their conditions of existence, but how they react to their conditions of existence; which presupposes a real relationship and an imaginary relationship.

Kirby perhaps presupposed himself a participant in a post WW2 America that had fought and earned the right to play fair. He imagined that a handshake would suffice as he saw himself a part of an institution that in reality would later belittle his role. Lee working in a family business, saw himself as management rather than worker and this self-elevation transferred to how he interpreted his creative relationship, which gave more import to words, as though they signified his class and its rights and its sanction.

In comics, men of words hire men of images. The historical system of patronage is codified by capitalism and is supported by critics who use words and instinctively “read” comic text as though it is merely supported by images that stand in for verbal metaphors. In the arena of commercial art, class ties to and debases visual literacy and text reigns supreme. (Comics are annexed from Art History, which might disrupt labor relations by elevating the artist in relation to the writer. This would threaten an instiutionalized ideology in which the journeyman artist is kept in his imaginary place.)

Terry Eagleton expresses another intersecting perspective that helps illuminate how the comics industry positioned itself in a self-perpetuating Western capitalist society:

‘Mass’ culture is not the inevitable product of ‘industrial’ society, but the offspring of a particular form of industrialism which organizes production for profit rather than for use, which concerns itself with what will sell rather than with what is valuable.

Kirby and Lee became engaged in a culture that conflated their cultural output with their commercial product. Their value as artists was secondary to their commercial potential. This is a trap that concerns all work in the arts and in scholarly fields as the pressure to deliver a “product” can easily obscure the “value” of one’s work. Kirby and Lee worked within let us say, “popular” culture and there were undoubtedly certain sacrifices to deadlines. However it would be difficult to imagine that either worked deliberately below his potential “in the definite relations of production” of their industry and society.

Longinus on Where Words Count, Stan Lee as a Prince of Rhetoric.

I had intended with the second in my series about the sublime and comics to return to the (fragmented) work of Longinus to help elucidate the relationship between Kirby and Lee. Longinus, a Greek teacher of rhetoric or a literary critic who lived in the 1st or 3rd century AD, wrote a treatise “On the Sublime,” which discusses language in relation to the production of the sublime. His observations, which are delivered in the form of a letter, in fact represent the underpinnings of a textbook of advice for the writer and probably speechgiver, on the creation of sublime text, though much of this latter advice is lost. His interest is in identifying and delineating the elements of writing that operates in the presence and construction of sublime language and pointing out the pitfalls that can derail the would-be rhetorician. He offers:

The Sublime leads the listeners not to persuasion, but to ecstasy: for what is wonderful always goes together with a sense of dismay, and prevails over what is only convincing or delightful, since persuasion, as a rule, is within everyone’s grasp: whereas, the Sublime, giving to speech an invincible power and [an invincible] strength, rises above every listener.

Longinus further says the sublime rhetoric of the speech-writer resides in “great thoughts, strong emotions, certain figures of thought and speech, noble diction, and dignified word arrangement,” which might also begin to expose possibilities in the interactions between words and ideas in comics. All of these elements one would hope to discover in the pages of a heroic narrative of the superhero comics, but might be particularly explicit in a production such as Jack Kirby and Stan Lee’s “Thor.”

When I presented the Kirby /Lee “Thor” page in my previous discussion of the sublime, I did not address how the notes in the outside borders written in Jack Kirby’s hand might inform the final text/speech in the finished word balloons written by Stan Lee. Here on face value, it appears as though the initial “ideas” and their visual rendition come from Kirby, but are reconfigured by Lee. Lee’s diction transforms Kirby’s side notations with amplified language and words that are of a suitable weight to match the visual narrative and content. This is achieved as he uses repetition and emphasis to create a heightened language that inspires and moves the reader. Thor and his cohorts never articulate outside of their quasi-archaic parlance.

For the reader, the strange tone and historicity add weight to the narrative. This language is that of great men doing great things. Most of us as youth ( although I except that somewhere there are probably religious groups who still use the “thee” and “thou” of second person singular ) only experience this type of highly wrought diction in the formal realm of “literature,” as in Will Shakespeare and John Donne, or in the script of the Bible. Lee’s écriture, the grammar of which delightfully and frequently deviates from recorded “English” & its real variants is meant to be understood as a heroic language and it is Lee’s generosity of style that allows the reader to formulate this language internally in his or her own linguistic terms. In other words, one is able to participate imaginatively in the construction of the characters’ syntax and diction. Further, the reader is able to engage and even deploy the system of language, to think without fear of error within the construct of Lee’s linguistics. The effect would be comical beyond its acceptable level of dramatic kitsch if the entire comic were to be spoken in Kirby’s New York slang circa the Bowery Boys. As the language is transformed by Lee it is able to support its authority within the ideological tenor of received historicity.

All the same can one say that Lee is dangerously close to the ridiculous, but that as children this giant nuance escapes us? Perhaps his flexible English reinforces an independent American ideology and the desire to escape from the vestiges of British ligusitic tyranny, or to become a “noble” American writer.

 

 

 

 

 

 

 

 

 

In the border notes in Kirby’s recognizable hand, “Thor says – I’ve heard tales of it – well—let em come,” written clearly in the American mid-century vernacular. This  is transformed by the rhetorical skills of Lee who gives: “The Enchanter from the mystic realm of Ringssrjord!…It has long been prophesied that they would one day strike at the very core of Life itself where Asgard doth hold reign!” Issues of class manifest themselves in the “superior,” declarative language of the Gods. The vernacular of Kirby’s voice must be corrected to reflect that of the upper class heroes.

Both men recognize their own class in relation to the content. Kirby, who remained proud of his heritage as the son of a Lower East Side immigrant, does not write his text in “Thor-speak” but uses his working class action voice to express his ideas. This forces questions about how class operated between the men. Implicitly, art is produced in a strangely abased position in the social hierarchy of production. Art appears to be the tool of the intuitive, untamed mind, while writing evidences intellectual precision and authority. Logocentrism is bound to class structures and it seems Thor-speak claims the authority of the noble class and that its writer represents a conduit to this class with its values of duty and honor. Remember as Longinus says: “The great speech maker speaks great thoughts.”

In his essay “Ideology and Ideological State Apparatuses,” Althusser suggests capitalist society reproduces the relations of production in such a way that this reproduction and the relations derived from it are obscured. Capitalist exploitation hides its presence from direct sight, but the ideology of capitalism, which is imaginary, interpellates us in such a way that we recognize our place in that ideology and accept the rightness of it. This occurs through a series of erroneous recognitions and assumptions that follow a fallacious logic… It must be so because it must be so, right is right and so forth. Althusser’s explanation of this process runs:  Ideology calls out to (or hails, interpellates) individuals. A (metaphorical) illustration of this: Ideology says, “hey, Joe” and Joe responds, “Yes?” In doing this, Joe recognizes himself via ideology, situates himself in the position it tells him he is in. Since he knows he is, in fact, Joe, just like Ideology says he is, ideology seems natural and obvious, not ideological.

Kirby scripts Stan Lee's dialogue as Funky Flashman with Scott Free in Mister Miracle 5, November 1971.

