Caroline Small on Comics and Writing (again!)

Caro keeps writing these massive comments that I hate to see buried in the threads. So I thought I’d highlight this one too. (I’d urge people to click over to the thread also, though. James Romberger, Robert Stanley Martin, Jeet Heer, and others also have many interesting thoughts.)
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Gracious! I couldn’t participate yesterday or Friday and it’s going to take me awhile to really catch up, but I think I need to jump into the James/Robert kerfuffle here because I think James’ real target is probably me. So I’ll try to clarify.

For me it is a question not of giving precedence in the creative process to one person or another, or even to one skillset or another, but just of teasing out all the different “crafts” that go into making a really extraordinary comic. The importance of visual craft is certainly indisputable. I mean no dismissal of it. But I think the craft of manipulating narrative is also very important, and — depending on the conception of the work — the craft of manipulating prose may also be important.

So the question for me isn’t which is more important, because I think that there is no right answer to that — creators can make choices about whether to try and balance them or let one be dominant on a case-by-case basis. That’s part of the craft of creating any work, choosing which elements to emphasize at which point.

But I also do think it is the case that, de facto, right now, advanced visual craft is consistently and significantly much more important to people in art comics — both creators and fans — than advanced narrative craft, even though some creators dismiss both. At the level of skill, James, as you rightly point out here and many other places, it is extremely difficult to find someone who is really gifted at both visual creation and narrative manipulation. The conditions for getting highly skilled at visual craft are more accessible to cartoonists than the conditions for getting highly skilled at narrative craft.

We’ve discussed this before: there are so many inputs to that — education, culture, aesthetic preference, history of the art forms — it’s just really rare that people are first-rate at both. Although I can make arguments for people here and there, I really can’t come up with anybody working right now other than Eddie Campbell who I think sails easily over my bar, except possibly Dan Clowes, who still isn’t quite in Campbell’s league narratively.

Given that difficulty of finding people who are good at both, and given the pressures of a commercial work environment, I think it’s logical that there aren’t many (any?) mainstream collaborations that have the seamlessness, the balance between the different craft inputs, of a tremendous literary/art comic like “Fate of the Artist.” I do understand what Gary and Brunetti are getting at with the notion that a single creator can integrate the disparate crafts in a way that’s very difficult for collaborators. A really seamless artistic collaboration probably requires a meaningful level of intimacy and honesty that seems likely hard to get in a really commercial environment.

I do understand the struggle here over who can and should get credit — without that intimacy and honesty, the more aggressive personality is probably going to be in the lead. But I think credit is a red herring when talking about issues of approach, because who gets credit would depend on how the approach played out in the specific work. Credit is specific; approach is general. I don’t think any particular imbalance is an inherent property of collaboration — look at John and Sondra of Metaphrog. I don’t have the sense that one of them is more “in charge” than the other. I think they are true collaborators. But that’s not going to be the case with all collaborators. They, like a lot of bands, get around the issue by giving themselves a collective name and emphasizing the group work.

I think it’s essential, therefore, that we bracket questions of credit and the relative importance of individual contributors when we think about the value and risks of collaboration in general. I think we need to look at the actual effects of the Gary/Brunetti approach in practice, not just the romance of it as an ideal goal: what so often happens in single-creator comics is that the elements of “architecture” typically associated with writing, the manipulation of narrative and the rudiments of fiction that Barth calls “craft”, get short shrift — often relative even to film and mainstream fiction, but especially relative to the types of narrative manipulation you see in the most ambitious prose writing.

This is partly because, I think, many cartoonists simply aren’t aware of how craft-intensive the manipulation of narrative is, or they think, like Dan says for Lynda Barry, that narrative is and should be something we do “naturally.”

Up to a point, the notion that human beings are storytelling creatures is true, with some caveats to what “natural” means, but narrative-minded Western humans have been stylizing that “natural” ability for at least a few hundred years now, so it’s a pretty aggressive choice to reject everything they’ve done out of hand. Not that you were defending that stance, James, but to privilege “naif” writing is to be extremely aggressively anti-writing, at least in the sense of what “writing” means to most people who spend a lot of time reading prose fiction.

I think Barry’s anti-Craft stance is much, much, much more harshly against writing than Robert’s is against visual art. I find it really hard not to get very personally offended at it, and the only reason I can avoid it is because it seems to have a psychological source rather than a political one. She feels excluded by formal writing, and so her response is to construct a pedagogy that excludes formal writing right back. That’s not personal against me. But I just don’t agree that either group needs to exclude the other, and I think she’s wrong to approach it that way.