In the panels above, Funky Flashman tries to manage Scott Free, who suggests that they collaborate on a mutual enterprise. Flashman internalizes and operates within the ideological system, even as he toys with transgressing boundaries which he would like to assault through language.  Further, he uses words as a device of control, he does not recognize his own position within the ideology.  Flashman describes how his words elicit emotion and comprehends this advantage as one of power. He ironically recognizes himself as a subject and self-imposes through pleasure and duty his own imaginary inherited desire to work. “Oh I feel it the terrible, self-fulfilling call to work!! The song in my blood that says “Work Funky!!! Work and be productive!”

Kirby as the writer of this text, lampoons the writer, a thinly-veiled depiction of Lee, and frames Flashman as an effete, decadent. But his mockery does not release either from the cycle of production. Althusser states that free will is essential for this continual state of self-delusion (false consciousness) to persist. The subject must feel that he is free to act as he chooses, but his self recognition within the social structure ensures that he will continue to be productive and remain within an ideology that he believes he has created and sanctioned. As we read comics we are identifying ourselves as within an ideology. Whether as adult readers we see comics as escapist “lower” literature, a developing underserved art form, or we read them as kids and adults who internalize their ideological positions, we recognize a cultural production when we look at and read a comic and as such we have agreed to become part of the Ideological State Apparatus.

Althusser suggest that capitalism is held in place by Repressive State Apparatuses (RSA), the Law and State. As in Marx, Althusser posits that a superstructure of political and legal repressive systems stands on an economic infrastructure with repressive state edifices (RSA) supported in turn by Ideological State Apparatuses (ISAs). ISAs are found in the educational system, the religious system, the family, the cultural systems of literature, the arts, sports. While the RSA controls by force, the ISA functions through promises and seduction. Althusser suggests that education is the dominant ISA, because school teaches “know-how” wrapped in the ideology of the ruling class which enbles the subject to adhere to their role in class society.  Althusser further notes that children are given into the hands of institutions of education to be indoctrinated for years, from pre-k -til…well some of us never leave.

Without making this a full blown discussion of Althusser, one can draw from his position the idea that a subject freely submits to subjugation through ISAs. The Flashman and Scott Free passage points to the irony of the belief in “work” creative or otherwise, yet simultaneously recognizes the value of work as inherently worthy. Scott Free promotes a silent acceptance of the workingman’s role, while the entitled Flashman proclaims about the difficulties of creative work.

As readers of this passage we willingly accept the need to fulfill our role as workers, even as we privilege class and even as we admire the nobility of the work ethic.  Intriguingly, as readers we willingly identify with Scott Free, the self-recognized “actual” worker and accept an appellation that sets us within the mythologization of honorable worker. The comic book here is an ISA, by which we willingly reinforce statifications of class and labor, which directly maps on to how we prioritize text over image.  The debate that surrounds Kirby and Lee slips past any consideraton of equality of medium into issues of class and artistic stratifications.

Colonel Corkin’s Sublime Call to Capitalism.

Elsewhere the rhetorical power of comics literally moves from the page into the Congress as the wartime Terry and the Pirates’ Colonel Corkin speaks to his young charge a speech of such sublimity that it moves the reader who cannot help but respond to the noble sentiments expressed. This at least is the opinion of  the Hon. Carl Hinshaw of California, who addressed the House of Representatives on Monday. October 18, 1943. Here the comic is celebrated as a vehicle of ideological repression.  Hinshaw s remarks follow thus:

Mr. Speaker, I have long been addicted to scanning the so called comic strips that appear in our daily and Sunday papers. I have followed the careers of the characters, such as Uncle Walt and Skeezix, Little Orphan Annie, Sgt. Stony Craig, and others for many, many years. Among these characters the most interesting and exciting of them all are Terry and Flip Corkin. On yesterday, Sunday, October 17, Milton Caniff, the artist, presented one of the finest and most noble of sentiments in the lecture which he caused Col. Flip Corkin to deliver to the newly commissioned young flyer, Terry.  It is deserving of immortality and in order that it shall not be lost completely, I present it wishing only that the splendid cartoons in color might also be reprinted here. The dialog follows:

Milton Caniff's Terry and the Pirates moves from ISA to RSA.

It is primarily the dialogue that counts for the Congressman, though he responds to the overall novelty of the cartoon and its sentiments. In the comic, the uniformed, everyman hero reaches a sublimity that moves beyond the “normal” linguistic constraints of his class. Spurred by duty and patriotism Colonel Corkin is able to raise his diction to one that moves and inspires. He is sublime. His speech to Terry through the vehicle or mechanism of heroic diction outlines Terry’s place in the system of production as a part of “something” larger. The passage offers an ideological rationale for capitalism, through the aegis of classical values. Honor and glory inform one’s duty to engage the state as a function of the larger industrial war complex. All of which alerts the reader to the ability of cultural institutions to move into the service of instruments of state repression. In panel nine, the drawing reproduces a government logo, a trademark of America the corporation, which supports the text. Terry the innocent, is educated by the Platonic wisdom of Colonel Corkin in an easily recognizable trope of “high class” wisdom. In the last panel, Terry walks in the direction indicated by the textual sign: “This way to Tokyo, Next stop U.S.A.” His hands are bound in the constraints of his pockets in a self-imposed gesture of submission and passivity.The sublime language moves us into alignment with the government position which not only requires courage in the face of adversity (the merits of WW2 are not in question here,) but also requires  that structures of class are concretized and accepted in order for Terry to behave  honorably.

The depth of the RSA's gratitude.

“On April 3, 1989, on the first anniversary of Caniff’s death, the Air Force officially discharged Steve Canyon from the service and presented his United States Air Force discharge certificate, service record, flight record, personnel file, and this shadowbox featuring Canyon’s service medals to the Caniff Collection at The Ohio State University.”

Originally, before the Kirby /Marvel result, I had intended to offer this passage about “Terry and the Pirates” as evidence of  the power of the sublime as a political tool and to discuss the slippery parameters of cultural institutions and government bodies.  I wanted to interrogate how diction in comics elevates or otherwise shapes response and meaning.  In the end, the colonization of the Colonel Corkin speech by a government representative suggests that elevated diction is recouped by the ruling class, even in the ambigous guise of applause. Rhetoric, especially sublime rhetoric is a commodity like any other; it is a currency in the capital of the state and its many means of self-reproduction. For the moment, the comic image is undergoing the same recoupment as its rhetorical counterpart. Its value and its final place in American ideology will continue to be down played until its full financial worth can be ascertained. The constantly evolving new medium of technology and the fiscal world of “not as yet ripe for deals to be sealed” offers a climate of uncertainty for those who would capitalize the image.

Kirby ‘s work cannot be valued: the market is not ready.

 

Hiroshima Tit Nepotism Summer Reading

I spent last week at my brother’s. While my son frolicked with his cousins, I raided my sibling’s library. So here’s a series of brief reviews:

Barefoot Gen, Volume 1 by Keiji Nakazawa A story of world-historical import and great human tragedy is always improved by warmed-over melodrama, poignant irony, and random fisticuffs. Stirring speeches about the horrors of war are feelingly juxtaposed with scenes of anti-militarist dad beating the tar out of his air-force-volunteer son. On the plus side, though, drill-sergeant brutality set pieces are apparently the same the world over. Also, to give him his due, Keiji Nakazawa stops having his characters beat each other up for no reason every third panel once the bomb drops. Tens of thousands of civilians running about shrieking as their flesh melts is enough violence for even the most impassioned pacifist adventure-serialist. It’s okay to have Gen rescue the evil pro-war neighbors from their collapsed house and to have the evil pro-war neighbors refuse to help dig out Gen’s family and to have the sainted Korean neighbor help carry Gen’s mom to safety as long as you don’t have Gen and the Korean pummel the evil pro-war neighbors with a series of flying kicks as the city burns. It’s all about restraint.

High Soft Lisp by Gilbert Hernandez
Hernandez tells us several times over the course of this searingly human graphic novel that his protagonist, Fritz, has a genius level IQ. And how would we know if he didn’t tell us? Also, she was probably sexually-abused as a child, and therefore the fact that she fucks anything that isn’t nailed down is a sign of her profound psychological thingy, and not a sign that Hernandez likes to draw balloon-titted doodles fucking everything that isn’t nailed down. In this, of course, the comic is profoundly different from past works like Human Diastrophism, in which there were big tits and gratuitous fucking, but interspersed with paeans to the human interconnection of all of us who are bound together by empathy and profound meaningfulness and also by a love of big tits and gratuitous fucking.

Whoa Nellie! by Jaime Hernandez If you adore female Mexican wrestling and girls’ fiction about the ups and downs of friendship — then I still can’t really see why you’d want to read this.

But, you know, it’s “fun” and “enthusiastic”. “Buy it now.”

Ghost of Hoppers by Jaime Hernandez Alternachicks drift through their alterna-lives with quirky poignance and poignant quirkiness. Plus, bisexuality.

To be fair, to really understand the subtle characterizations here, you need to take the entire Hopey/Maggie saga and inject it into your eyelids weekdays 8:30 to 5:30 and weekends 12-6. Only when you’re blind and destitute and wretching blood in the sewer with the ineradicable taste of staples glutting your tonsils will you truly understand the blinding genius of layered nostalgia.

Cool It by Bjorn Lomborg Better than the movie Lomborg argues convincingly that it would be better to cure malaria and HIV than to wreck our economies by failing to reduce greenhouse emissions. Which largely confirms my suspicion that global warming is less a real policy priority than it is an apocalyptic fad — a rapture for Prius-owners.

Marvel Masterworks: Jack Kirby There’s been a lot of debate in comments here as to whose prose is more tolerable, Stan Lee’s or Jack Kirby’s. After trying and failing to read the Marvel Masterworks volume, I think I have to say, who gives a shit? Lee’s hyperbolic melodrama is slicker and Kirby’s more thudding, but the truth is that if you put the two of them together in a room with an infinite number of monkeys and a typewriter and gave them all of eternity you’d end up with a pile of monkey droppings and a lot of subliterate drivel. The ideal Jack Kirby would be a collection of his illustrations of giant machines and ridiculous monsters and weird patterned backgrounds with all the dialogue balloons excised. Short of that, you look at the pretty pictures and you try your best to skip the text.

Captain Britain by Alan Moore and Alan Davis It’s hard to believe anyone was willing to publish such an obvious Grant Morrison rip off, but I guess comics are shameless like that. It’s all here with numbing inevitability — the multiple iterations of our hero (Captain U.K. of earth 360b, Captain Albion of earth 132, etc. etc.), the goofily foppish reality altering villain, the cyberpunky organic/computer monster. Throw in a standard kill-all-the-superheroes plot and a bunch of high-concept powers (abstract bodies! summoning selves from further up the timeline!), add some borderline-satire of the square-jawed protagonist and you’ve got everything Morrison’s written for the last two decades. To be fair, though, Moore and Davis seem to be on top of their derivative hackitude, and as a result there’s none of the pomposity that can infect their prototype. Captain Britain doesn’t die for our sins and he isn’t an invincible icon; he’s just some dude in spandex swooping through the borrowed plot with equal parts bewilderment and bluster. Sometimes imitation works better than the real thing; maybe Morrison should try ripping off these guys next time.

The Defense by Vladimir Nabokov Nabokov’s characters sometimes seem more like chess pieces than like people; Nabokov pushes them here and pushes them there about the page, forming patterns for his own amusement. There’s no doubt that it is amusing, though, and while I don’t pretend to understand all the ins and outs of the game, I enjoyed watching the patterns expand and dilate, moving in black and white through their silent hermetic dance. There’s one passage, which I wanted to copy out but now can’t find again, in which our protagonist, the corpulent, hazy chess master Luzhin, types a string of random phrases at the typewriter and then mails them to a random address from the phonebook. If any book makes me laugh that hard even once, I consider myself well-recompensed for my time.

The Real the True and the Told by Eric Berlatsky Eric printed an excerpt of his book on HU here, but I hadn’t gotten a chance to read the whole thing till now. Despite his daughters’ review (“Why are you reading Daddy’s boring book?”) I really enjoyed it. The basic thesis is that post-modern texts like Graham Swift’s “Waterland” or Rushdie’s “Midnight’s Children” don’t actually deny the reality of history. That is, history in such works is not just text. Rather, postmodern lit tries to approach the real through non-narrative means. The emphasis on the textuality and artificiality of historical narratives is a way of reaching through those narratives to reality, not a way of denying the existence of reality altogether. Basically, for Eric, post-modern fiction rejects, not reality, but simplistic narrative, suggesting that the first can only be accessed by rejecting or resisting the second.

I think it’s a convincing argument about the goals of post-modern fiction, though I question whether the tactic is as successful as Eric seems (?) to want it to be. There are two problems I see.

First, as Eric’s book kind of demonstrates, the anti-narratives and non-narratives Eric discusses are themselves, at this point, narrative tropes. When Artie in Maus laments the insufficiency of narrative, for example, he’s voicing long-standing clichés intrinsic to accounts of the Holocaust; when Kundera talks about Communists rewriting history, he’s voicing long-standing clichés about totalitarian regimes which go back to Orwell, at least, and probably before him. Self-reflexive, alternative narrative structures are their own genre at this point…they’re well-established narrative traditions in their own right. It’s hard for me to see, therefore, how those narrative traditions really effectively escape their tropeness and encounter the real in a way that’s diametrically opposed to the way that more traditional narratives encounter the real. Which is to say, Eric’s argument seems to be that the Book of Laughter and Forgetting is through its form closer to the real than Pride and Prejudice — and I don’t buy that.

The second problem I have is that the real in many of these books (and in Eric’s discussion) ends up being linked to trauma. The Holocaust and pain and suffering is more “real” than love or marriage. Eric also notes that the quotidian, or unnarrataeable is often figured as the real too…which would mean that the real is either trauma or boredom. I’m as pessimistic as the next Berlatsky I think, but I’m not really sure why bad or neutral is more real than good.