This quote is a good place to expand on that point:

ask her about how she wrote CRUDDY and she’ll tell you a tale of years of woe stemming from reading book after book on story structure and novel-writing, which ended only when she threw it all away and painted the novel in ten months with a brush.

I’d be curious to hear Dan’s response to Noah’s form/content point, but my problem with this ties back into the Dickey book and the tangent with Charles about reading speed – you don’t develop intuition about story structure and novel-writing by reading how-to books. You develop intuition about story structure and novel writing by reading thousands of novels. How-to books just help make you more conscious of things you already know about and have experienced through tens of thousands of hours of reading prose books. Those how-to books resonate and make sense not because they show you something new, but because they articulate intuitions you already have as a reader. If you don’t have those intuitions already developed through that relationship with reading, those books won’t make sense. They won’t tie back into anything “natural” and they’ll feel horrifically artificial, like they are talking to someone completely different from you.

And if you don’t have that intuition, it’s going to be very hard to manipulate narratives and write in ways that speak intimately and in compelling ways to the people who have read thousands of novels. Those people SHOULD BE an audience for “literary” comics. But we often are not, because there is such widespread contempt for the writing we love among the comics community. It is a fierce exclusion, and one that feels very deeply personal. And it is a completely unnecessary exclusion — and I think often a completely UNINTENTIONAL exclusion, born of psychology and lack of experience and interest rather than actual dislike.

So although I want to qualify again that as a way of getting at inner process, Barry’s pedagogy sounds extraordinary, what I find so terribly off-putting about it, at least as presented here, is her seeming inability to see past the limitations of her own, “naif” or “brut” discourse to recognize how her pedagogy and its goals could work with rather than against more craft-intensive approaches to writing and more stylized approaches to narrative, how it could be welcoming to prose readers rather than exclusive of them.

There is no reason why comics cannot have both a brut, naif tradition and a full-range of more stylized traditions in narrative — the exact same way it draws from both naif and stylized traditions from visual art. There are brut visual traditions as well as artists who are as skilled as the best classical illustrators and painters, and comics welcomes them all.

But for writers, if you are interested in more stylized narratives, or in more academic ways of talking about and thinking about narrative, you are consistently marginalized — forced to defend your perspective against charges that it’s “anti-visual” or anti-artist, and, more aggressively, told you are insensitive to the history of comics or just plain uninformed. That type of assertion, like Barry’s “anti-Craft” language, are not “approaches” to making art when they are stated so baldly and with the intent to derrogate or exclude other approaches. At that point, they are just ways of policing the discourse community. And a strictly policed discourse community is not a fecund environment for great art — ask any anti-academic Modernist.

What I’d like to see is a more engaged recognition from within comics of the extent to which these ways of thinking about comics are schools or whatever that can co-exist and even overlap and inform each other. The “anti-Craft” approach Barry and others take is a school of cartooning and should be treated as such (someone mentioned James Kochalka’s term “cute brut” to me.) There is an “art school cartooning” that allows for naif narrative but requires more ambitious visual craft. I’m sure there are several more approaches that already exist within comics praxis, and there are definitely a number of approaches that hypothetically are possible but really do not exist within comics praxis.

If comics praxis is to expand to include the widest possible range of discourse communities in its scope — something which absolutely MUST HAPPEN before it can truly and accurately be considered a medium (rather than a genre) in praxis rather than in potential — comics practitioners, including critics, have to be able to talk about competing approaches as competing approaches, without bullying each other over the various ways that one approach excludes elements of the others. That’s the point of approaches — they select certain aspects to privilege and push aside others. But they do not do so universally — more comics like Eddie Campbell’s won’t mean there are fewer comics like Lynda Barry’s or Ariel Schrag’s or Seth’s. It will just mean the discourse communities who can find affinities with comics and make investments in comics will be bigger and more diverse, and that’s better for every cartoonist, no matter what his or her approach.

More is Never Enough, or Kant’s Numerical Sublime

Ah, the Kantian sublime stands a great craggy edifice,  its  very mention sends shudders through the soul. Well not so much…however, talking about Kant is always fraught. The very name “Kant” invokes the sublime as one tries to wrap one’s head around his prolific ideas. Thus, to discover relationships on the comic page from the mind of the great Kant, it seems like a good idea to break his ideas into panel-sized pieces.

Published  in 1790, Kant’s Critique of Judgment  proposes two aspects of the sublime, the numerical sublime and the dynamical sublime. His rigorous mind comes to these two forms from his discussion of aesthetics and they represent for him an attempt to grapple with the sublime. Even though the sublime experience happens in the body, technically the sublime is our experience of what we see, Kant offers a diagnosis of what might trigger an attack of the sublime. I defer to medical, psychological terms because the sublime is a disruptive force that disturbs the human mind and body. The sublime disturbs order, well-being, bienseance in the Enlightenment sense and represents a charged and potentially dangerous experience.