Which brings me to my second second (and last) problem…which is that I think it’s quite difficult to theorize the real without theorizing the real. Or to put it another way, can you talk about the real while bracketing theology? If you’re at a place where the real is either the Holocaust or tedium, it’s hard to see how exactly that’s different in kind from nihilism — and if you’re a nihilist, what are you doing talking about the real in the first place?

Anyway, the book was great fun to argue with, and probably the thing I read on vacation that I most enjoyed. It’s amazon page is here in case you want to raise the fortunes of the extended Berlatsky family.

Some Closing Thoughts on the Poll

We’re going to be taking it easy at The Hooded Utilitarian this week. Apart from this post, we’re just going to be publishing the remainder of the lists. We’ll be back with more to engage, enlighten, and outrage next Monday.

My original goal with this post was to discuss the poll results and the comics canon. However, it seems a rather odd undertaking, largely because the notion that the results are indicative of the canon is a conceit. The top ten and Top 115 lists we compiled are indicative of nothing more than the consensus views of the 211 people who submitted lists, and even that is somewhat filtered (i.e., skewed) at points through the perspective of the poll’s editor (myself). Another thing to remember is that those who submitted lists prepared them with different motives. The question they responded to is, “What are the ten comics works you consider your favorites, the best, or the most significant?” A list of “the best” is different than “the most significant,” and both are distinct from “favorites.” Perhaps the best way to proceed is to acknowledge that most of what follows is presumptuous, and if readers want to reject it on that basis, my feeling is they are right to do so. However, I hope they consider the thoughts put forth at least worth considering to a degree.

A few observations about our list:

This project is in some ways a continuation of, and in others a response to, The Comics Journal’s ranked 1999 list of the 100 Best Comics. The Journal list was restricted to English-language material, and relied on opinions from the magazine’s editors and columnists (eight people altogether) rather than on a broader poll. You can see the Journal list here, and a discussion of the thinking behind it here. I’ll talk about some differences between the Journal’s list and ours in the points that follow.

The major newspaper strips are still seen as the most important comics works. We’re supposedly in the graphic-novel era. However, the top three vote getters–Peanuts, Krazy Kat, and Calvin and Hobbes–outpaced the number-four work (and by extension, the rest of the list) by the quite large margin of 14 votes. As far as the poll participants appear concerned, these three strips are the crown jewels of the comics medium. The importance of the great newspaper strips was further reinforced by Little Nemo in Slumberland’s sixth-place ranking, as well as by Pogo coming in eighth. When half the top ten is from a particular mode of comics, I think it’s safe to say the field considers that mode where the most important work has been done.

The two most highly regarded graphic novels are Watchmen and Maus. I haven’t come across anyone questioning Maus’s placement yet, but I’m incredulous that some would be surprised—even shocked—at Watchmen’s high ranking in the poll. When it comes to graphic novels, these two works have by far the largest readership constituency outside of the comics community. Maus has sold at least in the high hundred thousands, andWatchmen has sold in the millions. There is no reason for readers to feel they are slumming with Watchmen; the book’s inclusion in Time’s 100 Best Novels and Entertainment Weekly‘s 100 Best Reads lists are reasonable signs that it enjoys the broader culture’s respect. If the larger world holds the book in high regard, it makes sense that this view would be reflected in the comics world as well. Those taken aback by its placement generally strike me as those who have a prejudice against superhero material, or at least the work done in the genre over the last 40 years. I suppose they are like those who turn their noses up at Ian McEwan’s Atonement because of its similarities to category romance fiction, or at Kazuo Ishiguro’s Never Let Me Go because it is a science-fiction novel. Saying a certain work or genre isn’t to one’s taste is one thing; we all do it, and we’re all entitled to that opinion. Treating a work as inherently inferior because it comes from a particular genre is quite another. Watchmen is not just one of the most important graphic novels; it’s one of the most important contemporary novels, period. To act as though the situation is otherwise is at best myopic. I’m not for a moment saying anyone has to like Watchmen, but it should be acknowledged that the book is far bigger than any one person or group’s opinion of it.

The Fourth World will soon eclipse the reputation of Jack Kirby’s Marvel work, at least in comics circles. This is more of a prediction than an observation, but it has its foundation in the poll results. The Fantastic Four’s better showing in the poll was due to all of one-third of a vote. If just one more participant had voted for The Fourth World, it would have been the Kirby work that made the top ten. The Fourth World’s reputation has been increasing over the years, and I doubt it has peaked now. No slight intended against Andrew Farago, but posting The Fantastic Four piece so soon after the Kirby family’s loss in their lawsuit against Marvel was painful. A list in which The Fourth World outranked The Fantastic Four might have been a consolation of sorts. Well, maybe next time.

R. Crumb’s counterculture material is his most important contribution to comics. Noah Berlatsky has wondered if Crumb’s star is falling given the placements of his work in the poll. Noah has pointed to the fact that while Crumb’s Weirdo work made the top ten in The Comics Journal’s Best 100 a dozen years ago, nothing by him made the top ten this time out. I don’t agree with Noah’s speculation. When the Journal’s editors put together the magazine’s Best 100, it apparently didn’t occur to them to create a counterculture-era umbrella entry to cover his works of that period. If they had, I think it would have made their top ten. (And given the material’s ubiquity in the six of the eight contributor lists that were published, it should have.) Judging from those contributor lists and the Journal’s traditional idolatry of Crumb, the Weirdo material’s high placement didn’t reflect the work’s consensus status so much as it did the desire to get something—anything—by Crumb into the top ten. When it comes to Crumb, our poll results likely reflect two things. The first is that the consensus view of Crumb, while one of high esteem, is more measured than the Journal’s. The second is that we did a much better job of giving the counterculture material its due when interpreting the votes. The counterculture work is where Crumb had by far his biggest impact and influence, and I believe this poll’s rankings reflect that it is asserting its proper place in estimations of his career.

Dave Sim is indeed one of the best cartoonists North America has produced. I’m not a fan, and his gender and religious blarney sets my teeth on edge, but there’s no denying his achievements in Cerebus. He is one of the most technically accomplished cartoonists to ever work in the field, and few have managed, much less surpassed, his expansions of the form’s language. Sim did not make the Journal’s Best 100 list. This was despite the fact he and selections from Cerebus were mentioned on at least three and possibly four of the eight voters’ lists. It is hard not to see Sim’s exclusion from the final one as a deliberate snub. I’m glad to see him get a fairly high level of acknowledgement in this poll.

Yes, good English-language adventure comics have been published since 1970. The Journal’s Top 100 list reflected publisher Gary Groth’s view that virtually all adventure comics of the last 40 years (i.e., every one published since he turned 16) are beneath notice. Watchmen, The Fourth World, and V for Vendetta were the only contemporary adventure works acknowledged, and they were kicked to the bottom of the list. (A look at Groth’s personal Top 100 shows he didn’t vote for any of them. Click here.) I’ve already discussed the first two works, and I note that V for Vendetta made our list as well. However, there’s also Batman: The Dark Knight Returns, The Sandman, Bone, Daredevil: Born Again, The Invisibles, and over a dozen others that received listings in our Top 115. Ignoring these efforts while lionizing similar (and to many eyes less accomplished) material from before 1970 was an injustice, and I’m happy we were able to redress it.