The feeling of the sublime is a feeling of  displeasure that arises from the imagination’s inadequacy, in an aesthetic estimation of magnitude, for an estimation by reason, but it is at the same time also a pleasure, aroused by the fact this very judgment of the inadequacy, namely, that even the greatest power of sensibility is inadequate, is (itself) in harmony with rational ideas, insofar as striving toward them is still a law for us.

So for those thrill seekers who love to be disturbed, disrupted and knocked out of complacency by comics, the question is where is it and how can I get more of it. For those who like to gaze at the stars and contemplate the enormity of space, actually you are engaging in both of Kant’s sublimes simultaneously, the dynamical unbounded, immense and the numerical that tries to count the stars and is blown away by the impossibility of the task.

At present, I want to count stars if you will, or more properly consider the improbability and achievement of representation of the numerical sublime in comics.

All that being said, it seems that there are self-evident reasons for artists not to want to draw crowd scenes, but there are some that thrive on the creation of minutiae. Phillipe Druillet for example undertook the task of representing Gustav Flaubert’s  Salammbo and the results are stunning.

In this image, the ziggurat panels and small inserts of emblems, add order and assistance to a series of complex, visually stunning images that refuse easy assimilation.

Druillet orders the panels so that the densely articulated depictions of soldiers become patterns. The patterns take on aspects of movement as the viewer struggles to rest his focus on any single aspect of the dense and lushly colored planes.  The panels allow us to fall into these impossibly detailed surfaces and  while his gesture is conceivably  an attempt to contain the sublime, we even add into the landscapes because we resolve the problem of the numerical sublime with an articulation of infinity.

Moebius his contemporary, also works with scale and prolific figures. This overhead spread literally gives the reader a birds eye view of the sprawling action. The detail draws the viewer into the depth of the landscape.

Further, Moebius constructs space in such a way as to open geographies with limitless potentials. At the same time, his vision manages to bring a plausibility to bear that gives a substance to the  fearsome scope of his world.  This image has a life outside of the panels.

His influence is readily obvious in this piece by Geoff Darrow for film  “The Matrix”. The narrative of the film suggests the  numerical sublimity of alternate universes or of unleashed and uncontainable technology. Darrow’s image suggests an unnerving numerical sublime.

Darrow’s work is compelling in its detail. Yet, a strange thing occurred when I began to seek the numerical sublime depicted in comics, the examples that I thought I recalled, were not there. Apparently, my imagination had filled in the blanks. I was surprised to find that the imaginary capacity to see  a more complex world in one’s imagination is not limited to words and reading, but it seems we are able to do this with visual data as well. We are able to store that imaginary information as though it we had seen it. I’m sure the experience of looking for an image that “one is sure is in the comic but just isn’t there when you look” is a commonly shared event.

I definitely thought there were more figures in this Frank Frazetta image for example, the movement and depth of field left me believing that I had seen more than was actually there.

As it turns out this is incredibly useful to the overworked artists who dread the hyper-multiple.  Milton Caniff shares this story about how he dealt with the the demand for the impossible:

The writer comes in sits down, sits at a typewriter and types out this paragraph to direct the artist. The artist comes in and has to draw a man and a woman standing on a windswept hill and 10, 000 Chinese communists coming up with drawn bayonets. Now when you’re the artist and the writer you do the same scene, but you show a fairly close up shot of the hero and heroine, some wind lines and clouds behind with a few leaves going by to show a windswept hill. The man has his arm around the girl, pointing outside the panel saying: “ Look! Here come 10,000 Chinese.” That’s when you’re writing. and drawing. And that’s to make the point.

SABA: You’re making it easier for yourself, is what you’re doing, (laughter).

Caniff: And that’s an exaggeration of the point, that the artist can control it. If he wants to he can draw the 10,000 Chinese soldiers, but usually he finds a way out.

All the same, Caniff takes the challenge:

These roiling compositions are rare, but notwithstanding, their accomplishment stays with the viewer long after they have been seen. It is as if they gather exponentially from the details and the superfluity that they offer.

Artist Tony Salmons offered pithy comments from his perspective in an interview with James Romberger about an artist’s  challenges when representing crowds :

Salmons notes three seemingly innocent words often seen in scripts, ‘a crowd gathers.’ Salmons says, ‘A writer scripts or merely plots this line down on paper and goes on to the next scene. I spend an entire day researching, casting, lighting and acting out that crowd. Is it an opium den? SF or Hong Kong? Texas? German beer garden? Rainbow room at 30 Rock? What kind of crowd? If I do it with total commitment the considerations can go way beyond this. And the writer’s contribution is 3 words, ‘A crowd gathers.’ No matter what the story requires, the artist must make it so.

Salmons is clearly up to the task. His ability to work with space and depth, through black spotting and line work shows off his skill in this sublime image. Movement in the figures seems to amplify the effect in the depiction of a multiple figure composition.

James is also able to produce a crowd:

There are artists who it seems are born to create numerical chaos. James’ image was created during the LA riots in 1992.  The numerical sublime seems to lend itself to revolutionary statements, both literally and figuratively. Consider how radically Gary Panter’s proliferating, unmoored marks assaulted  the parameters of comics.

This type of chaos; of uncontained, irrational imagination stood in direct opposition to the world of corporate comics. Yet Panter was not the first to explore the possibility of overloading the senses to fracture the present from its traditional past. The sixties brought us S. Clay Wilson and other underground artists who filled the page with so many marks in the attempt to  literally “blow our minds.”

It is hard to think of Captain Pissgums without his disturbing cohorts, or to image the revolting  Ruby without her subversive dykes. Wilson, by the sheer volume of  his outrages, insists on a dislocation from the anchors of  America’s received concept of civilization in the sixties. More is always more. These images enter our brains and continue to propagate, because the sublime works to replicate itself. The sublime is sublime, it just keeps adding to its own being.

Jack Kirby too played with sex and the sublime, recognizing the sensory, even erotic power of its energy. For him in the image below, the sublime offers as a site of irony, perhaps bizarrely preemptively and philosophically connected to the vision of  Wilson:

In Kirby’s vision, the senses demonstrated through a mania of eroticism, threatens the virility of Captain America and thus  destabilizes the rationalist  face of order to bring out a collapse of social coherence. While the gesture is not one that many feminists would at first relish, it is nonetheless  interesting for  its alignment of feminine energy with a romantic, revolutionary world.  It is a world slipping out of control.

The numerical sublime is exciting and dangerous, precisely because it is uncontainable. It is hard to achieve, yet ultimately desirable as a destination for many comic artists who seek to escape the confines of the panel and the comic pamphlet. Bernie  Krigstein discusses a project that he would like to undertake with John Benson in a special 1975 issue of Squa Tront and immediately falls into the abyss of the sublime as his concept multiplies itself into infinity:

BENSON: And you would adapt the entire novel?
KRIGSTEIN: Yes; maybe hundreds of pages, or whatever the number of pages it would run to. But as I look at these sample breakdowns, even then I didn’t do it the way I would do it now. I still didn’t give enough space to the pictures. I would make it even much more pictorial in proportion to the number of words that it has here. I’d expand this passage here, where he’s running desperately; I’d expand it much more. And this one passage here, where the regiment is swinging from its position, could practically be a story in itself.
I’d have broader monumental breathtaking sweeping panoramas of the armies. I’d want to convey the notion of the enormity of it and then the contrast of the microscopic things going on inside of this enormity. And I would expand these sequences in order to elaborate on the microscopic things happening to where they’d have the character of deep stories. And the whole thing would be a connection of many many stories into one huge monumental panorama. These roughs still do not convey my real approach, what I would do right now. But some parts of it I find very satisfactory anyway.
BENSON: Actually, you’d have to excise some portions of the novel so that you could treat other portions fully the way you wanted to.
KRIGSTEIN: Exactly. But on the other hand, while cutting out stuff from one point of view, I would insist on an open-ended expansion from an editorial point of view. It might take 100 pages; or I’d like to have the freedom to take 1,000 pages for the same amount of text. I’d like to have no limit on the amount of space for pictures. But now I’m fantasizing; what I’m saying now is pure fantasy.
That would be a monumental enormous project. It means that every single one of these panels has to be a picture, a real picture, without compromising. I couldn’t rely that much on close-ups, either. I’d make it much more pictorial.

Krigstein never manages to enclose the scope of his discussion or one imagines, of his project.  Its ability to continue to grow, exponentially and out of control is self evident in his comments and in his breakdowns for a proposed adaptation of Steven Crane’s The Red Badge of Courage. The depiction of these kinds of ideas present problems for the very best:

The lower left hand panel that represents the mass of troops has turned into an abyss of black marks. Chaos occupies the otherwise ordered mind and controlled hand of an experienced and competent artist.

I leave with an image by Hal Foster, who often composed panels with multiple figures and I invite you to consider whether his images are ordered or chaotic. Whether and how the force of the numerical sublime can be made to serve its master, or whether it inevitably escapes free to roam unchecked.