The consensus view of The Hooded Utilitarian’s regular contributors both converges and diverges with the consensus of the field. Here are the top 13 vote-getters among this website’s contributing writers:

  • 1. Peanuts, Charles M. Schulz [8 votes]
  • 2. Krazy Kat, George Herriman [5 votes]
  • (tie) Watchmen, Alan Moore & Dave Gibbons [5 votes]
  • 4. The Alec Stories, including The Fate of the Artist, Eddie Campbell [4 votes]
  • (tie) From Hell, Alan Moore & Eddie Campbell [4 votes]
  • 6. The Locas Stories, Jaime Hernandez [3.5 votes]
  • 7. Calvin and Hobbes, Bill Watterson [3 votes]
  • (tie) A Drunken Dream and Other Stories, Moto Hagio [3 votes]
  • (tie) The Fourth World Stories, Jack Kirby, with Mike Royer, et al. [3 votes]
  • (tie) Hi no Tori [Phoenix], Osamu Tezuka [3 votes]
  • (tie) Die Hure H [W the Whore], Katrin de Vries & Anke Feuchtenberger [3 votes]
  • (tie) Journal, Fabrice Neaud [3 votes]
  • (tie) The Sandman, Neil Gaiman, et al. [3 votes]

On the basis of this, I’d say we agree with the rest of the field at least half the time.

There’s a lot more to be said about this poll, and a lot more to be said about the comics canon in the future. The canon is a synopsis at a given time of a never-ending dialogue, and lists like the one produced by our poll provide an enjoyable snapshot of where that dialogue stands. They also allow us an opportunity to sit back and take stock. I think Sight and Sound magazine is right to do this just once a decade with movies. The time between polls is neither too great nor too little. It allows people to see the shifts in the consensus view without the overall picture getting too expansive or narrow. And by reserving a special time for judgments, it implicitly puts the emphasis on criticism where it belongs, which is with discussion. Criticism isn’t about being right or wrong; it’s about helping people see work in new and more insightful ways. That can and should go on forever.

Best Comics Poll Index

#10: The Fantastic Four, by Stan Lee & Jack Kirby, with Joe Sinnott, et al.

On the cover of the third issue of The Fantastic Four, published in early 1962, Marvel proclaimed it “The Greatest Comic Magazine in the World!!” That’s a bold statement, but, as Dizzy Dean once told reporters, “It ain’t bragging if you can back it up.”

Stan Lee wasn’t bragging. By the end of the first issue, cover dated November 1961, we’d been introduced to Mr. Fantastic, The Invisible Girl, The Thing, and The Human Torch, a semi-dysfunctional superhero family for the Atomic Age. And the Mole Man and Monster Island were along for that initial adventure, too. Within a year, Lee and Kirby had laid the foundation for an entire universe. By the end of their fifth year, they’d created dozens of characters who are still at the heart of the Marvel Universe five decades later. No superhero comic before or since has approached the level of innovation these two managed on a monthly basis. Of course, you might argue that Jack Kirby’s Fourth World at DC or Stan Lee and Steve Ditko’s Spider-Man came pretty close. But heck, those are still Lee and Kirby projects, so they still come out on top.

Lee and Kirby’s The Fantastic Four had adventure. It had humor. It had romance. Pathos. Wit. Charm. And frequently all within the same story. The Fantastic Four #51, “This Man, This Monster,” is probably the single greatest Marvel comic of all time. Which follows one of the great three-part stories of all-time, “The Galactus Trilogy.” Which really benefits from reading the Inhumans story that leads into it. And it would be a shame not to keep reading forward with the two-parter that introduces The Black Panther. And for gosh sakes, that’s only a stone’s throw from the ultimate Silver Surfer vs. Doctor Doom battle. There’s a good 20-issue run of nothing but high points once Joe Sinnott starts inking, too, although there’s a fun, anything goes atmosphere to the first issues, right out of the gate.

You know, they weren’t fooling around when they called this “The World’s Greatest Comic Magazine,” after all.

Andrew Farago is the curator of the Cartoon Art Museum in San Francisco, California.

NOTES

The Fantastic Four by Stan Lee & Jack Kirby received 22.333 votes.

The poll participants who included it in their top ten are: Terry Beatty, Kim Deitch, Randy Duncan, Andrew Farago, Craig Fischer, Richard Gehr, Larry Gonick, Geoff Grogan, Greg Hatcher, Danny Hellman, Sean Kleefeld, Larry Marder, Ben Marra, Scott Marshall, Gary Spencer Millidge, Tim O’Neil, Michael Pemberton, Martin Rebas, Hans Rickheit, Kevin Scalzo, Val Semeiks, Scott Shaw!, and Matthew J. Smith.

Craig Fischer specifically voted for The Fantastic Four story “…And One Shall Save Him!”.

Kim Deitch specifically voted for the Marvel Universe stories drawn by Jack Kirby, Steve Ditko, and Bill Everett. This resulted in a 0.333 vote for Lee & Kirby’s The Fantastic Four.

Stan Lee & Jack Kirby’s run on The Fantastic Four was originally featured in issues #1-102 of the newsstand comics magazine. The cover dates are from November 1961 to September 1970. The most convenient place to read the stories today is the first five volumes of Marvel’s Essential Fantastic Four trade paperback series. Almost all of the stories Andrew Farago refers to above appear in volumes 3 and 4.

–Robert Stanley Martin

Best Comics Poll Index

Bursting With Boredom

Superman…unconscious?!

Kirby fans often note that his comics are bursting with ideas. And, after reading DC’s two volume 2003 collections of Kirby’s run on Jimmy Olsen, I can’t deny it. Lots and lots of stuff happens in these stories. There’s secret underground hippie biker lost realms, secret government clone projects, green Jimmy Olsen clones, scrappy fighting kids, miniature clones of scrappy fighting kids, gratuitous Scottish accents, extradimensional evil, extradimensional good, alternate versions of Don Rickles, tiny worlds populated by even tinier monster movie rejects,groovy hippie pads, loch ness monsters, evil tycoons, evil mad scientists, and and lord knows what else. Just about every page has enough plot points to keep a typical contemporary comic happy for a year.

And yet. All those ideas, all that frantic creativity — you read one page and it’s charming; you read two pages and it’s impressive — you read a whole comics worth, though, and it starts to get wearisome. Kirby’s stereo has one volume, and that volume is everything plus the kitchen sink plus a four-armed monster and an atomic explosion. Occasionally he throws in schticky banter, not so much as a break from the noise as to make you wish the noise would come back and the banterers would shut the fuck up. And then (mercifully or not) the plot’s back, racing, racing, racing to nowhere in particular.

Superman…unconscious?!

Because, the sad truth is that, for all of Kirby’s ideas, not a one of them goes anywhere or builds to anything or does anything except sit there saying, “Ayup! Here’s an idea!” The result is that, for all the wild rushing and hand waving (literally with the four-armed monster(!!!!)) these books are incredibly, deafeningly tedious and repetitive. Protagonists are beset by antagonist, protagonists are knocked unconscious/otherwise immobilized; protagonists come back and beat antagonists (or occasionally realize that antagonists are good guys.) Repeat. Repeat. Repeat. It goes on and on, remorselessly, through more than 300 pages. Plot development, characterization, a point of any kind — forget it. Fight, setback, victory, fight, setback, victory. Epic.

Superman and Jimmy Olsen…unconscious?!

People often talk about the cosmic scale of Kirby’s comics. Maybe that’s true in some of his other work, but here the cosmic touches look suspiciously like the stupidest kind of fantasy/sci-fi cliches. Evil vs. good; dark vs. light. You can tell the bad guys because they say, “We’re bad guys!” and blow things up, whereas the good guys say “We’re good guys!” and blow things up. Also the good guys banter and the bad guys rant. The ranting is more fun than the banter, but not sufficiently more fun for me to care enough to root for one side or the other.

Marston/Peter were devoted to feminism and fetish; they had a ideological backdrop which informed and gave resonance to their nutty ideas. Bob Haney had a bizarrely idiosyncratic grasp on genre and the holes in genre which made his ideas stumble and bump against each other in a series of pratfalls which were both unexpected and meaningful. But Kirby, at least in the Jimmy Olsen series, has no ideological commitments to speak of, and when he uses genre — as in his use of vampires or werewolves — it’s carefully compartmentalized. The vampires and werewolves are from another world; Jimmy and Supes fight them and eventually help them, but they never really themselves end up in a horror story. Instead they fight, experience setbacks, and then attain victory.

I know what I’m really supposed to like in Kirby is the art. I’ve never really fallen in love with his work, but there are definitely moments here I enjoy. Here for intance:

In the left panel, everything’s blocky and off, even Superman himself. The pose, with arms behind him, makes his silhouette seem off; and even the S on his chest seems squashed and askew. In the right panel, the cityscape is tilted and odd; it looks like a lego city built on an incline. Both images have an odd, lumpiness — a material forcefulness that is not so much contradicted by, as built upon, their imperfections.

And, of course, this is hard to resist:

In this power-packed issue — we look up the newsboy legions’ noses!

So, yes, I can appreciate that to some extent. And maybe the real way to enjoy these issues is not to read them at all, but just to flip through looking for those goofy Kirby monsters or enjoyably odd perspectives. But I did unfortunately read the thing…and having done so, I”m afraid Kirby’s art, enjoyable as it often is, doesn’t repay me for the couple of hours flushed down the drain. The power of the art, indeed, starts to veer towards self-parody; it seems to be relentlessly trying to convince you that something interesting is happening, to make up for the utter lack, not of ideas per se, but of ideas that have any meaning or consequence. Kirby ends up sounding like one of his typical monstrous creations, screaming “Aaruk! Aaruk!” It’s loud and has an initial novelty, but it doesn’t exactly fill me with admiration for the critter’s volcanic creativity.

Kirby: Approaching the Threshold

Click on images to enlarge

The status of American comics pioneer and creative fount Jack Kirby slipped badly in the space of  a few short years in the early 1970s. His highly successful resume at Marvel had led DC to promote his defection to them as their greatest triumph, but their support quickly waned. There was  some resentment directed at Kirby by people who were highly placed at DC, that contributed to making his time there uncomfortable. For instance, DC’s  production manager and excellent colorist at the time, Jack Adler, considered Kirby to be an “egotist.” And, the company was struggling to deal with the fact that reader’s tastes were changing, largely due to the revolution that Kirby had created with Stan Lee. DC’s lack of faith was not not solely with Kirby, though. Many DC books were begun, then rapidly canceled at that time. That DC would ask or allow Kirby to waste his talents on Jimmy Olsen is indicative of the level of taste and sensibility they had going on. The audience was more sophisticated, DC was seen as conservative and staid and they were. In addition, Marvel broke away from the distribution deal they had with DC in 1968  and tripled their production by the mid-1970s, from 20 to 60 titles. After Kirby left Marvel, they flooded the market with reprints of his work. So, there was a deluge of old Marvel Kirby on the spinner racks, drowning out his few new DC books.

For their part, DC used Kirby as Marvel had. He initiated multiple titles, each full of ideas and characters that could and would be later exploited, but all of his books except for Kamandi were canceled and by the end, DC expected him to invent first issues for series concepts for a title called 1st Issue Special. He did not renew his DC contract, but made an also initially-promoted but ill-supported return to Marvel. By 1978, a dispirited Kirby had retreated from the “snake pit” of Marvel into the television animation industry, where he was well paid for his conceptual efforts and finally got a health plan. However, in making animation presentations, little of what he drew made it to the small screen and in fact few people actually saw his drawings, meaning that neither his storytelling Jones nor his ego were served. So, in 1981 he returned once more to the comic book format, with a pair of titles for the fledgling independent publisher Pacific Comics.

To some, Kirby had fallen far. Captain Victory and Silver Star were the butt of many jokes and disparagements in their time. However, Kirby’s work for Pacific Comics was potent enough to launch the direct market system, which became the predominant structure of comics distribution and began the dissolution of Marvel and DC’s dominance over American comics. He was also concurrently involved in legal battles with Marvel involving his original artwork and it has been alleged that he was the victim of corporate slander and blacklisting. Often cited as evidence of Kirby’s failing powers at the end of his career, the Pacific books are rarely examined, but they can sustain a closer look. They are about freedom, Kirby’s freedom to do comics as he pleases, after a long career of creating to please others. Yes, they are often extreme and inconsistent, but they also offer some awesome pleasures and some of what seems ridiculous is the artist reaching to convey concepts that are beyond his (or perhaps anyone’s) powers of description.

At Pacific, Kirby fully realized his transformation into a proto-alternative comics auteur, as he wrote and drew stories that were free of editorial interference. In Captain Victory, Kirby displays extremes of his personal textual and artistic tics that might not have survived an editor’s scrutiny, for better or worse. His writing and art can be obtuse and is sometimes parodic of his own stylistic tropes and of what became of his prior work, now out of his control. Some of the sloppiest panels he ever drew are in direct proximity to panels as good as  peak work on Thor. Kirby’s writing veers wildly from unbelievable silliness to heartbreaking irony. There is much that it would be deceptive to praise, but there are also moments that offer an unrestrained expression of his magisterial vision. One has the feeling that Kirby owes nothing, but is still giving.

In Jack’s late work a different set of priorities emerge that diverge from the aims of his earlier efforts. Kirby’s drawings often seem to be as much about the nature of his marks on paper as they are about the narrative, which further confounds matters. Marks that denote abstracts like movement and energy take on the same weight as those representing bodies in real space, light becomes patterns which interlock in a dialogue with marks and patterns in other panels. The pages are drawn small, so the work cannot have the sweeping space of his great twice-up original Marvel masterworks. Kirby’s own physicality has diminished and so he does not draw the lithe, bulging, hyperenergized forms that pressed the borders of the pages in his prime, now he makes stressed, compressed figures that sometimes seem to barely hold together, crushed into hermetic tableaux. It is the comic book as an encrypted and encoded personal illumination.