Dan Kois on Lynda Barry’s Pedagogy

Dan Kois, who reported on Lynda Barry’s teaching methods in a recent New York Times article kindly stopped by recently in our comments section. Here’s what he said:

I wrote the Lynda Barry piece in the Times Magazine, and have been reading this comment thread with great interest.

With regard to Barry and craft, I think it’s useful to separate her writing and her teaching. I think Lynda’s comics and novels do demonstrate that she has an interest in, and a flair for, the crafting of stories and scenes in ways that your average fiction-MFA instructor, for example, would appreciate.

In her teaching, though — at least as I witnessed it, and as she discussed it with me over many, many hours — I would argue that Lynda is, indeed, determinedly anti-craft, and in that regard, very very different from any writing teacher I’ve ever encountered, including in MFA programs where I’ve been a student or an instructor. There was a whole section of the piece that got cut for space that talked about the way that Lynda’s class deals heavily in inner process — that is, *where the ideas come from*, not just *how you craft the ideas into effective prose* — in a way that is anathema to nearly every creative writing teacher I’ve ever encountered. As the novelist and teacher Madison Smartt Bell told me, “I avoid that stuff like the plague, because it’s just too dangerous to deal with.” But Madison is of the opinion — as am I — that Lynda has found a method to teach inner process that is a) not damaging to students or dangerous to her and b) surprisingly effective for nearly everyone who takes her class.

To the commenter above who wrote:
>>But once Barry helps students open themselves up to their creativity, she does also advise them on editing and refining their work.

That’s only true in a limited sense. She does discuss editing to some extent, but only in exceedingly broad terms. No students have their work edited in the class, because no students are allowed to discuss their work in the class, or even outside class, for the duration of the course. That’s a strict rule, and one that Lynda holds to herself; she wouldn’t even talk to me, a reporter, about any of her students’ work.

As I mention in passing in the article, Lynda makes the case in her class that narrative structure — that is, one major component of the craft of storytelling — is a natural muscle that most humans have. The example she gives is the way you tell a story depending on whether you have one minute to tell it or ten minutes to tell it; she points out that it’s a natural tendency to construct the details of a story in a manner appropriate for the space that one has to fill.

Now, do I think that Lynda has never once thought about story structure in writing her comics or (especially) her novels? No. (Though ask her about how she wrote CRUDDY and she’ll tell you a tale of years of woe stemming from reading book after book on story structure and novel-writing, which ended only when she threw it all away and painted the novel in ten months with a brush.) But I do think she holds firm in her teaching to a credo that for the students she’s working with, craft is not a useful thing to teach; in fact, craft gets in the way of the stories these students want to tell.

Utilitarian Review 11/5/11

On HU

In our Featured Archive post this week Ryan Sands talks indie manga.

Contra Steven Pinker, I express skepticism that the world is getting less violent.

Ng Suat Tong provides annotations to Jaime Hernandez’s The Love Bunglers.

I talk about snails and fecundity in Junji Ito’s Uzumaki.

Nathan Atkinson argues that tcj.com’s uncritical enthusiasm for Jaime Hernandez is necessary and unfortunate.

Erica Friedman explains answers the question what’s the big deal about sailor moon?

I talk about how my people (that’s Jews) love the folk music.

I argue that the politics of art is about how it makes you spend your time.

A doomy death metal download mix for your listening pleasure.

Caroline Small argues that comics creators need to read more.
 
 
Utilitarians Everywhere

At Splice Today I review a collection of stories inspired by Kafka which are in fact not much like Kafka.

At the Washington Times I review Miranda Lambert’s new album

At Splice Today I talk about the Coffins and international death metal.
 
 
Other Links

Nate Silver on Herman Cain and expert judgment.

Jog on old horror comics.

C.T. May on Mitt Romney’s eyebrows.

Casey Brienza on gender in superhero comics.

A thoughtful discussion of Orientalism in Habibi.
 
 

Caroline Small on Comics, Publics, and Reading

Caroline Small had several lengthy and thoughtful comments on this post by Nate Atkinson. I thought I’d highlight them so that more folks can see them. I’m going to pick a couple, so it’ll be a little disjointed, but I think the points overall are clear (and you can always jump back to the thread to see the comments you’ve missed by Caro and others.)
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First this one.

I agree with Noah when he says this “it just seems like comics has gone the consolidation/subculture route for so long (as Nate admits) that further progress along that road threatens to become sclerotic.”

I think the problem is exactly that: the public (I like the lit theory word “discourse community”) is SO well defined and SO specific that it actually determines not only the conversation about the art but the art itself, rather than the other way around. The comics-reading public is a thing independent from the comics it engages with, that most comics self-consciously and intentionally appeal to, rather than an epiphenomenon of neutral people’s discussion about those comics. Perhaps that epiphenomenon was what the OLD TCJ did, creating that community. But that community’s been stable, with a clear discourse and assumptions, for a pretty long time.