As can be seen throughout Kirby’s career, the ink interpretation of his drawings is largely dependent on the ability of the inker to understand the principles of volume, space and light that are imbedded in his deceptively simple lines and shadings. If an inker does not understand, for instance, that the interior “blobs” on a Kirby figure are meant to represent lighting from multiple sources, they will ink them as arbitrary abstracted marks. Artists like Joe Sinnott, Frank Giacoia, Syd Shores and even Vince Colletta are on solid enough ground in drawing and composition as pencillers themselves to reinforce and even enhance the structural solidity and linear nuance of Kirby’s drawings.The accomplished Mike Royer inked the initial pages of Captain Victory, that had been completed years before as a proposal for what would have been an early graphic novel. These were split between the two first issues. Royer’s own style is essentially flat and cartoony, but he is able to realize Jack’s intent and add a polished, professional sheen. The inking on the newer stories done for the Pacific series is by Kirby’s inexperienced protege, Mike Thibodeaux. All of the inking at Pacific is true to Kirby’s pencils, but Thibodeaux does not have the knowledge and skill of Royer; he traces Kirby’s lines carefully, but often misses the nuance of good drawings or even weakens the structure.

Captain Victory displays furious energy. It is not hard to imagine that Kirby might have seen the contemporaneous work of Gary Panter, that he absorbed some of the structuralism of Art Spiegelman and Françoise Mouly’s Raw. Kirby often reflected the state of the culture around him, borrowing from popular books and films. He would also reabsorb the influence taken from him by another artist, as he was known to have evolved his work to suit the interpretation of his inkers like Joe Sinnott, or as in Kirby’s appreciation for Phillipe Druillet from his sojourns to Richard Kyle’s well-stocked comic shop. Both Mister Miracle #2 and Hunger Dogs reflect the influence of the in-turn Kirby-influenced Druillet’s ornate borders.

Druillet influences Kirby in The Hunger Dogs

Likewise, the heavily and aggressively cartooned and patterned, nearly abstract linear quality of Jack’s Pacific work has an overtly self-aware surface that seems to me to be similar to that of Panter’s Jimbo.

Gary Panter spread from Raw One-shot #1: Jimbo, 1982.
Kirby and Royer spread from Silver Star #3, 1983.

Panter has not only spoken of Kirby’s impact on his work, it is clearly visible. The fierce, slashing, almost punk energy of both Captain Victory and Silver Star drove me to speculate that the influence was reciprocal, that Kirby had been looking at Panter, when I first saw them at the time. Now, I have not found the smoking gun, in that I haven’t yet been able to place that 1982 cardboard-covered Jimbo in Kirby’s hands. But at any rate, the faithful, flat surface of Thibodeaux is not altogether inappropriate on Kirby’s late efforts and regardless, the young inker does manage some very strong pages and passages.

The first six issues of Captain Victory boast some of the most dramatic and effective coloring that Kirby ever got in comics besides his own, by Steve Oliff. Kirby rarely had sympathetic colorists, nor did he often have control of the coloring. When he did, he was brilliant but he rarely had time to do it. The same rules apply: if a colorist comprehends the space and light in Kirby’s art, they can enhance it greatly.

Thibodeaux and Oliff make Jack look pretty good in Captain Victory #4.

Oliff’s color is often inspired, but he was replaced by Janice Cohen, who did a fine if standard job. For the final issues Pacific changed over to fully rendered color while they simultaneously experimented with paper stocks, causing a mutating product which made Tom Luth’s late airbrushed efforts appear garish and inconsistent.

The initial 48 pages of Captain Victory were intended by Kirby as a response to the Steven Spielberg film “Close Encounters of the Third Kind.”  Dogface Pvt. Jack Kirby could not assume that aliens intrepid enough to cross the galaxies would be any less opportunistic that we humans would be in a similar situation.

Not cute: I don’t feel very tasty, from Captain Victory #2
(panels reconfigured for continuity).

He advocated a full defensive mode. He envisioned an attack on Earth by an aggressive species and created Captain Victory as the vanguard of an advanced force that guards the galaxy from such predatory races. Though the lead character resembles two of Kirby’s signature heroes, Thor and Kamandi, he is a less an individual than a soldier tool of an interplanetary governmental body, like Captain Kirk of the Federation but with a harder, dehumanized edge more like the recent series of “Battlestar Galactica.”

“Victory is sacrifice, sacrifice is continuity, continuity is tribulation” is Captain Victory’s mantra. This might relate to the fact that all the characters Kirby created for Marvel Comics were sacrificed by their creator to the corporation to become properties, to be continued by other artists. By making them successful, Kirby was shut out of his creations, time and time again. Kirby places Captain Victory as belonging to the Galactic Rangers, his being is their property. The current version is a clone. He sacrifices himself to the Rangers’ cause by repeat-offending suicide. He dies, but there is no real continuity… when he is killed in combat, his recorded memories are transferred via a “storage unit” to a fresh clone of his body. A new Captain Victory arises, a thing that thinks it is him but is a copy (incidentally, this is also a compelling argument against “Star Trek”-style transport). The moment of the previous incarnation’s death has been erased, so the copy has no memory of suffering, that might give it pause before it re-ups.

A never-ending tour of duty, from Captain Victory #1.

The emphasis on characters as properties that is seen in the most prominent comics publishers is entirely deliberate. Conceptual ownership by way of work-for-hire gives the advantage to the publishing corporation and devalues the unique talents of the individual writers and artists who make the work. The producers of the work are considered to be expendable, other writers and artists might do just as well concocting variations of a given set of ideas and also be more malleable to the corporation’s control. Artists who are kept busy retreading concepts created by others are less invested in the work. They might add new characters within the established parameters (disowned as work-for-hire), but have less time to develop properties of their own that they would be invested in (and the corporation will often stick to safe, proven ground and discourage innovation).

Just good business, from Captain Victory #11.

Thus, a narrow pool of concepts is tightly controlled, harnessed and milked, an endless serial produced through collective effort to become, the corporation hopes, a “new mythology for our times.” A myth is a construct, not a person. The myth is The Silver Surfer, not Jack Kirby. In a corporation, there can be no individuals—no one person can be responsible for success or failure, there are no ethics involved, the overriding consideration is the profit of the collective of stockholders. But, with the last part of the Ranger’s creed, “continuity is tribulation,” Kirby implies empathy with those souls tasked to continue the adventures of the properties he has lost. They must work hard, to have no autonomy. They are clones of himself, who must endure after he is gone. And, Kirby sometimes rejects continuity in these books, he does not seem to care if there are holes in the story or inconsistencies in his drawings from panel to panel—and nor do I. Finally free of micromanagement, Kirby makes some of the most spontaneous comics of his career.

Captain Victory #s 3-13 were drawn in brief bursts, when Kirby could fit them in between his commitments to his animation work, but they still show a high level of  conceptual vigor, there are a lot of ideas put forth. To be sure, there are many weak passages, but there are also killer panels and pages and quite a few double-page spreads that rank with some of the finest Kirby ever did. The first storyline extended from the initial novella. Elaborations of the “Bugs” from the New Gods series that yield many fabulous designs which outshine their previous incarnation, the Insectons come to Earth to exploit its resources. They feed on life energy and the bloated bodies of their human victims are stored in fluid “food-channels,” shown to chilling affect in #5.