Noah also accurately states my position on the accomplishments of contemporary film. I think at least some of the reasons for that, though, have to do with the phenomenon Nate describes and how that worked in the early days of cinema. I think the emergence of a discourse community about film was much less about subcultural identity and much more about legitimating film in a multi-media, multi-form artistic context. Cocteau is the archetype of this, his friendships with Picasso and Gide and Proust and Diaghilev and Radiguet (et al., et al., et al.) created a sense of what art was and was for that informed his films, and his films informed our sense of what film is. As such (and he’s only one example), films’ original genetic diversity is much more diverse than comics. So even when film gets more self-referential in the mid-century, it’s referencing something more inherently diverse.

And you can argue that comics draws heavily from fine visual art, which in some instances is true, but the thing about film is that it was all arts, including writing, including music. (Cocteau wrote for Stravinsky…) Even today’s screenwriting takes writing and literature seriously in a way that comics does not, although it’s certainly never been as important for film as for theater, where dramatists and directors are still pretty separate functions. Still, I’ve never heard film people or theater people make the kinds of claims you hear all the time in comics, that the expectation of competent, nuanced writing as a baseline expectation for any professional work makes someone “anti-visual.” Maybe it’s because even though there are filmmakers and dramatists who only make films and plays, there are greats in those fields who considered themselves primarily writers: e.g., Beckett produced both drama and fiction, Cocteau wrote novels and poems. Auster writes screenplays and novels. And in all cases their literary work is exceptional and standard-setting. It seems like the only great in comics I’ve ever heard say anything really valuing writing is Saul Steinberg, and you never hear modern day critics acknowledge Steinberg’s own preferences in that area – his visual acumen is always what gets praised.

So I think it’s not just that comics is less genetically diverse, but that the discourse community likes it that way. Warren Craghead and Austin English, for example, don’t get all that much attention from the TCJ-defined community (although there was a recent interview!), so the “public” isn’t getting defined in ways that include their perspectives in our sense of what comics are.

Which is to say that I agree with Nate that comics have been about the formation of a public first and an art form second, if at all. But this is why I like the term “discourse community” so much — I think that it’s never a seamless, painless transition from the kind of discourse that supports a subculture to the kind of discourse necessary to support an artform. TCJ is in a unique position to encourage and support that transition, but they don’t appear to really deeply want to. Being at the top of the heap in the subculture is a hard position to do it from — it’s asking a big fish in a little pond to swim into the waters where they’ll be a small fish again. I get why they don’t risk their position and their influence within the existing industry for that goal. But comics has so much extraordinary potential as an art form, it makes me sad that the most influential critical voice in comics doesn’t see it as a primary part of their mission.

And this one.

Here’s the Lynda Barry article: http://www.nytimes.com/2011/10/30/magazine/cartoonist-lynda-barry-will-make-you-believe-in-yourself.html

Compare it to this passage from Don Greiner’s wonderful book on the pedagogy of James Dickey:

The prevailing tone of these classes is joy — joy in the art, in the language, in the writers themselves…Dickey is especially memorable on Yeats, Pound, Thomas, Houseman, Hopkins, Frost, Robinson, de la Mare, and Bridges…[The lectures] are in every way a testimony to a man engaged with the rigors of poetry. Yet they are also a testimony to a man committed to readers, committed, as it were, to passing it on.

Or, consider this essay by John Barth (in a rather spotty OCR from the original 1985 article: http://www.nytimes.com/books/98/06/21/specials/barth-writing.html

[Writing] gets learned. Can It Be Studied? Boyoboy, can it ever. Since long before the invention of universities, not to mention university programs in creative writing, authors have acquired their authority in four main ways – first, by paying a certain sort of attention to the experience of life as well as merely undergoing it; second, by paying a certain sort of attention to the works of their great and less great predecessors in the medium of written language, as well as merely reading them; third, by practicing that medium themselves, usually a lot (Charles Newman, the writer and critic, declares that the first prerequisite for aspiring writers is sufficient motor control to keep their pens moving left to right, line after line, hour after hour, day after day, and I would add year after year, decade after decade); and fourth, by offering their apprentice work for discussion and criticism by one or several of their impassioned peers, or by some more experienced hand, or by both.

Those four obvious, all but universal ways of learning how to write correspond roughly to what I take to be the proper objects of study for all serious writers -their material (”human life,” says Aristotle, ”its happiness and its misery”), their medium (the language in general, the written language in particular), their craft (the rudiments of, say, fiction, together with conventional and unconventional techniques of their deployment), and their art (the inspired and masterful application of their craft and medium to their material). Not only does the first of these – the material – not imply a creative writing course; it is beyond the proper province of one, though the study of great literature is one excellent handle on ”human life, its happiness and its misery.” And real mastery of the fourth – the art, as distinct from the craft – is more the hope than the curricular goal of a sound writing program; it comes from mastery of the other three plus a dash of genius.

Barry’s course — which sounds wonderful in many ways — seems to correspond to the first item: the material. The article even says “Barry isn’t particularly interested in the writer’s craft.”

But if you look at Barth’s breakdown, the craft is what makes stories into writing. Craft includes “the rudiments of fiction.” And a good solid understanding of the rudiments of fiction is what seems to be missing from an awful lot of beautifully drawn comics I’ve seen (not to mention an even greater number of pedestrianly drawn comics I’ve seen.)

Screenwriters study the writer’s craft; screenplays are fiction. But art comics writers tend not to — and they’re especially dismissive of that last one, submitting apprentice work for critique. I heard someone on a panel at SPX say that one of the problems with working with a big press is that the editors tried to edit the comic but you can’t edit a comic the way you edit a book, telling the cartoonist that the joke fails here or whatever. That attitude isn’t a property of comics — it’s a property of an immature writer, because EVERY writer can learn from readers.

I guess all this rambling is to set up two questions – isn’t there something comparable to the “workshop” in studio art, where your peers critique the ideas and execution of your work? It seems like there would be, so I can’t imagine that person was getting that notion from visual art, but maybe I’m wrong.

And, if anybody reading this studied comics in a formal curriculum somewhere, what did your program teach you about writing? Was your experience more like what Barry goes for in her course, or what Dickey describes in his?

And I’ll finish with this one.

Jeet, the comment about Barry not being interested in craft was on the first page of the NYT article on her class; it’s not an assertion I’m making about her work.

Perhaps the NYT writer misunderstood her, but I think it should be pretty easy to see how the description of the techniques and approach she uses appear significantly different from the kind of teaching one got from Professor Dickey (whose workshop _I_ took, as well as Dr Greiner’s — Greiner was the one, Noah, who made me read “The Sound and the Fury,” darn him!).

My criticism of teaching the psychology of creativity is this — that psychology, more than any other kind, isn’t the same for everybody. And an awful lot of literary creativity has tended to emerge out of the mindset of an advanced critical reader, not some playful wellspring of creative openness. There’s nothing wrong with that kind of “readerly” creativity. You see that in Dickey; you see it in Barth.

I don’t, however, see that in Barry’s pedagogy, which is why I said her teaching was about something different. And so I think you’re missing the point of the comment, which is not whether she is a good teacher, but whether there is a difference in discourse community there, and whether it can and should be bridged. Are you suggesting that Barry’s pedagogy is, in fact, within the discourse community of traditional creative writing? From the quotes in the article, it seems like Barry herself is resistant to that.

I don’t DISAGREE with Barry’s pedagogy, and certainly not for her goals, which it seems to fit well. I do think Barry’s pedagogy isn’t a substitute for Dickey’s pedagogy, and that a great writer probably needs some of both kinds.

Do you think Barry’s is a substitute, or do you think there’s value in both? Because the only thing that I DO disagree with is what sounds like her contempt for the more traditional pedagogy that writers like Dickey practiced. It works just like her comment on Franzen.

One of the wonderful things about Mr Dickey was that he could take a student from the backwater of South Carolina who’d never read anything but the Bible and the newspaper and make him understand why TS Eliot was poetry. And he didn’t do it through “inspiring their creativity;” he did it, as the excerpt I quoted says, through sharing his love of reading and through the idea that reading is a source of inspiration for creativity. Sometimes he turned those people into teachers and writers themselves — but he always turned them into readers.

Disrespecting that isn’t cool at all. Pedagogy doesn’t have to be “about” psychology to be effective psychologically.

Music For Middle-Brow Snobs: Doomed by Death

Get your doomy death mix here.

1. Cremated Remains — Coffins
2. Hole in the Head — Autopsy
3. The Sickening Dwell — Aphyx
4. ‘Til Death — Obituary
5. Suffer Life — Morgoth
6. After My Prayers — Immolation
7. Ancient Entity — Tiamat
8. Who’s Bleeding — Doughnuts
9. Dead Skin Mask — Slayer
10. God of Emptiness — Morbid Angel
11. Funeral Dawn — Marduk
12. Extremely Rotten Flesh — Grave

Politics, Pleasure, and Time

Usually when you think about the politics of art, you’re thinking about ideology. Nadim Damluji’s recent post in which he questioned the representations of arabs in Craig Thompson’s Habibi is a case in point. So are Jeet Heer’s comments from a while back about Eisner’s use of racial stereotypes. Another example is Alyssa Rosenberg’s recent post where she argues that the movie In Time articulates a surprising and pointed critique of capitalism. I was more skeptical about In Time,, but either way, in instances like these, the political charge of a work comes from the point it’s making, either intentionally or otherwise. The politics of art is what the art says.