A disturbing sequence from Captain Victory #5.

The Rangers waste no time in making a full-on assault on the infestation. Some of the Rangers remind the reader of Kirby’s earlier creations, as in the resemblance of Orca to the Inhuman Triton and Tarin to Kamandi‘s tiger Prince Tuftan, but they are also less individuals than parts of a well-oiled machine, disciplined and equalized in military service. The books are militaristic but it would be a mistake to assume a hardening of Kirby’s humane outlook. Kirby was in the infantry in World War II and did not enjoy the experience. The Rangers’ dialogue is seldom the sort of action patter found in the comics of Marvel and DC, rather Kirby ascribes to them a bizarre mix of poetical expositions of the metaphysical and ethical dilemmas that can be spun from his sci-fi premise, with a sometimes silly and/or anachronistic humor, meant to represent the absurdities that those in dangerous situations indulge to leaven their trauma.

The spread from Captain Victory #6

The Insecton “story arc” culminates in the double-sized and stunningly covered #6, a nearly apocalyptic scenario that sees the good guys win but the Captain first partially blinded, then killed yet again to save our planet, in this case through an overdose of life energy by his operation of a giant “drainer” that sucks the enemy’s essence from their husks. The violence in Captain Victory is more “real” than in other Kirby comics, here he shows the consequences.

In the arcs that follow, the stories begin to take on the quality of tales told late at night by an ancient relative with a thick accent—it’s hard to hear or they don’t quite make sense, but a disquieting enormity is felt, a sense of the weight of millennia and of infinite forces outside one’s control. One cannot understand, but one wants to, because it feels important.

Kirby unstoppers the bottle in Captain Victory #9.

The second,  four-issue storyline deals with the Wonder Warriors, four disparate villains who obey the dictates of a disembodied Voice, that include the cooly armored Bloody Marion and Finarkin the Fearless, Ursan who decomposes matter with his touch and Paranex the Fighting Foetus, an overt reference to then-contemporary challenges to Roe v Wade spurred by right-wing Senator Jesse Helms. The famously liberal Kirby sidesteps the issue of women’s bodily autonomy entirely as the oversized telekinetic embryo inspires moral qualms in the Captain, who says it is not fair to kill something before it officially exists, despite its aggression and that it is independently free-floating, encased in armor and has already been named.

Spread from Captain Victory #10.

The most cryptically magnificent passages in the series take place in #10. In an incredible spread, the sexually indeterminate pre-being Paranex assaults the Ranger’s dreadnaught. Victory’s concern for the criminal Foetus is revealed as a sham intended to draw out the Voice, who the Captain mysteriously knows, and when it does, they proceed to an unclear endgame.

Legerdemain from Captain Victory #10

In language dripping with portent, Kirby has his Captain order his crew to remain passive as he is apparently dragged senseless off into space by the Wonder Warriors. Of course that also is a trick and perhaps an excuse for Kirby to draw more unsettling images of his creations pulled to their doom by floating cubes that have all of the “presence” of Donald Judd’s Specific Objects. They all blow up but Victory is fine, he has sent out a robot of himself and he prepares to explain to his crew his prior knowledge of the Voice.

The final story arc is a flashback spread across three issues; these contain themes seen elsewhere in Kirby’s work: a critique of militarism as evolutionary barometer, as in his extrapolations from Kubrick and Clarke’s “2001”; and the question of “nature versus nurture” that he would later return to for his rejected conclusion to the New Gods, “On the Road to Armagetto.”

Who says Kirby can’t write? From Captain Victory #11
(panels reconfigured for continuity).

Captain Victory #11 shows a literally monstrous side of the hero as he relates with Shakespearean cadence the story of his (original’s) childhood in the court of his cousin Big Ugly, who has horns and multiple mouths. Though Victory is human and so apparently incompatable with his demonic relative, the 8 year old child easily suggests cruelly innovative ways for Big Ugly to conquer the known universe. Ugly and the rest of the royal family are in thrall to the Voice, which is revealed to be that of Victory’s dead grandfather, Blackmass. Victory’s family follow this incorporeal spirit’s foul will and justify their actions to their victims in religious terms. With typical prescience, Kirby makes the kid’s best friend a computer. The child is the instigator of some of Big Ugly’s most heinous actions, yet seems to find it all horrifying/boring. Victory is a precociously talented architect of genocide, but he disassociates and is able to blame his cousin as if the acts are unconnected to him and then has no problem betraying the bond of blood to murder Big Ugly, heralding his coming of age as a soldier.

Cases have been made for possible correspondences of issue #12 with the New Gods saga by John Morrow and other Kirby fans. It depicts the boy as with the aid of his (um, huge) digital pal he destroys his ancestral planet Hellicost (Apokolips) and flees into space, only to crashland on a planet that is home to yet another militant psychopath, Captain Flane, who may or may not be his father.

A favorite page, from Captain Victory #12.

Flane plays God to the indigenous population, forcing their evolutionary development by facilitating their development of military technology, leading to his own death at the hands of his “students.” For Morrow et al, the issue represents Kirby retaking his creations to give them a more fitting end. They believe that Flane represents Orion and Blackmass represents the ghost of Darkseid. Perhaps, but it also seems appropriate to note that Victory’s future state of serial martyrdom is foreshadowed by Flane’s suicidal manipulations. Victory seems to be the carrier of a murderous genetic package, but Kirby also rejects predisposition to violence with the implication that such an ingenious race as the one Flane corrupted might have used their natural curiousity to more constructive ends, had they been influenced by a less aggressive mentor.

The series ends in a distinct affirmation of the creative power of the artist. In CV #13, Victory cannot act on his clumsy love for his fellow Ranger recruit Lieutenant Alaria. In fact, all of his more individualistic impulses are suppressed and superceded by the demands of his duty.

A little awkward, from Captain Victory #13.

Kirby finally allows Victory to meet his maker, the true “Source:” the hub of the Rangers is depicted as a surreal abstraction of the artist, a humongous floating hand which surmounts an eye and is a container for a brain.

Just so we know who’s in charge, from Captain Victory #13.

Victory and Alaria are revealed as easily manipulable pawns, to be split up for dramatic purposes or “reassigned” to be given yet “more complex duties.” Flashes of compressed adventures follow the ambitious yet loveless career soldier to Alaria’s death and his Captaincy, as he “achieves the reason for his existence,” that he is a cog in a wheel and also the starring hero of the last Kirby epic. He will not procreate, but be a copy of a copy of a copy etc. He is pre-genericized,  the comic is self-aware and takes on the aspect of a loop, we are back where we started and Jack Kirby is done. He has given us a look at our own worst impulses and into the far reaches of his mind.

________________________________________________________

SOURCES

Amash, Jim. Interview with Jack Adler. Alter Ego #56.

Brown, Andy. “In Defense of Our Galaxy.”  Monster Island Three. Conundrum Press, 2007.

Lewis, Jeremy. “In Defense of Our Galaxy.” Jack Kirby Quarterly #8.

Taylor, Stan.  “Why Did the Fourth World Fail?” The Jack Kirby Collector #31.