There’s another way of looking at politics in art, though. Recently I read this pdf by Gordon Dahl and Stefano DellaVigna titled “Does Movie Violence Increase Violent Crime?” Like the title says, the paper is a study of the effect of violence in film on violent crime rates. Here’s the abstract:

Laboratory experiments in psychology find that media violence increases aggression in the short run. We analyze whether media violence affects violent crime in the field. We exploit variation in the violence of blockbuster movies from 1995 to 2004, and study the effect on same-day assaults. We find that violent crime decreases on days with larger theater audiences for violent movies. The effect is partly due to voluntary incapacitation: between 6 P.M. and 12 A.M., a one million increase in the audience for violent movies reduces violent crime by 1.1% to 1.3%. After exposure to the movie, between 12 A.M. and 6 A.M., violent crime is reduced by an even larger percent. This finding is explained by the self-selection of violent individuals into violent movie attendance, leading to a substitution away from more volatile activities. In particular, movie attendance appears to reduce alcohol consumption. The results emphasize that media exposure affects behavior not only via content, but also because it changes time spent in alternative activities. The substitution away from more dangerous activities in the field can explain the differences with the laboratory findings. Our estimates suggest that in the short run, violent movies deter almost 1,000 assaults on an average weekend. Although our design does not allow us to estimate long-run effects, we find no evidence of medium-run effects up to three weeks after initial exposure.

What Dahl and DellaVigna found was that the movies had an important effect not through what they said, but through the amount of time they took up. People who are seeing violent movies are, presumably, people who are disproportionately interested in violence (i.e., for all intents and purposes, young men.) If these people interested in violence are watching a movie, they are not committing acts of violence. Moreover, they are not drinking, and therefore are not priming themselves to commit more, and more violent acts of violence. The ideological content of the film may be anti-capitalism or racism or the null-set; in terms of actual violent acts committed, it doesn’t really matter. What matters is butts in chairs.

Another example of this dynamic is discussed in Anne Allison’s book Permitted and Prohibited Desires: Mothers, Comics, and Censorship in Japan. Allison talks at length about the Japanese obento, a lunch which mother’s prepare for their children in nursery school. The obentos are extremely elaborate; the dishes are to be aesthetically and nutritionally balanced. Moreover, children at school must eat all of their obento, and must do so within a prescribed time period. Mothers, therefore, work to make the obentos attractive and easy to eat. Food is cut into small, easily eatable pieces and is often shaped into cute figures (smiley faces, ducks, crabs, worms) which will entice the child.

As Allison notes, this is an extremely time-intensive process.

Women spend what seems to be an inordinate amount of time on the production of this one item. As an experienced obento maker myself, I can attest to the intense attention and energy devoted to this one chore. On the average, mothers spend twenty-five to forty-five minutes every morning cooking, preparing, and assembling the contents of one obento for one nursery school child. In addition, the previous day they had planned, shopped, and often organized a supper meal with leftovers in mind for the next day’s obento. Frequently women discuss obento ideas with other mothers, scan obento cookbooks or magazines for recipes, buy or make objects with which to decorate or contain (part of) the obento, and perhaps make small food portions to freeze and retrieve for future obentos.

Obentos are very much an aesthetic product; Allison points out that mothers in Japan often express their creativity through the creation of elaborate, funny, cute, and beautiful obentos. But the sheer time and energy required to make the obentos — and more broadly, to shepherd children through the highly regimented and demanding educational system — is itself a form of social control. Allison reports one mother saying that “being a mother in Japan meant being a mother to the exclusion of almost anything else.”

Allison points out that the mothers she spoke to weren’t frustrated; they were devoted to their children, to being good mothers, and even to the pleasurable aesthetic frisson which inhered in creating beautiful obento’s. Similarly, movie-goers aren’t coerced into seeing violent movies; they go because they want to, because they enjoy it, and even because they’d rather see a violent movie than engage in actual violence themselves. Art is pleasurable, and people are moved by pleasure.

In particular, they are moved to spend their time, whether in watching a film or in making an obento or in typing out a blog post. Art manipulates, not just through its message, but through the energy and hours you devote to consuming it or creating it. In fact, you could say that art and its pleasure consume and create you, whether you be blogger or non-violent watcher or dedicated mother. Maybe the politics of art is not really meaning at all. Maybe it’s praxis.